v. 13 UB this quest is a bit messed up. part due to BG2 engine and part due to changes that BGT made vs what was existing in BG
First let me state that the vanilla BG does not have the broken reward and gives misc35.itm (a horn coral gem)
The BG Fixpack addresses this in ToTSC games by giving the misc35.itm as a reward.
UB gives misc38.itm (a black opal)
BGT follows Dudley and gives misc86.itm (a bandit scalp)
In a BGT game with UB the player receives both misc86.itm and misc38.itm
I think the coding needs to be adjusted in this manner. assuming UB wants to continue using misc38.itm
//replace action put in by BG Fixpack or pre-existing in vanilla game. if not present does noting
REPLACE_TRANS_ACTION %tutu_var%ALBERT
BEGIN 7 END
BEGIN 0 END
~GiveItemCreate("%tutu_var%MISC35",LastTalkedToBy,0,0,0)~ ~~
//replace action put in by BGT & Dudley should it have been installed on regular BG
REPLACE_TRANS_ACTION %tutu_var%ALBERT
BEGIN 7 END
BEGIN 0 END
~GiveItemCreate("%tutu_var%MISC86",LastTalkedToBy,0,0,0)~ ~~
//now in all cases put in what UB wants to have as reward
ADD_TRANS_ACTION %tutu_var%ALBERT
BEGIN 7 END
BEGIN 0 END
~GiveItemCreate("%tutu_var%MISC38",LastTalkedToBy,0,0,0)~
The other issue is in how the game engine works I suppose. I never noticed this in BG. But rufie in BGT is hostile and then turns neutral due to the chew toy. ok, that's plausible tho the party could possibly kill rufie while having the chew toy if the change in EA doesn't happen fast enough. Suggest since rufie is a unique creature that he spawns in as neutral rather than enemy. There is a block to turn him hostile if party does not have the chew toy, so it makes sense. Also, after the player turns in the quest and the chew toy gets taken rufie turns hostile again and can be killed before being whisked away by albert's portal. I'm not even sure how rufie is to disappear but he always does. his script has no destroy self, nothing about albert seems to indicate that he destroys rufie.
at any rate the issue is that rufie should be neutral at these times:
until he decides party has or does not have the chew toy
while party has toy
after the party has turned in quest