Hi everyone,
Would like to check if it was possible to do the following things:
1) assign the attack per round of each type of weapon to weapon styles (like one handed/two handed weapons) instead of specific weapon proficiencies, removing bonus attacks to warrior classes (currently 1/2 extra at lvl 7 and 13 if I recall), and making it so that a character with, for example, 1 star in 1h weapons could attack 3/2 per round, while only once per round with 2h weapons without any training in the relative style.
2) make it so that specific weapons proficiencies (like, for example, "daggers") only alter weapon THAC0.
3) alter the number of proficiency points classes get at level 1 and at later levels.
4) forbid a specific class to learn a determinate style/proficiency level until a certain lvl (something similar to what happens now to warriors at level 1: they can’t put more than 2 stars in a single weapon, only in later levels they can)
5) make it so that different weapons may be used without any knowledge of the appropriate proficiency with different results (like just having a -1 when using a dagger without any star in daggers, and -4 when trying to use a bow without any star in bows).
6) alter the level charts of different classes in order to make that, untill reaching TOB, every class can go up to level 20 with the same number of experience points (meaning that no longer a rogue will require 1250 xp while a fighter 2500 to reach lvl 2, but, for example, both could require just 1000 xp).
7) reducing by half (or, at least, removing completely) the STR bonus to damage done by offhand weapons.
8 ) forbid players to use certain weapons as offhand weapons (i.e. you could use a short sword but not a long sword).
9) Alter backstabbing in the following way: instead of multiple damage giving 1d6 extra damage (increasing to 2d6, 3d6 and so on instead of 3x, 4x total damage), and allow that to be done every time a rogue hit an opponent in the back (not only when hidden in shadows).
10) altering the STR chart bonuses (make it so, for example, that 18/00 str gives you +3 to both hit/dmg, while 25 +8/+8 instead of the current numbers).
11) determine carry capacity based on CON and no longer on STR.