Author Topic: spell list  (Read 10577 times)

Offline womblemaster

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spell list
« on: November 01, 2011, 12:33:21 PM »
I cant find the spell list for this mod.

I understnd there are new spells included?

Also just chkng which lvls you go upto for mu/clr/dru 


Am not fan of the schoolsof magic thing for int casters, is this optional?


Offline Echon

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Re: spell list
« Reply #1 on: November 01, 2011, 02:22:22 PM »
I cant find the spell list for this mod.

I understnd there are new spells included?

I should mention there is a seperate site for this mod which should be able to answer some of your questions. I never made a spell list for it, though. There are 43 new wizard and priest spells, including a couple of 6th level priest spells.

Quote
Also just chkng which lvls you go upto for mu/clr/dru

The XP cap has been increased to 400,000 xp.

Fighter/Paladin/Ranger: 9
Cleric: 9
Druid: 12
Mage/Specialist: 11
Thief/Bard: 11

Quote
Am not fan of the schoolsof magic thing for int casters, is this optional?

No, nothing is optional.

Offline womblemaster

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Re: spell list
« Reply #2 on: November 01, 2011, 04:18:38 PM »
`Also just chkng which lvls you go upto for mu/clr/dru

The XP cap has been increased to 400,000 xp.`


thats not what i meant.....I mean which spell lvls.  ie 7th for mu 6th for priest?

logfile...

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
// Recently Uninstalled: ~SETUP-COMFORGE1.TP2~ #0 #0 // CoM Forge
~SETUP-COMFORGE1.TP2~ #0 #0 // CoM Forge
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #20 // Weapon Animation Tweaks: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #30 // Icewind Dale Casting Graphics (Andyr): 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #50 // Icon Improvements: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #1050 // Reveal City Maps When Entering Area: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2030 // Change Experience Point Cap -> Remove Experience Cap: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2040 // Allow Thieving and Stealth in Heavy Armor: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2061 // Wear Multiple Protection Items -> No Restrictions: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2080 // Multi-Class Grand Mastery (Weimer): 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2090 // BG2 Grand Mastery (Baldurdash): 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2100 // Change Magically Created Weapons to Zero Weight: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2110 // Un-Nerfed THAC0 Table: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #2180 // Loosen Equipment Restrictions for Cleric and Druid Multi-Classes: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3040 // Remove "You Must Gather Your Party..." Sound (Weimer): 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3100 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson) (BETA): 3
~BG1TWEAKS/SETUP-BG1TWEAKS.TP2~ #0 #3150 // Rest Anywhere (Japheth/Weimer): 3
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BG edition v1.9 -> Normal edition

i have removed the exp cap.  will fields of the dead overwrite that?



Offline Echon

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Re: spell list
« Reply #3 on: November 01, 2011, 04:48:27 PM »
5th level spells for wizards, 6th for druids, 5th for clerics.

Yes, you will need to remove the cap again.

Offline womblemaster

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Re: spell list
« Reply #4 on: November 01, 2011, 11:15:31 PM »
`5th level spells for wizards, 6th for druids, 5th for clerics.`

  I do happen to like fighter dru combo, althoughi dont keep jaheira in the party.

SO there are extra spells at 5th lvl added ?  IF i wanted to add lvl 6 clr/mu spells(myself) are we talking about using infinity engine moding software.  I assume theres file in override that needs editing.  WOuld be a steep learning curve lol 
There isnt a simpler way to do this?

WHne i used BG1tweaks, it allows you to say y/n to each installed compnent. IS that not something you considered doing?  or was that too fiddly to set up?

Easiest way to remove cap is in bg.ini file?? I forget the syntax, but isnt there a line of txt that can set exp to infinite? 

ok maybe i am not recalling that properly......

http://www.gamebanshee.com/forums/baldurs-gate-20/manual-exp-cap-removal-88999.html






Offline Echon

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Re: spell list
« Reply #5 on: November 02, 2011, 11:09:50 AM »
I assume these questions are no longer relevant.

Offline Galactygon

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Re: spell list
« Reply #6 on: August 02, 2014, 09:43:50 AM »
Hi Echon!

I could offer to add any ADD_SPELL ids names (priest, wizard, innate, class) them to the main list at SHS if you provide a list of entries you use.

Offline Echon

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Re: spell list
« Reply #7 on: August 02, 2014, 11:29:48 AM »
Thanks, but I doubt it is relevant to add the FotD spells at the moment. Besides, I suspect that the Mega Mod and FotD are not compatible.

Offline The Imp

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Re: spell list
« Reply #8 on: August 02, 2014, 11:50:07 AM »
Thanks, but I doubt it is relevant to add the FotD spells at the moment. Besides, I suspect that the Mega Mod and FotD are not compatible.
But see, small things like this will add compatibility with everymod out in the 'bout, it's not just a set ones, and if you actually go and seen, the last variants of the Mega Mod configurations(or whatever one would call them), you would know that we try to include all the possibilities, not just exclusively the Large mods, and indeed there's a Mega Mod Setup for BG Enhanced Edition 1 and 2 in BWS, and they won't even sport the idea of the large mods yet.
Yeah, and the BWS allows full customization.

Offline Galactygon

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Re: spell list
« Reply #9 on: August 02, 2014, 12:15:17 PM »
The main purpose of using ADD_SPELL is to standardize the spell ids names so that spell duplicates do not occur when users install multiple mods, and modders do not have to go through the hassle to agree on every single spell filename. This is because ADD_SPELL automatically overwrites spells that use the same entry upon installation.

The fact that the thread is located in the BWS forum is just for convenience.

Offline Echon

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Re: spell list
« Reply #10 on: August 02, 2014, 01:30:39 PM »
I will add the FotD spells later due to the current beta status. Spells are being removed, new spells will be added, but I see why the list is useful.

 

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