Author Topic: Back to Brynnlaw Available! Introduction and FAQ  (Read 17964 times)

Offline Kulyok

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Back to Brynnlaw Available! Introduction and FAQ
« on: August 08, 2013, 12:14:03 AM »
I love Brynnlaw. It's got wonderful music, and Spellhold scenes are somehow both creepy and cosy. Returning there with Imoen in the hope of retrieving your soul... would it be crazy, intriguing or wonderful? Or all three?

That's for you to decide. Just be aware that you'll meet a LOT of Cowled Wizards.

Read more about the mod
View the Readme

Taking Imoen is highly recommended, but the mod will work fine without her. Xan BG2 NPC also has crossmod content for this mod and for the Sellswords.

A Russian translation is also available.

FAQ:

Q: When and where does the mod begin?
A: Chapter 6, Athkatla, Waukeen's Promenade, a cloaked woman near the Adventurer's Mart.

Q: What is this mod about?
A: You meet a rogue Cowled Wizard and set out with him to help another victim of Irenicus' experiments. Of course, the Cowled Wizards are not too happy about that, and in the meantime, the victim has her own plans... On the way, you get ten subquests and four new nice magical items.

Q: Are there recycled areas?
A: Yes.
Q: But it means the mod will suck!
A: No.

Q: How many areas shall we visit?
A: Brynnlaw, including the indoor areas, and Spellhold, including two levels of the asylum. The maze is not included.

Q: How big is this mod?
A: It is smaller than your average BG2 stronghold quest, but the subquests will keep you busy. It's about 2/3 of The Sellswords or Assassinations.

Q: Will we meet Desharik again?
A: Not him, no, but you'll meet some old faces - Lady Galvena from Brynnlaw and Sion and Ketta from the Temple District come to mind.

Q: What about NPC interactions? Crossmod content?
A: Imoen has three conversations with PC and a few interjections, but every other Bioware NPC has an interjection, too. Xan BG2 NPC also has conversations for this mod.

If you're a modder, feel free to add crossmod content for your characters.

Q: Is this mod compatible with mod X?
A: It should work fine with other mods.

Q: When should I install it?
A: Together with Dungeon Crawl or Assassinations or other small quest mods is fine.

Q: I am in the middle of my game, can I install it over and continue playing?
A: Yes, you can. Make sure the game is not running as you install it, though.

Q: Does it mess other potential mods that may work with Brynnlaw?
A: No, it doesn't. All area files have been copied and given new names, so Back to Brynnlaw mod does not cause conflict. The mod's size is still small.

Q: There was an unfinished Pocket Plane mod called Blades of Brynnlaw...
A: Yes, but it was not fully playable. I wanted to finish it, but ultimately decided that I wanted to tell my own story. Back to Brynnlaw is this story.

Q: I have a problem with one of the quests.
A: Check your journal and the walkthrough section of the Readme.

Q: What if I kill the wrong person? How shall I come back to Athkatla?
A: Talk to Sion and Ketta in the shop. They will teleport you.

Offline Smiling Imp

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #1 on: August 17, 2013, 05:09:35 PM »
This mod sounds awesome! Good job, Kulyok! I have always wanted more content in Brynnlaw.  ;D
Baldur's Gate 1 NPCs in SoA&Tob Version 5.0
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
http://www.filefactory.com/file/cb5b704/n/ZELINK.ace

Offline Kulyok

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #2 on: August 17, 2013, 10:31:33 PM »
Thank you! I hope you'll enjoy it.

Offline Kulyok

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #3 on: August 22, 2013, 11:28:57 AM »
Version 2 is available. Yes, it's fast. :)

- Corrected the name of the mod during the installation
- Set the viewpoint on the protagonist in all cutscenes
- Adjusted the XP value and AI script for one of the Cowled Enforcers
- Sion and Ketta are neutral, even if other mods edited their files
- Wizards in Perth's house are enemies, even if other mods edited their files
- No OSX-Brynnlaw folder is created

Offline Daulmakan

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #4 on: August 22, 2013, 09:17:26 PM »
I have v1 installed. Is any of those important enough to warrant manually modifying the relevant files before beginning the main quest? i.e. does the cutscene "hang"? does hostile sion break the mod?

Offline Kulyok

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #5 on: August 23, 2013, 12:23:58 AM »
No, not really. Only one person reported these issues(which means they are probably rare?), and if you experience them, the drawbacks will be as follows:
- in the final battle with Berlin, if you move too far away from the tubes, you may not see the spell in the cutscene that will follow. You'll go through it, you'll see all the dialogue, but it would be as if you're standing in a far away corner.
- Sion's subquest will not be available if he's hostile. Other nine will still be available.

Offline Daulmakan

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #6 on: August 23, 2013, 05:56:11 PM »
Ah, I see. Thanks.

Ith

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #7 on: September 19, 2013, 04:28:13 AM »
What happens if I happened to kill Sion and Keta before chapter 6?  :-\

Offline Kulyok

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #8 on: September 19, 2013, 06:15:48 AM »
They'll still be there, and, yes, you'll be able to talk about it. :)

Hannarr

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #9 on: January 14, 2014, 04:32:24 AM »
I can't find Monroe or anything related to him anywhere in Brynnlaw or spellhold, am i missing something?

Offline Kulyok

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #10 on: January 14, 2014, 04:48:04 AM »
Monroe - we're talking about the boy ghost, he's available inside Spellhold, but he's a ghost, so you may want to use TAB button or use his coordinates instead: 564.306.

Offline BlackWidow89

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #11 on: February 18, 2014, 09:41:33 AM »
This mod is awesome! Really, great job :)

Offline Kulyok

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Re: Back to Brynnlaw Available! Introduction and FAQ
« Reply #12 on: February 18, 2014, 02:11:41 PM »
Thank you very much!

 

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