I am actually asking because I cannot COPY_TRANS a state where the transaction contains sleep() (BG1). Weidu gives me the error message "Cannot process COPY_TRANS". Could it be that the action sleep() is borked?
The state in question is from drunk.dlg:
IF ~~ THEN BEGIN 4 // from: 3.2 3.1
SAY #5031 /* ~Hey! Whats are you, uhhhhh.........~ */
IF ~~ THEN DO ~Sleep()
~ EXIT
END
I am using I_C_T to this state, which doesn't compile with the error "Error: Cannot process COPY_TRANS" (no more information).
I can do I_C_T to other states and other dlg-files, though (and they actually work in the game).
COPY_TRANS from this state didn't work, either (I tried the work around with INTERJECT and COPY_TRANS, but no luck).
Any ideas?