Thought this was fixed, but I still get stuff like this in my DEBUG log:
Copying and patching 1 file ...
[./override/fw41004.bcs] loaded, 871490 bytes
[./override/ARA100.ARE] loaded, 12816 bytes
[./override/ARA100.ARE] loaded, 12816 bytes
[./override/ARA100.ARE] loaded, 12816 bytes
... repeat 2600 times !!!
Now all I'm doing is decompiling and REPLACE_TEXTUALLY something in that script (from BGSpawn). I'm not patching ARA100 or *any* areas, yet it's loading it some 2600 times for some reason. The only possible thing causing it is that script uses ARA100 as an area variable quite a bit, possibly even 2600 times, but that's not reason enough to load the area in my opinion, at least not more than once.
Along vaguely similar lines of stuff I thought was already in, I thought you were (considering at least) adding some sort of descriptive text to accompany Not_found errors - either the variable name or code line or function where it bombed (see
here for example). Or
something at least, so it's at least somewhat informative?