Author Topic: IDS files  (Read 1370 times)

Offline Lu

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IDS files
« on: August 08, 2013, 11:29:51 AM »
Can anyone explain to me why there are 2 copies of every .IDS file, one biffed (or in override) and one in 'script compiler' folder?

Offline Echon

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Re: IDS files
« Reply #1 on: August 08, 2013, 11:59:13 AM »
The IDS files in the BIFs/override folder are used by the game. The ones in the script compiler folder are for a separate compiler that was released sometime after the game, as far as I recall.

Offline Lu

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Re: IDS files
« Reply #2 on: August 08, 2013, 12:44:45 PM »
Are those in the script compiler folder ever used then?

Offline Lu

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Re: IDS files
« Reply #3 on: August 08, 2013, 12:55:27 PM »
My 2nd question is, such .IDS files, -- are they supposed to be 100% identical, evah? The fact is, some slightly differ. Is it OK, or are all such differences caused by errors?

Offline Wisp

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Re: IDS files
« Reply #4 on: August 08, 2013, 01:04:07 PM »
The stuff in the "script compiler" folder isn't used unless you are using some seriously obsolete compiler. Differences between the IDS files are most likely because the IDS files in the "script compiler" folder are themselves obsolete.

Offline Lu

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Re: IDS files
« Reply #5 on: August 08, 2013, 01:41:18 PM »
Nah, I'm using WEIDU for compiling purposes. By your reply, Wisp, it doesn't use the "script compiler" folder, does it?

Offline Echon

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Re: IDS files
« Reply #6 on: August 08, 2013, 02:58:45 PM »
Those in BIFs/override are used by the game and all relevant modding tools, including WeiDU. The script compiler folder is, hence its name, only for the old compiler.

Offline Lu

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Re: IDS files
« Reply #7 on: August 08, 2013, 03:59:25 PM »
Thanks for the clarification, guys. I was totally wrong, then, -- I assumed that this script compiler was used by the game to hold dialogs, since in them actions and triggers are not compiled

 

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