Author Topic: Baldur's Gate II Redux : Athkatla Opening Cutscene in 3D  (Read 4874 times)

Offline Cuv

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Baldur's Gate II Redux : Athkatla Opening Cutscene in 3D
« on: August 29, 2012, 06:22:44 PM »
Hey all:)  Thought I would share our progress on Baldur's Gate Redux for the Dragon Age engine.   The city is nearly complete for level creation, and our cinematic designer DahliaLynn has completed the opening cutscene cinematics.  So much work... sigh.  All those models had to be created as well as the character models. 

http://www.youtube.com/watch?v=DhL8iKN3rVA&feature=youtu.be

http://social.bioware.com/project/4831/

Cuv

Offline Kulyok

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Re: Baldur's Gate II Redux : Athkatla Opening Cutscene in 3D
« Reply #1 on: August 30, 2012, 12:32:17 AM »
Oh, wow! Guys, that's incredible. *That's* enhanced edition, all right. Irenicus has a cool face.

Ever since I started playing 3D games, I wanted to run BG2 and turn mouse wheel, so that I could see the faces of my party members. And with Redux, I can! (I had a few crash issues with Module 1, though, but I'm not sure if it was my DAO installation, Redux or something else).

Offline Cuv

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Re: Baldur's Gate II Redux : Athkatla Opening Cutscene in 3D
« Reply #2 on: August 30, 2012, 05:10:51 PM »
We are working on Module 1 retroactively too as we work on Module 2.... the mephits have their own flying impish models now, Irenicus of course and a few other suprises.  Thank you:)  glad you like it!
Cuv

Offline Leper Messiah TR

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Re: Baldur's Gate II Redux : Athkatla Opening Cutscene in 3D
« Reply #3 on: September 14, 2012, 12:10:51 PM »
I've watched the videos and this looks awesome! please continue working

 

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