Author Topic: CTD on entry to Wyrm's Crossing  (Read 2324 times)

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CTD on entry to Wyrm's Crossing
« on: April 16, 2013, 08:58:39 AM »
Hey all.

I'm experiencing a crash every time I enter Wyrm's Crossing (AR0900).
My baldur.err file says this:
Quote

---------------------Start Logging Session---------------------

ASSERTION FAILED!
File: Infinity.cpp
Line: 1889

Exp: FALSE

Msg: Tile set FW0900 not found
Run Debugger?

I had a look around for said file, it exists as a .bif in the data folder, but it (and a couple of others) is much smaller than the rest of them, at only 1k. I also found FW0900.are, FW0900.wed and FW0900sr.bmp in the override folder.

From the few bug posts I've looked at our of random curiosity, I believe you also need WeiDU.log, so here it is:
Quote
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EASYTUTUDEGREENIFIER.TP2~ #0 #0 // EasyTutu Degreenifier
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #0 // Assign a kit to Ajantis? -> Ajantis: Cavalier
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #4 // Assign a kit to Alora? -> Alora: Bounty Hunter
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #7 // Assign a kit to Dynaheir? -> Dynaheir: Specialist Mage
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #8 // Assign a kit to Edwin? -> Edwin: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #11 // Assign a kit to Eldoth? -> Eldoth: Jester
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #15 // Assign a kit to Faldorn? -> Faldorn: Totemic Druid
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #16 // Assign a kit to Garrick? -> Garrick: Blade
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #19 // Assign a kit to Imoen? -> Imoen: Assassin
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #23 // Assign a kit to Kagain? -> Kagain: Kensai
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #28 // Assign a kit to Khalid? -> Khalid: Berserker
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #29 // Assign a kit to Kivan? -> Kivan: Archer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #33 // Assign a kit to Minsc? -> Minsc: Beastmaster
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #37 // Assign a kit to Safana? -> Safana: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #40 // Assign a kit to Shar-Teel? -> Shar-Teel: Wizard Slayer
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #43 // Assign a kit to Skie? -> Skie: Swashbuckler
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #44 // Assign a kit to Xan? -> Xan: Sorceror
~SETUP-EASYTUTUNPCKITS.TP2~ #0 #47 // Assign a kit to Xzar? -> Xzar: Specialist Mage
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v20
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v20
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v20
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v20
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v20
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20
~BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts on the Coast Way: v20
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v20
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v20
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v20
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable Until In Party: v20
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20
~BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v20
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20
~BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Check for TutuFix Walking Speeds: v20
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20
~SETUP-TUTUFIX.TP2~ #0 #2 // Restored BG1 Loadscreens
~SETUP-TUTUFIX.TP2~ #0 #3 // BG2 Ammo Stacks
~SETUP-TUTUFIX.TP2~ #0 #4 // Totemic Druid Spirit Summons are Balanced
~SETUP-TUTUFIX.TP2~ #0 #5 // BG1 Summoning Spells
~SETUP-TUTUFIX.TP2~ #0 #7 // Walking Speeds
~SETUP-TUTUFIX.TP2~ #0 #8 // Hooded unarmoured avatars and hooded bards
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #5 // EasyTutu Spawn Randomizer -> Base Spawn Chance: 80%
~SETUP-EASYTUTUSPAWNRANDOMIZER.TP2~ #0 #14 // Respawn Interval Selection -> Respawn Interval: 7 game days

If anyone can help, I'd be really grateful :3

Offline Kulyok

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Re: CTD on entry to Wyrm's Crossing
« Reply #1 on: April 16, 2013, 10:02:02 AM »
Quote
I had a look around for said file, it exists as a .bif in the data folder, but it (and a couple of others) is much smaller than the rest of them, at only 1k.

You need to copy the required .bif files - find them from your old cd's, new cd's, a friend's installation, anywhere, or ask other posters to send the files to you.

I'd recommend you to post
1) your e-mail address and the maximum size of attachment files it receives;
2) exact .bif filenames for those files 1kb long.

Then some kind soul may just send you the files(well, if it's just one or three).

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Re: CTD on entry to Wyrm's Crossing
« Reply #2 on: April 16, 2013, 10:17:44 AM »
I can't find the files on the CDs, I'm going to try reinstalling the game and see if they pop up anywhere.

If that fails, I'll post again and hope some kindly soul takes pity on me xP

Thanks for the help ^^

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Re: CTD on entry to Wyrm's Crossing
« Reply #3 on: April 16, 2013, 12:15:37 PM »
OK, the files weren't in the CDs, so I reinstalled EasyTutu on a different hard drive, then started installing the mods - I eventually found the files, they were part of the degreenifier mod. Copied them over, tried again, and got the same error.

Carried on installing the other mods, to see if any of them made any difference to the FW0900 file, but there was no change. Once everything was done, I copied all the .bifs that were different sizes into the original directory, overwriting the smaller ones. Loaded my game, tried again, and got the same error.

I decided to try copying my save into the new install... AND IT WORKED! ^_^

Now my only problem is that it's not installed on my designated gaming drive. And all that installing takes forever D:

Thanks again, Kulyok - my mind was numb from the rage and panic, I'd probably never have thought of doing any of that if you hadn't mentioned the original CDs xP

 

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