Author Topic: Baldur's Gate III and Neverwinter Nights II  (Read 13601 times)

Offline Cybersquirt

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #50 on: April 11, 2004, 05:29:17 AM »
(except in the case of Torment  ;D)
Stupid is as stupid does.

Offline AkashaCatBat

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #51 on: April 11, 2004, 11:24:37 PM »
(except in the case of Torment  ;D)

Amen.
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Offline WolfCatBot

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #52 on: April 12, 2004, 06:36:04 AM »
I'd want Baldur's Gate 3 to use Arcana Unearthed Rules and setting :D

It's hip :D
It was called victim. :D

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #53 on: April 12, 2004, 04:51:04 PM »
the only Bhaalspawn that has a story left for telling is Imoen  ;)

NO! NO! NO! Please, NOOOOOOO! If BG3 will start with Imoen forecefully joining the party...it would not even be funny...  ;D

Offline NiGHTMARE

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #54 on: April 12, 2004, 07:13:48 PM »
But what if you play Imoen (i.e. she's the PC)?  :D
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Offline Dark Raven

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #55 on: April 12, 2004, 07:19:11 PM »
She's a nice npc and all but no.
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Lasciate ogni speranza perduta che'entrate!

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Offline Mongoose87

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #56 on: April 12, 2004, 08:54:11 PM »
You'd have to be able to corrupt or neutralise her right off the bat otherwise outcry=hge

Offline NiGHTMARE

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #57 on: April 12, 2004, 08:59:49 PM »
Uh guys, I wasn't serious...
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Offline Mongoose87

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #58 on: April 12, 2004, 09:02:54 PM »
Too late now

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #59 on: April 12, 2004, 10:19:48 PM »
But what if you play Imoen (i.e. she's the PC)?  :D

Erm...thank you, but no, thank you. ;)

Offline Mongoose87

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #60 on: April 12, 2004, 10:23:41 PM »
They could make it more open ended like 'Your are the (brother/sister) of charname.  When he was drained of his bhaal ecessence, you remained unresvoled...

Offline Cybersquirt

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #61 on: April 12, 2004, 11:08:57 PM »
Not to mention - just what did that monster do to you.  How will you survive outside the shadow of your older sibling.. (Sorry Domi  ;D)

But, in all sincerity, Bhaalspawn the PC is old news.
Stupid is as stupid does.

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #62 on: April 12, 2004, 11:44:59 PM »
Not to mention - just what did that monster do to you.  How will you survive outside the shadow of your older sibling.. (Sorry Domi  ;D)


Too late, I am scared for life now  ;)

Just imagine the scenario...

PC wakes up in the City of Baldur's Gate sewer, wailing: "Oh, my poor head! Oh, my poor head!" Imoen skips around the corner and announces in her unbearably cheerful voice

"Heya, that's me, Imoen! So, 'sup? Did 'ey kicked ye out of the pantheon or somethin'?"

1) (for Domi) Imoen, for the love of gods, please, do not join! I will not survive the experience… *crosses her fingers* Third time, they say, is lucky…
2) (for the cheerful crowd of rabid Imoen's fans): Heya, I am going to kick myself back in, no pro, sis. And hand Cyric his ass on the golden plate... Now, help me to get up to my feet...
3) (for a regular Imoen fan): Hello there. You know, you remind me my answering machine which plays the same old greeting over and over and over... 
4) (for someone who spent last 5 years in the underground bunker on the bottom of the volcano Erebus in Antarctica):  Erm...who are you? And who am I?
« Last Edit: April 12, 2004, 11:46:40 PM by Domi »

Offline Mongoose87

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #63 on: April 13, 2004, 09:27:28 AM »
%)  Wow you're almost as oveused as Drizzt now! ;D

Offline Audacity

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #64 on: April 17, 2004, 05:32:30 PM »
Yes there is a huge problem with continuing the Bhaalspawn story line. I'm thinking something ala Nightmare on Elm Street or Friday the 13th. At some point, you just have to stop the story. The good guys move on, the bad guys stay dead, that type of thing. Otherwise you start producing games that require those stupid red and blue 3D glasses at the theater.
Perhaps if the story concerns the area of Baldur's Gate than the Bhawlspawn. After all, there is a huge power vacuum after defeating Sarevok, Irenicus and the five. Something might come along to take advantage of the dissaray of the area after the Bhaalspawn moved through. That's how I would do it. Yes, the main baddies were defeated, which gave new baddies more power and new opportunities to try and take over the world.

But ultimately, instead of flying on the coat tails of Baldur's Gate, why not utilyze the things that made that game as legendary as it is. Keep the social element and let it help tell the story, but don't make it something neccessary to complete the game. And then come up with a different storyline altogether.
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Offline Alarielle

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #65 on: April 17, 2004, 05:48:26 PM »
Yes, it's time for a new and exciting episode on Faerun
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Offline jester

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #66 on: April 17, 2004, 05:58:51 PM »
It would be nice to visit old places with new parties at level one and find that the Bhaalspawn is now a part of legends. Elminster and others could have some stuff to say about those days. :)
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Offline Tinuviel

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #67 on: April 17, 2004, 06:52:34 PM »
I like Audacity's idea. If thier is a BG III it defiantely should not continue the Bhaalspawn saga. It's over and thier is nowhere to go. And it should NOT contain Drizzt. His placement in BG I was stupid. What in the unholy crimson heck is he doing asking for your help!?
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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #68 on: April 17, 2004, 11:57:03 PM »
I like Audacity's idea. If thier is a BG III it defiantely should not continue the Bhaalspawn saga. It's over and thier is nowhere to go. And it should NOT contain Drizzt. His placement in BG I was stupid. What in the unholy crimson heck is he doing asking for your help!?

I think they were trying to imitate the early part of Sojourn when Drizzt was still a young drow who could be killed and had troubles with gnolls, but messed up the timeline and levels a tad  ;).

Offline Mongoose87

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Re: Baldur's Gate III and Neverwinter Nights II
« Reply #69 on: April 19, 2004, 03:53:23 PM »
And gave him two swords he'd never seen before.