Author Topic: Editing items on existing creatures.  (Read 2497 times)

Offline SixOfSpades

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Editing items on existing creatures.
« on: April 24, 2011, 06:54:31 PM »
I want to change the weapons used by the various Vampires in the game, giving them both an on-hand and offhand weapon. I was expecting that I could just open up Near Infinity, look up the hex offsets for "Weapon1" and "Shield," and WRITE_SHORT my new filenames in there. But what I got instead was wholly other: A list of items carried by the creature, and then the various equipping slots simply point to lines in that list. Yeah, I suppose I could replace an existing item easily enough, but how do I add a new item to the list, so I can have the Shield slot point to it?
My alternative is completely replacing every single Vampire .CRE in the game, and that's hardly elegant.

On a completely unrelated matter, has anyone ever figured out how to add new Description graphics? A while back, I made a nice little sword image that looks almost authentic, but I can't put the bitmap into a format that the game can read.

Offline Echon

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Offline Daulmakan

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Re: Editing items on existing creatures.
« Reply #2 on: April 25, 2011, 03:09:47 PM »
On a completely unrelated matter, has anyone ever figured out how to add new Description graphics? A while back, I made a nice little sword image that looks almost authentic, but I can't put the bitmap into a format that the game can read.
You mean something like this? You have to create a .BAM file with your desired image (I'd recommend BAM Workshop1).

Offline SixOfSpades

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Re: Editing items on existing creatures.
« Reply #3 on: April 25, 2011, 11:28:23 PM »
BOOGALOO!

Thanks, this is just what I need to help get my WeiDU-fu back in shape. I've been using BAM Workshop 2 for a while now, but have only had success with things like spell icons--that tutorial fits the bill just great. Cheers.

Offline Echon

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Re: Editing items on existing creatures.
« Reply #4 on: April 26, 2011, 02:12:13 AM »
I have not used either in years but I also believe the first BAMWorkshop is the best.

 

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