Author Topic: Packing v13  (Read 39592 times)

Offline jastey

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Re: Packing v13
« Reply #50 on: January 04, 2012, 02:47:25 PM »
Hm, I don't see why XP should be dependent on the PC's attitude - rep points, yes, but XP? And the dialogue state 3 doesn't seem to be used - I would connect it to the "IF ~~ THEN REPLY @2 = ~Gee, thanks.  I save you from being a permanent bird perch and all you can give me is a shred of advice and a bottle of murky liquid.  Leave before I turn you back to stone!~"

Offline Salk

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Re: Packing v13
« Reply #51 on: January 06, 2012, 01:24:23 AM »
I agree. XP should be the same.

Offline jastey

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Re: Packing v13
« Reply #52 on: January 08, 2012, 06:56:44 AM »
Thanks! It will 100XP for every path. Fixed locally.

EDIT: I just found that sometimes, XP varies for party reputation in original BG1. Still, I think it will be the same for all paths here. At least I don't see a good reason why it should be 10 times higher for an evil response.
« Last Edit: January 08, 2012, 10:47:19 AM by jastey »

Hurricane

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Re: Packing v13
« Reply #53 on: January 13, 2012, 02:55:28 PM »
Concerning Corianna, I am also in favor of giving 100 XP regardless of the path. (Be sure not to forget state 0, which currently grants 500 xp.)
And I also support the decision to make state 3 her response to the player's evil behavior. Although in that case we need a new text for STATE_CHARMED.


Concerning Branwen ...
This is minor. 

If I defeat Tranzig BEFORE I meet and unpetrify Branwen.  Branwen should have a dialog with the protagonist to thank him for defeating the mage who petrified her.

So far, I have not encountered any other problem.
I am afraid that is new content I will not introduce for now.

Thank you for your report(s)!

But even if you had time to do it, I don't think it's a good idea. How would Branwen know about that?
Maybe she overheard things while being stone  :)

Actually, I could imagine she would hear it from somewhere. If not before, than after being freed, so the reaction could be later, also.

I think that's not the point, actually. I believe what DukeDeren means is that the player *is* the messenger. That's how Branwen would know about it. If the player encounters Tranzig before freeing Branwen, it doesn't make sense that upon her liberation, Branwen complains about "some guy Tranzig" and the player has nothing to say to that, even though at this point, the player is well aware of that person (or of that person's corpse, what with having slaughtered him and all ;)). In other words, the problem is that Branwen always says the same thing about Tranzig and the player always has no response to that, even if Tranzig has already been killed. The player should be able to inform Branwen of Tranzig's demise once she mentions him, and then Branwen can go ahead and thank the player, which I guess is what DukeDeren meant.

Offline Salk

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Re: Packing v13
« Reply #54 on: January 14, 2012, 01:26:26 AM »
I understand your interpretation, Hurricane. But if we want to keep things simple (not to rewrite the dialogue), I believe that a no action is the best choice.

jastey,

thank you for coming back to UB! I am really looking forward to the official release of v13!

Offline jastey

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Re: Packing v13
« Reply #55 on: January 14, 2012, 02:49:11 AM »
Oh, I don't mind including content like that if it fills a gap, I just don't want to write it myself. If someone knows how the Branwen - Tranzig thing is handled in BG1UB, and preferably also in Bg1NPC project to assure compatibility and wants to add a comment for the discussed case, I would be willing to include it, if there are no objections of the original mod team.

And thank you, Salk, for the kind words!
« Last Edit: January 14, 2012, 02:54:27 AM by jastey »

Hurricane

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Re: Packing v13
« Reply #56 on: January 14, 2012, 12:44:46 PM »
But if we want to keep things simple (not to rewrite the dialogue), I believe that a no action is the best choice.

Agreed. I figure that rewriting/extending every dialogue just to make it coherent with the story is hardly UB's territory.
And I don't know much about BG1NPC either, so I better leave this be.

 

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