Author Topic: Bugs and typos for Banter Packs mod  (Read 8140 times)

Offline Kulyok

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Bugs and typos for Banter Packs mod
« on: March 22, 2013, 10:59:31 PM »
Please, report them here, and we'll eventually even do an update! Honest.

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EDIT: v14 with BG2EE support is out.

Offline hook71

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Re: Bugs and typos for 13
« Reply #1 on: March 25, 2013, 03:24:01 PM »
The bug fix mentioned in this post is still needed for BGT compatibility I think: http://forums.pocketplane.net/index.php/topic,26135.0.html

The latest version of the BiG World Fixpack can be found here: http://www.shsforums.net/files/file/521-big-world-fixpack/

Offline Kulyok

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Re: Bugs and typos for 13
« Reply #2 on: March 26, 2013, 01:03:27 AM »
All right, thank you. To me it seems that all three REPLACEs are not needed, IF BG2Fixpack takes care of this stuff now(does it, by the way?). But since it's a design decision(not merely adding a translation), I'll leave this stuff to jcompton.

qwerty123456

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Re: Bugs and typos for 13
« Reply #3 on: January 14, 2014, 04:35:11 PM »
I'm using version 14 installed on BGT, and I have BG2 banters in BG1 part. Only one so far, Viconia starts with "What brought you to life?"
I've searched to the issue and this old thread http://www.shsforums.net/topic/37191-banters-in-bg1/ suggests that it has something to do with Banter pack, so I'm posting it here.
Weidu.log: http://pastebin.com/69QgNxRY

Offline Kulyok

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Re: Bugs and typos for 13
« Reply #4 on: January 14, 2014, 11:46:35 PM »
I recall banter pack still is in "install for BG2 part only" category? Anyway, yes, I think it's worth it to adjust the variables, if I get jcompton's say-so.

qwerty123456

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Re: Bugs and typos for 13
« Reply #5 on: January 15, 2014, 05:23:01 AM »
well it doesn't say in readme anything about BGT incompatibility. V8 changelog mentions BGT in a way implying it's become compatible.

Zargon

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Re: Bugs and typos for 13
« Reply #6 on: February 08, 2014, 09:59:27 AM »
Banter Pack doesn't work well in multiplayer?

Whilst playing in any multiplayer game, all banter pack dialogue ends just after the first line.

This affects any banter pack dialogue between any NPCs controlled by different players; e.g., Imoen (Player 1) asks Khalid (Player 2) something about his feelings toward Jaheira just for the conversation to end abruptly when clicking "Continue."  

Is there missing code in the mod that overlooks multiple machines communicating (no pun intended) with eachother in this regard?

Any input in the matter will be of great aid.

P.S. If it makes a difference, I noticed I replied to the title for the Version 13, and I have Version 14.

Offline Kulyok

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Re: Bugs and typos for 14
« Reply #7 on: February 09, 2014, 11:30:47 PM »
I can't tell you about multiplayer, I'm afraid, I've never tried it myself(I'm not the mod's maker, just one of the forum moderators), but: if you're asking about Khalid, then it's not Banter Pack, it's BG1 content from BG1 NPC Project.

Offline Cybersquirt

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Re: Bugs and typos for 14
« Reply #8 on: March 11, 2014, 02:26:47 AM »
I motion we only answer technical requests from registered users ^.^
Stupid is as stupid does.

 

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