Author Topic: Bugs and typos for v9  (Read 3069 times)

Offline Kulyok

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Bugs and typos for v9
« on: January 10, 2013, 11:45:02 PM »
Please, report all bugs and typos here. If something doesn't work, I'd like to know.

Jock

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Re: Bugs and typos for v9
« Reply #1 on: July 30, 2013, 11:35:31 PM »
In Russian version, at the first meeting Lynn says "Саймон" instead of get out to your party.

Offline Kulyok

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Re: Bugs and typos for v9
« Reply #2 on: July 31, 2013, 02:41:08 AM »
Глюк, прошу прощения, поправила текущую версию на сайте. Там было две восемнадцатых строчки вместо восемнадцатой и двадцатой. Теперь можно качать и радоваться жизни. Спасибо за сообщение!

Sorry about that, there were two @18 lines instead of @18 and @20. Fixed the current version on the website - it should be all right now. Thanks for reporting!

Offline Dan Klorix

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Re: Bugs and typos for v9
« Reply #3 on: August 05, 2013, 12:03:43 PM »
Hello,

dont know, its a bug or so, but I have this problem:

After Bodhi is dead I go to Lynn and I become the quest to supporting Lynn in her assassination.

After the boss (?) Rhin is teleported away I stood still in the cutscene. The game-interface will not come back, so I can do nothing any more.

Is there any solution?

Offline Kulyok

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Re: Bugs and typos for v9
« Reply #4 on: August 05, 2013, 12:33:41 PM »
Code: [Select]
Hello! Welcome to PPG!

Let's see. You mean when Lynn says "Meet me in the Graveyard district", and Rhin(boss) adds "I shall be watching you.", right?
- Did reloading the game and playing through the dialogue again help?
- If not, can you please send me your saved game (right before the cutscene happens) to me? Your saved game is a subfolder within your save folder, it's going to be called like 00000007-Lynn or something, please, zip or rar it - don't use 7z. My e-mail address is kulyok,
at yandex.ru

If I see what's wrong, I'll just fix these lines of codel. I haven't heard of this problem in the several years the mod existed, so I really need to take a look.

@Wise people/if anybody is interested: the offending code is

CHAIN O#LYNN f1.10
@631
== O#RHIN @632
DO ~ClearAllActions()
StartCutSceneMode()
SetGlobal("O#CrLynnFinalQuest","GLOBAL",3)
EraseJournalEntry(@10450)
EraseJournalEntry(@10460)
EraseJournalEntry(@10560)
AddJournalEntry(@10470,QUEST)
ApplySpell("O#Rhin",DRYAD_TELEPORT)
ActionOverride("O#Lynn",CreateVisualEffectObject("spdimndr",Myself))
Wait(2)
ActionOverride("O#Lynn",MoveBetweenAreas("AR0800",[1584.790],0))
EndCutSceneMode()~
EXIT

I'm thinking I should get rid of MoveBetweenAreas(switch for DestroySelf() and CreateCreature) and add an extra cutscene instead of using cutscene-in-dialogue, correct?


@Dan: if you want to finish the quest, go to the graveyard and use the console for
SetGlobal("O#CrLynnFinalQuest","GLOBAL",3)
CreateCreature("O#Lynn")
I would really like to see your saved game, though.

Offline Kulyok

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Re: Bugs and typos for v9
« Reply #5 on: August 05, 2013, 12:35:32 PM »
Now I can't rid of the code tags in the previous post. Okay, let's go again:

If reloading did not fix the problem. please send me your saved game (right before the cutscene happens) to me. Your saved game is a subfolder within your save folder, it's going to be called like 00000007-Lynn or something, please, zip or rar it - don't use 7z. My e-mail address is kulyok,
at yandex.ru

Also, if you want to finish the quest, use the console for
SetGlobal("O#CrLynnFinalQuest","GLOBAL",3)
CreateCreature("O#Lynn")

Offline Dan Klorix

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Re: Bugs and typos for v9
« Reply #6 on: August 05, 2013, 01:21:31 PM »
Hello,

Quote
Let's see. You mean when Lynn says "Meet me in the Graveyard district", and Rhin(boss) adds "I shall be watching you.", right?

- Did reloading the game and playing through the dialogue again help?


Yes, thats right and no, reloading did the same. With many tries to park the rest of the party in another ways.

Because I am not of the wise men, I will send you my save ;) And I will try the console at the graveyard.

Thanks.

Offline Kulyok

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Re: Bugs and typos for v9
« Reply #7 on: August 05, 2013, 01:41:27 PM »
Hello!

Thank you for your save! Unfortunately, it did not load on my computer - seems like your game was seriously loaded with mods - probably your save points to some mod resources I don't have. You didn't use a megainstall or a Big World Project? Anyway, I will make changes in the current version of Assassinations(tomorrow, since it's now very late in Russia, and modding in sleepy state is not recommended :) ), and this problem will disappear, I trust.

I very much hope the console commands will work for you for now! Enjoy the rest of your playthrough!

P.S. Dear players, if you ever had the same problem, please report - or just send me your saves right away, I'm always happy to have them.

Offline Dan Klorix

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Re: Bugs and typos for v9
« Reply #8 on: August 05, 2013, 01:47:22 PM »
Yes, I have had the BWS BiG World installation in the 'recommend' option.

Because of my problem I was pointed from the german Kerzenburg-forum to this forum.

I will give you a reply if the console-command works. Or not ;)

Offline Dan Klorix

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Re: Bugs and typos for v9
« Reply #9 on: August 05, 2013, 02:28:57 PM »
Sorry,

Code: [Select]
SetGlobal("O#CrLynnFinalQuest","GLOBAL",3)
CreateCreature("O#Lynn")

Is it 0# or O#? I become allways an error at "this token".

Offline Kulyok

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Re: Bugs and typos for v9
« Reply #10 on: August 06, 2013, 12:19:47 AM »
Morning! It's O-letter, not zero. O# is my personal prefix(from "Olga"), so all my files are prefixed with it to avoid incompatibilities.


EDIT: Reminder to self when I come home after work: rewrite the offending bit to

CHAIN O#LYNN f1.10
@631
== O#RHIN @632
DO ~SetGlobal("O#CrLynnFinalQuest","GLOBAL",3)
EraseJournalEntry(@10450)
EraseJournalEntry(@10460)
EraseJournalEntry(@10560)
AddJournalEntry(@10470,QUEST)
ApplySpell("O#Rhin",DRYAD_TELEPORT)
ApplySpell("O#Lynn",DRYAD_TELEPORT)~
EXIT

IF
Global("O#CrLynnFinalQuest","GLOBAL",3)
Global("O#CrLynnFinalQuestLynnS800","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("O#Lynn",[1584.790],0)
SetGlobal("O#CrLynnFinalQuestLynnS800","GLOBAL",1)
END

I will post here when I update.

(And I must stop thinking about Assassinations ToB. ToB practically IS one big version of Assassinations already, Bhaalspawn after Bhaalspawn, and a Demogorgon to boot. But if I ever get a great idea, I won't rule it out).

Offline Kulyok

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Re: Bugs and typos for v9
« Reply #11 on: August 06, 2013, 10:28:39 AM »
All right, done and done via a silent update on the site(I'm still saving v10 for something bigger).

Again, I've never seen this crash before in all the years since the mod's release, but from today on there will be no issues with this.

Offline Dan Klorix

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Re: Bugs and typos for v9
« Reply #12 on: August 09, 2013, 10:21:13 AM »
Ok, I have to correct myself.

Your little workaround works now in my case.

Thanks again :)
« Last Edit: August 09, 2013, 10:23:11 AM by Dan Klorix »

Offline Kulyok

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Re: Bugs and typos for v9
« Reply #13 on: August 09, 2013, 11:23:54 AM »
Good to know! And you are very welcome. :)