Author Topic: Small tweak to High Hedge  (Read 6284 times)

Offline Salk

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Small tweak to High Hedge
« on: July 20, 2012, 01:16:29 AM »
Hello jastey!

I think we should make the doors at high hedge locked for consistency's sake.

Thalantyr does not want visitors and he employs golems who attack on sight whoever enters. This makes me think that he would keep his doors well locked to discourage people from accessing his house.

Offline Miloch

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Re: Small tweak to High Hedge
« Reply #1 on: July 22, 2012, 02:26:05 PM »
I dunno, I mean he *does* sell things too, so must at least grudgingly want some business once in a while even if he doesn't like visitors.

Offline Azazello

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Re: Small tweak to High Hedge
« Reply #2 on: July 22, 2012, 05:18:36 PM »
Miloch
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Salk
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 :-yin


Anyway, let's not forget that poor Melicamp will want those doors open...
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Offline Kulyok

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Re: Small tweak to High Hedge
« Reply #3 on: July 23, 2012, 05:04:20 AM »
All shops in BG and BG2 are open, or aren't they?

Story-wise, I'd guess "Mighty mage of Beregost" has a biiiiiiiiiiiiiiiiiiiig ego, which is why he needs audience and keeps an open-door policy. Then again, golems kinda vote "no". :) Maybe he's bipolar?

Offline jastey

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Re: Small tweak to High Hedge
« Reply #4 on: July 23, 2012, 10:23:58 AM »
I'm not sure whether this is a joke post, Salk... At least I wouldn't call it a "small tweak" to close the doors and shut off the content inside (Thalatyr, Melicamp quest, magic items to buy etc.) to players. The magic golems turn friendly as soon as the PC talked to Thalatyr, so meeting him is intentional by the game designers. There might be the idea in the original game that he won't talk to the PC more tan three times, but if his continuous talking is a bug then I have to say I have no intention of fixing it. My motto is not to cut the player off of content the game had so far, may it be a bug or none.

Offline Salk

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Re: Small tweak to High Hedge
« Reply #5 on: July 25, 2012, 08:03:33 AM »
There are several places in the original game that can be accessed only by lock picking or magically unlocking a door. And many have quests connected to them.

It was not meant to be a joke. It was meant to be a consistency tweak. Of course, I understand that he sells wares and that more than one quest is related to talking to him but I've merely suggested to have the door locked, not barred. His place is not really a market place. He might be willing to sell only to people he cares about.

But I understand your point of view.
« Last Edit: July 25, 2012, 08:19:10 AM by Salk »

Offline jastey

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Re: Small tweak to High Hedge
« Reply #6 on: July 27, 2012, 10:04:11 AM »
I confess I misunderstood your suggestion and thought you meant blocking the entry completely.

Offline Salk

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Re: Small tweak to High Hedge
« Reply #7 on: July 28, 2012, 12:10:56 AM »
I confess I misunderstood your suggestion and thought you meant blocking the entry completely.

No matter, although I should really be dumb for suggesting something like that!  ;D

I hope you'll soon find time to wrap up this baby, jastey!  ;)

 

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