Author Topic: Hosting/Uploading mods  (Read 5489 times)

Fireman

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Hosting/Uploading mods
« on: June 23, 2012, 02:39:55 PM »
So I've been making very simple mods with DLTCEP for a while and never shared them (yet).

However I'd like to share them so people can bask in my originality. Here's one of the mods I made, to put Oswald Fiddlebender in the game with some fun items I made for an engineer/alchemist type of guy that he is.


So now I got these here items, right. And I got them these here descriptions in dialog.tlk right?

So, how do I host these mods without telling people to uninstall all their mods, put my dialog.tlk in it and then reinstalling all the mods they had installed before?


Offline Echon

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Re: Hosting/Uploading mods
« Reply #1 on: June 23, 2012, 05:11:22 PM »

Fireman

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Re: Hosting/Uploading mods
« Reply #2 on: June 24, 2012, 04:17:46 AM »
You start using WeiDU: http://forums.pocketplane.net/index.php/topic,55.0.html

Thanks!

Will report back once successful or a failure.

Offline Echon

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Re: Hosting/Uploading mods
« Reply #3 on: June 24, 2012, 05:05:27 AM »
You are welcome.

The tutorials forum is quite useful: http://forums.pocketplane.net/index.php/board,16.0.html
So is the WeiDU readme, although it can be a bit overwhelming: http://www.weidu.org/~thebigg/README-WeiDU.html

Offline MajorTomSawyer

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Re: Hosting/Uploading mods
« Reply #4 on: July 17, 2012, 10:43:14 PM »
Once you finish, if you cannot find a host, let me know.
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