BG2 Completed Mods > Assassinations
Bugs and typos for v9
Kulyok:
Please, report all bugs and typos here. If something doesn't work, I'd like to know.
Jock:
In Russian version, at the first meeting Lynn says "Саймон" instead of get out to your party.
Kulyok:
Глюк, прошу прощения, поправила текущую версию на сайте. Там было две восемнадцатых строчки вместо восемнадцатой и двадцатой. Теперь можно качать и радоваться жизни. Спасибо за сообщение!
Sorry about that, there were two @18 lines instead of @18 and @20. Fixed the current version on the website - it should be all right now. Thanks for reporting!
Dan Klorix:
Hello,
dont know, its a bug or so, but I have this problem:
After Bodhi is dead I go to Lynn and I become the quest to supporting Lynn in her assassination.
After the boss (?) Rhin is teleported away I stood still in the cutscene. The game-interface will not come back, so I can do nothing any more.
Is there any solution?
Kulyok:
--- Code: ---Hello! Welcome to PPG!
Let's see. You mean when Lynn says "Meet me in the Graveyard district", and Rhin(boss) adds "I shall be watching you.", right?
- Did reloading the game and playing through the dialogue again help?
- If not, can you please send me your saved game (right before the cutscene happens) to me? Your saved game is a subfolder within your save folder, it's going to be called like 00000007-Lynn or something, please, zip or rar it - don't use 7z. My e-mail address is kulyok,
at yandex.ru
If I see what's wrong, I'll just fix these lines of codel. I haven't heard of this problem in the several years the mod existed, so I really need to take a look.
@Wise people/if anybody is interested: the offending code is
CHAIN O#LYNN f1.10
@631
== O#RHIN @632
DO ~ClearAllActions()
StartCutSceneMode()
SetGlobal("O#CrLynnFinalQuest","GLOBAL",3)
EraseJournalEntry(@10450)
EraseJournalEntry(@10460)
EraseJournalEntry(@10560)
AddJournalEntry(@10470,QUEST)
ApplySpell("O#Rhin",DRYAD_TELEPORT)
ActionOverride("O#Lynn",CreateVisualEffectObject("spdimndr",Myself))
Wait(2)
ActionOverride("O#Lynn",MoveBetweenAreas("AR0800",[1584.790],0))
EndCutSceneMode()~
EXIT
I'm thinking I should get rid of MoveBetweenAreas(switch for DestroySelf() and CreateCreature) and add an extra cutscene instead of using cutscene-in-dialogue, correct?
@Dan: if you want to finish the quest, go to the graveyard and use the console for
SetGlobal("O#CrLynnFinalQuest","GLOBAL",3)
CreateCreature("O#Lynn")
I would really like to see your saved game, though.
--- End code ---
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