Greetings. I would like have some concerns addressed by those who know well enough to answer.
I'm about to install the FotD mod, and my installation will look like the following:
a) Install Baldur's Gate - The Original Saga (patches included in this install)
b) Install Baldurdash or Dudleyville Fixpack
c) Install Fields of the Dead
d) Install BG1 Unfinished Business
e) Install the "No End" mod from Arundor's Abode, which will simply allow me to venture into Durlag's Tower AFTER I've killed Sarevok, according to how I'd like to roleplay my upcoming run through BG1 - This mod is the 2nd from the top on this websitehttp://www.magma.ca/~carl2/arundor/abode/bg_scripts.html
f) Install the BG1 Tweakpack from the Gibberlings 3 websiteMy concerns are as follows:
1) Should I install it with both Baldurdash and Dudleyville Fixpacks, or simply one of them?
2) According to the changes under 02.05.06 - v1.05 of the Readme file, the spell "Armor" only lasts 30minutes/level. Is this optional upon install, or a non-negotiable change?
3) Under the 27.04.05 - v1.01 section of the Readme, I get the impression that the spell "Chaotic Commands" is completely out of the game. Is this assumption
of mine correct?
4a) Under the 8th section of the Readme, it states that "All ammunition stacks have been set to 100." I would personally have it set to 20 or 40 (for my personal roleplaying). Is the ammo being set to 100 non-negotiable, or can it be changed?
4b) I like many of the things FotD has to offer (and hence, I'm here inquiring further), but I also really like many of the components offered in the BG1 Tweakpack from the Gibberlings 3 website (such as changing Jahiera to Neutral Good, wearing multiple protection items, unnerfing spell tables, etc). My question is if I install the BG1 Tweakpack AFTER I've installed FotD, will my modded game still work efficiently?
5) Are clerical spheres optional?
Thank you in advance.