Also the sc#addWmpAre isn't working with me. It crashed the game.
I went from the East Wood of Sharp Teeth to Wood of Sharp Teeth. Right next to each other, both in their respective array. Here's the code for them.
// Wood of Sharp Teeth
// add links from these area(s) to the new area
ACTION_DEFINE_ASSOCIATIVE_ARRAY toNewArea BEGIN
"AR2400" => "Exitwmp" // Peldvale
"AR3000" => "Exitwmp" // Spiderwood
"AR2900" => "Exitwmp" // Larswood
"AR1900" => "Exitwmp" // Bandit Camp
"ARC012" => "Exitwmp" // East Wood of Sharp Teeth
"ARC013" => "Exitwmp" // Forest of Forgotten Souls
END
// add links from the new area to these area(s)
ACTION_DEFINE_ASSOCIATIVE_ARRAY fromNewArea BEGIN
"AR2400" => "ExitW" // Peldvale
"AR3000" => "ExitS" // Spiderwood
"AR2900" => "ExitSW" // Larswood
"AR1900" => "ExitNW" // Bandit Camp
"ARC012" => "ExitN" // East Wood of Sharp Teeth
"ARC013" => "ExitN" // Forest of Forgotten Souls
END
// Wood of Sharp Teeth
// calls the function and returns the worldmap entry number for the new area
LAUNCH_ACTION_FUNCTION sc#addWmpAre
INT_VAR mapIcon = 11 // map icon
xCoord = 866 // x coordinate
yCoord = 491 // y coordinate
tTime = 2 // travel time *4, so two means eight hours
inclSv = 1
STR_VAR areName = "ARC011" // area reference, like "AR0700"
strName = "Wood of Sharp Teeth" // area name, like "Waukeen's Promenade"
strDesc = "Wood of Sharp Teeth" // area description which will show up when hovering the area on the worldmap
END
// East Wood of Sharp Teeth
// add links from these area(s) to the new area
ACTION_DEFINE_ASSOCIATIVE_ARRAY toNewArea BEGIN
"AR2400" => "Exitwmp" // Peldvale
"AR3000" => "Exitwmp" // Spiderwood
"AR2900" => "Exitwmp" // Larswood
"AR1900" => "Exitwmp" // Bandit Camp
"ARC011" => "Exitwmp" // Wood of Sharp Teeth
"ARC013" => "Exitwmp" // Forest of Forgotten Souls
END
// add links from the new area to these area(s)
ACTION_DEFINE_ASSOCIATIVE_ARRAY fromNewArea BEGIN
"AR2400" => "ExitW" // Peldvale
"AR3000" => "ExitS" // Spiderwood
"AR2900" => "ExitSW" // Larswood
"AR1900" => "ExitNW" // Bandit Camp
"ARC011" => "ExitS" // Wood of Sharp Teeth
"ARC013" => "ExitN" // Forest of Forgotten Souls
END
// East Wood of Sharp Teeth
// calls the function and returns the worldmap entry number for the new area
LAUNCH_ACTION_FUNCTION sc#addWmpAre
INT_VAR mapIcon = 10 // map icon
xCoord = 864 // x coordinate
yCoord = 428 // y coordinate
tTime = 2 // travel time *4, so two means eight hours
inclSv = 1
STR_VAR areName = "ARC012" // area reference, like "AR0700"
strName = "East Wood of Sharp Teeth" // area name, like "Waukeen's Promenade"
strDesc = "East Wood of Sharp Teeth" // area description which will show up when hovering the area on the worldmap
END