Author Topic: BG1 NPCs for SoA MOD  (Read 11098 times)

Offline Smiling Imp

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BG1 NPCs for SoA MOD
« on: August 14, 2011, 11:19:10 AM »
Hey guys, Smiling Imp here, to let you know that the newest version of this mod, which adds the majority of the NPCs from Baldur's Gate 1 into Shadow of Amn. Hope you enjoy!

http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177
« Last Edit: May 03, 2013, 06:02:03 PM by Smiling Imp »
Baldur's Gate 1 NPCs in SoA&Tob Version 5.0
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
http://www.filefactory.com/file/cb5b704/n/ZELINK.ace

Offline Kulyok

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Re: BG1 NPCs for SoA MOD
« Reply #1 on: August 15, 2011, 12:16:55 AM »
That's a cool notion! But how? I mean, several dozens of people worked for banters/quests/dialogue for BG1 NPC, and it still took several years. Unless your NPCs are semi-silent, that's a hell of a job for one person to do!

I'll go and check out your Branwen, myself. :)

Offline Smiling Imp

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Re: BG1 NPCs for SoA MOD
« Reply #2 on: August 15, 2011, 02:48:18 AM »
That's a cool notion! But how? I mean, several dozens of people worked for banters/quests/dialogue for BG1 NPC, and it still took several years. Unless your NPCs are semi-silent, that's a hell of a job for one person to do!

I'll go and check out your Branwen, myself. :)

Thanks, but yeah, more than a few of them are quiet. My Kivan, for example, only has a Tazok interaction aside from his joining dialog and that is mostly b/c I use your Kivan mod most of the time.  :)

I didn't really do much for Ajantis, Xan, or Alora either, other than a few banters maybe, b/c they already had mods out for them but went all in on Tiax, Coran and Shar-Teel b/c they were my favorites. I took inspiration from where I could get it, like old movies, fanfictions, my own daily dialog between co-workers, while also studying other mods including the NPC project so that my character speech patterns and bios/facts were as consistent.

Mmmm.... Branwen was a tough one for me. The original game didn't really expand on her personality too much. I wanted to do much more with her, including a romance, but at the moment I feel like I only scratched the surface.
« Last Edit: August 15, 2011, 02:51:09 AM by Smiling Imp »
Baldur's Gate 1 NPCs in SoA&Tob Version 5.0
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
http://www.filefactory.com/file/cb5b704/n/ZELINK.ace

Offline Kulyok

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Re: BG1 NPCs for SoA MOD
« Reply #3 on: August 15, 2011, 03:09:10 AM »
I liked your interactions for Branwen, myself. Best of luck with it if you want to go deeper.

Added the mod to the modlist, too. :)

Offline Smiling Imp

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Re: BG1 NPCs for SoA MOD
« Reply #4 on: June 13, 2012, 03:54:18 PM »
Hey guys, Smiling imp here again. just wanted to let you know that I updated the mod and that it is now fully TRA-ified and ready for translation.

http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177
« Last Edit: May 03, 2013, 06:02:23 PM by Smiling Imp »
Baldur's Gate 1 NPCs in SoA&Tob Version 5.0
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
http://www.filefactory.com/file/cb5b704/n/ZELINK.ace

Offline Smiling Imp

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Re: BG1 NPCs for SoA MOD
« Reply #5 on: July 25, 2012, 08:52:29 AM »
Smiling Imp is back to let you guys know that this mod now has it own forum over at the Chosen of Mystra. It will probably be the best place to report any bugs/ feedback quickly.

http://www.baldursgatemods.com/forums/index.php?board=133.0

Thanks for playing guys!
Baldur's Gate 1 NPCs in SoA&Tob Version 5.0
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
http://www.filefactory.com/file/cb5b704/n/ZELINK.ace

Offline Smiling Imp

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Re: BG1 NPCs for SoA MOD
« Reply #6 on: May 03, 2013, 10:33:36 PM »
Join Faldorn's Shadow Druids
&
Destroy Trademeet through

Force of Steel & Might of Magic!


(if you are evil and you know it, you have to try this at least once)

Or watch the people suffer..

as it becomes Dogtown!


http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=downfile&id=177

The choice is yours!
« Last Edit: May 03, 2013, 10:38:51 PM by Smiling Imp »
Baldur's Gate 1 NPCs in SoA&Tob Version 5.0
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
http://www.filefactory.com/file/cb5b704/n/ZELINK.ace

Offline Kulyok

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Re: BG1 NPCs for SoA MOD
« Reply #7 on: May 04, 2013, 01:02:13 AM »
Hey! Nice. I think you should make a youtube clip, too. :)


Offline Smiling Imp

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Re: BG1 NPCs for SoA MOD
« Reply #8 on: May 05, 2013, 11:28:46 PM »
Hey! Nice. I think you should make a youtube clip, too. :)

LOL! Thanks Kulyok! Maybe I will.  ;)
Baldur's Gate 1 NPCs in SoA&Tob Version 5.0
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=177

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA
http://www.filefactory.com/file/cb5b704/n/ZELINK.ace

 

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