The long and the short of it is that although everybody involved had the best of intentions, and we actually generated some very interesting and engaging content, I simply don't have the skillset necessary to produce a full-bore 30+ hour desktop RPG title. And those limitations showed up in many, many ways, and were going to overshadow some of the very good content that our designers and artists had put together.
Kickstarter wouldn't really have solved the problem. What TBH needed was much more experienced and skilled management. Only guys like Obsidian and InXile can generate the kind of Kickstarter money necessary to pay management, for good reason--they already know what they're doing!