Author Topic: Effect 317 - Double number of attack  (Read 1516 times)

Offline aigleborgne

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Effect 317 - Double number of attack
« on: September 26, 2010, 07:55:18 AM »
Hi,

This effect is used in greater whirlwind to set attack to 10:
- effect 1 - modify number of attacks : set to 5
- effect 317 - double number of attacks
This ends up to 10 attacks per round.

It seems to also give a movement speed boost as spell improved haste. At least, this is what I get when I add this effect to a creature.
Is it possible to get only double attacks?

This effect seems to be the only one to get over 5 attacks per round, but I don't want side effects like increase movement speed...

Offline SixOfSpades

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Re: Effect 317 - Double number of attack
« Reply #1 on: September 26, 2010, 09:09:52 AM »
I think you're out of luck. That opcode essentially doubles the speed of ALL aspects of the affected creature(s): Attacks per Round, Movement Rate, and things that happen at a certain rate, like Poison and Regeneration. I've never heard of any way to separate any of these facets from the others.

Offline aigleborgne

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Re: Effect 317 - Double number of attack
« Reply #2 on: September 26, 2010, 09:39:19 AM »
So it's virtually impossible to get over 5 attacks per round without improved haste or whirlwind.

It's not very important because very few monsters have more than 5, but some have like crawlers (in P&P).
It's just a bad thing that developpers packed several effects into one.

Or it should have been possible to just set a number of attacks per round superior to 5.
I tried to put 5 and Modify attack per round, but it doesn't go over 5. 2 + 2 works, but 5+5 gives 9/2

I also try to add Movement speed bonus set to counter Double attack number but again, it doesn't work.

I suppose I hit an engine limitation.
Thanks for reply!

Offline Miloch

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Re: Effect 317 - Double number of attack
« Reply #3 on: September 30, 2010, 07:48:26 AM »
You should be able to get more than 5 APR with an offhand (shield) weapon and the two-weapon proficiency. For something like a carrior crawler, you'd never see the undroppable weapons in its "hands" anyway, so it should work.

 

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