Author Topic: Converting Item Upgrade  (Read 33393 times)

Offline Creepin

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Re: Converting Item Upgrade
« Reply #50 on: May 18, 2010, 04:24:47 PM »
but I think we really are taking about merging a PPG and a WeiDU.org mod here...
Meh, that's just about slapping audio to a text, is it really necessery to overcomplicate such an simple thing? Anything is justified as long as it benefits end user and simplifies installation. ;)

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #51 on: May 18, 2010, 07:54:29 PM »
Well, Leomar says it'd be better if the fixes and updates got put out first and then wait for translates :)

And from the french side, Grauomf says he'll have something within the week ;D

@Creepin: From what I've seen there's another reason why sound packs are kept separate (apart from the "from different authors" thing) :P

The install package is much more likely to get updated regularly than the soundpack. It'd kinda make sense for what won't be updated to be kept separate ... IF it was huge! I'm awed that the soundpack is just ~3 MB!! (guess I never noticed it while downloading everything at once :P)

As far as bandwidth is concerned, every kB saved is precious (for the host) ... 10,000 saving 1 kB ... BAM! Instant 10 MB saved! :D 10,000 people saving 3 MB ... woah!

Offline jcompton

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Re: Converting Item Upgrade
« Reply #52 on: May 19, 2010, 09:11:25 AM »
the default position is "fixes and translations, and leave the C2 sound add-on as a separate mod". After all, the installation "problem" with the soundset is a cosmetic one. The installer is putting audio into override\override\mysoundclip.wav. The only reason to change it is for the chance to set up wavc files and unify a distribution fo rWin/ Mac/Linux, and stop folks getting worried about finding an override folder inside of their override folder. I think it is a PPG mod, not a WeiDU.org one, too, and JCompton's work, so he may want to keep it as a separate set of materials anyways.

If you want to boil it down to a single download, that's fine, but if you do that, make the audio a separate TP2 Y/N question. It's nothing to do with "commingling Wes and Jason work", it's to do with the fact that doing the audio was a somewhat goofy idea and produced a rather imperfect result, and there's only so much people should be forced to listen to me while playing the game.
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Offline Lollorian

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Re: Converting Item Upgrade
« Reply #53 on: May 23, 2010, 07:57:05 PM »
Well, the french translations gonna take a while more :P

So I guess it's a time to start waving the green flag for an update (from the translating side of things ;D)

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #54 on: May 31, 2010, 08:40:16 PM »
Ok, this should be the final package - updated with many changes from the polish side of things (and awesomer lookin polish readme :D)

IUPatch FINAL

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #55 on: June 29, 2010, 11:23:30 AM »
We can recheck vs this post at SHS and then I can run out the package tomorrow afternoon, or Thursday, if you give the OK, Lollorian.

I have two other mods for other communities that need packaging, so I can swoop through pretty quickly on a test install/package/upload/PM JCompton the link.

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #56 on: July 09, 2010, 03:32:27 PM »
poke?

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #57 on: August 02, 2010, 06:10:17 AM »
HOLY!!! :o Back after the holidays so ... :P

You seriously didn't need my go to update mate! Hope my latecoming hasn't stalled anything ... :'(

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #58 on: August 12, 2010, 11:59:07 AM »
OK, fixed.

Information and files for JCompton (please advise when you have them so I can remove them from the server):

Changes:
Quote
Version 38:   (updated by Lollorian)
   * IU can now also use standard BGII-ToB upgrading methods as separate components (translations by:
      - Ancalagon el Negro (spanish)
      - morgan (polski) - also found typos in the english .tra AND revised the original polish setup.tra
      - Hawkmoon, Aldark & prowler (russian) )
   * Added README and VERSION tags
   * Added Lich's fixed c2ax1h01.itm (http: //kerzenburg.baldurs-gate.eu /showpost.php?p=903720&postcount=1008)
   * Expanded item checks for Gloves of Master Thief, Amulet of Ilmater, Sorcerian Ring and Girdle of Glory
   * Smiths now properly destroy Aeger's Hide +3 (used to destroy Human Flesh +5)
   * Smiths no longer take Poisoned Throwing Daggers when doing Haer'Dalis' upgrade

relevant files (looked on WeiDU.org and saw he had two distros for win one for mac, tossing the simplified one up for linux if you want it too).

weimer-itemupgrade-v38.exe 1,290 kb  WinRAR simple sfx .exe version  (WeiDU v219 Windows)

weimer-itemupgrade-v38.rar 1,200 kb simple WinRAR version (WeiDU v219 Windows)

weimer-itemupgrade-v38-OSX.zip 1,510 kb native OSX .zip achive packaged with Mac Weidu v219 and relevant .command file (packaged on a MacBook Pro)

weimer-itemupgrade-v38-linux.rar 665 kb WinRAR archive with no weidu distribution


I don't have the time right now to play around with the audio, but I am sure eventually someone will have the time. I do suggest moving to wavc and allowing weidu to simply copy the resources, as it means no need for shell scripts for audio unpacking, etc. and makes it easy on the uninstall routine too.

Hope this helps -
« Last Edit: August 13, 2010, 08:25:27 AM by cmorgan »

Offline jcompton

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Re: Converting Item Upgrade
« Reply #59 on: August 12, 2010, 01:10:51 PM »
All right, I grabbed the distros, will have time to update the site a little later today.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline jcompton

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Re: Converting Item Upgrade
« Reply #60 on: August 12, 2010, 09:38:50 PM »
In future, please avoid changing the case of filenames. The README file, at least, became all lower-case, requiring extra work here (I had to choose between renaming files and editing HTML), and I certainly hope no other files were changed which affect OSX/Linux users with case-sensitive filesystems.
« Last Edit: August 12, 2010, 09:43:44 PM by jcompton »
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #61 on: August 13, 2010, 08:18:54 AM »
Sure - if it comes up again :) 

The lowercasing is actually designed to avoid problems. Basically, TOLOWER is run on non-linux'd packages to do just that - it changes everything to lower case. Windows and OSX don't care, but Linux does. S.O.P at G3 (on recommendation of linux and osx users) for several years now has been to lowercase the original modder package, then run one with WeiDU Win, one with mac + .command, and one with nothing (for the linux folks). Lots of research on this - threads at G3 and information in the common workroom on packaging. The Item Upgrade v38 packages were tested fully lowercased on Win and OSX (because I don't like to put untested packages out).

The problems with lowercasing are on the web side of things, as ReadMe =/= readme on site pages. (But if you are worried, grab devSin or the bigg for confirmation of this. And I did it by instinct - I should have remembered to tell you that the filenames and readme would need to be changed to lowercase). I'll make sure I remind everyone if I get called on to do this again.

Removing the above links and files, now that you have them!
« Last Edit: August 13, 2010, 08:27:30 AM by cmorgan »

Offline jcompton

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Re: Converting Item Upgrade
« Reply #62 on: August 13, 2010, 09:27:17 AM »
Okay, well, I actually changed the Windows package, but that shouldn't matter. I left the OSX package alone.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline the bigg

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Re: Converting Item Upgrade
« Reply #63 on: February 07, 2011, 03:06:32 PM »
ggib_eht has asked me to report a potential mod incompatibility when multiple mods imitate this code. Solution:
Code: [Select]
--- c2/crom/c2amul01.d  2011-02-07 21:57:56.910809400 +0100
+++ c2/crom/c2amul01.d  2011-02-07 21:57:54.128956100 +0100
@@ -41,8 +41,8 @@
     IF ~~ THEN REPLY #66770 GOTO XO#NoItemUp
        END

-       IF WEIGHT #-1 ~GlobalGT("XO#Craft","ar0334",0)~ THEN BEGIN XO#CRAFT SAY #59797
-               IF ~~ THEN DO ~SetGlobal("XO#Craft","ar0334",0)~ EXIT
+       IF WEIGHT #-1 ~OR(2) GlobalGT("XO#Craft","ar0334",0) GlobalGT("XO#ItemUp","ar0334",0)~ THEN BEGIN XO#CRAFT SAY #59797
+               IF ~~ THEN DO ~SetGlobal("XO#Craft","ar0334",0) SetGlobal("XO#ItemUp","ar0334",0)~ EXIT
        END

        IF ~~ THEN BEGIN XO#NoItemUp SAY @1234

Without this, XO#ItemUp is never cleared. This doesn't cause problems if only Item_Upgrade is installed; however, if multiple item adding mods are installed that blindly copy Item_Upgrade's structure, the uncleared variable causes the wrong item to be created.

He also added that, like any up-standing Central European player, he doesn't own the populistic Throne of Bhaal, hence he did not test if the same bug applies with Cespernar.
« Last Edit: February 07, 2011, 03:26:01 PM by the bigg »
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline 10th

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Re: Converting Item Upgrade
« Reply #64 on: February 12, 2011, 03:41:40 PM »
I was unable to install Revised consistency plus on a custom BWP install.
UPDATE/ERROR Message:
[WSMITH01.DLG] loaded
ERROR: internal label [XO#ItemUp02] appears 3 times in processed DLG [WSMITH01]
ERROR: postprocessing [WSMITH01]: Failure("cannot resolve label")
Stopping installation because of error.

ERROR Installing [Revised consistency plus version], rolling back to previous state
[c2/backup/10/UNSETSTR.10] SET_STRING uninstall info not found
Will uninstall 110 files for [SETUP-ITEMUPGRADE.TP2] component 10.
Uninstalled    110 files for [SETUP-ITEMUPGRADE.TP2] component 10.
Unable to Unlink [c2/backup/10/READLN.10]: Unix.Unix_error(20, "unlink", "c2/backup/10/READLN.10")
Unable to Unlink [c2/backup/10/READLN.10.TEXT]: Unix.Unix_error(20, "unlink", "c2/backup/10/READLN.10.TEXT")


The original list option had no problems whatsoever.

As the readme doesn't provide any documentation in this regard, what's the difference between those two options?

10th
« Last Edit: February 27, 2011, 09:00:07 AM by 10th »

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #65 on: November 06, 2011, 12:58:25 PM »
ggib_eht has asked me to report a potential mod incompatibility when multiple mods imitate this code.
Thanks :D Hopefully that fixed this and this :P

He also added that, like any up-standing Central European player, he doesn't own the populistic Throne of Bhaal, hence he did not test if the same bug applies with Cespernar.
I guess it applied :P

I was unable to install Revised consistency plus on a custom BWP install.
Sorry about that :D This fix added

I'm really sorry for my long absence but anyway... grab new version NAO :D
« Last Edit: December 01, 2011, 11:59:14 AM by Lollorian »

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #66 on: December 29, 2011, 11:32:49 AM »
New packages with Lollorian's fixes and Graoumf's (Sanctifier's) French .tra repairs, v39 -

changelog:

Quote
Version 39: (updated by Lollorian)
   * repairs ( http://forums.pocketplane.net/index.php/topic,27176.msg327010.html#msg327010 )
     ( http://forums.pocketplane.net/index.php/topic,27541.msg326886.html#msg326886 )
   * French translation repairs from Sanctifer of the d'Oghmatiques
   * WeiDU update to v231

Ready for an Admin to update on www.weidu.org and the related mod page when someone gets a chance - and ready for whomever does the i.e. modding news announcement as well. message pre-parsed for your convenience (just hit 'modify' for the message and copy/edit/paste the stuff between the quote tags):

Quote
[WeiDU.org] Item Upgrade v38 released

Lollorian has updated Weimer's Item Upgrade to v39. The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Changelog:   

     ( http://forums.pocketplane.net/index.php/topic,27541.msg326886.html#msg326886 )
  • French translation repairs from Sanctifer of the d'Oghmatiques
  • WeiDU update to v231

Item Upgrade site: http://weidu.org/item.html


I am temporarily tossing the packages on G3 storage, until it can be uploaded to its proper place:

Windows: Weimer-ItemUpgrade-v39.exe

Windows: Weimer-ItemUpgrade-v39-OSX.zip
« Last Edit: December 29, 2011, 11:41:43 AM by cmorgan »

Offline Azazello

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Re: Converting Item Upgrade
« Reply #67 on: December 31, 2011, 12:12:54 PM »
I searched so hope I didn't miss the post... Has the Azuredge problem - http://forums.pocketplane.net/index.php/topic,26442.0.html - been fixed in the recent versions? The ReadMe.txt does not state that it has.

Sure, there's a fix in other mods, but ya kinda would think it would be incorporated here.
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ??
================================================================
"Deception has many faces. Truth...has only one."

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #68 on: December 31, 2011, 11:53:29 PM »
I searched so hope I didn't miss the post... Has the Azuredge problem - http://forums.pocketplane.net/index.php/topic,26442.0.html - been fixed in the recent versions? The ReadMe.txt does not state that it has.
Code: [Select]
Version 38:
* Added Lich's fixed c2ax1h01.itm
  (http://kerzenburg.baldurs-gate.eu/showpost.php?p=903720&postcount=1008)
So hopefully, yup ;D

Offline Azazello

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Re: Converting Item Upgrade
« Reply #69 on: January 01, 2012, 08:03:47 AM »
I searched so hope I didn't miss the post... Has the Azuredge problem - http://forums.pocketplane.net/index.php/topic,26442.0.html - been fixed in the recent versions? The ReadMe.txt does not state that it has.
Code: [Select]
Version 38:
* Added Lich's fixed c2ax1h01.itm
  (http://kerzenburg.baldurs-gate.eu/showpost.php?p=903720&postcount=1008)
So hopefully, yup ;D

My bad! Thanks!  :D

Just a trivial request: can "Azuredge" be added in that description? (Probably within the v39 release) The word will trigger in searches.
« Last Edit: January 01, 2012, 08:08:31 AM by Azazello »
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ??
================================================================
"Deception has many faces. Truth...has only one."

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #70 on: January 01, 2012, 11:23:06 AM »
Sure mate :D I've updated the github repo with cmorgan's package and added the Azuredge +4 to v38's changelog :) (there's also a couple of changes to the readme detailing what the new component exactly does that didn't make it into the v39 package :P)

DL link (this link will always give you the most up-to-date package btw :P)

Offline Azazello

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Re: Converting Item Upgrade
« Reply #71 on: January 01, 2012, 01:31:25 PM »
Beautiful - and Thanks!
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ??
================================================================
"Deception has many faces. Truth...has only one."

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #72 on: October 05, 2012, 12:17:35 PM »
Heya there again! :)

I got a small update to the Polish translates from morgan from the Children of Bhaal forums (around 2 months back... sorry about not checking more often morgan :'()
Also removed a spurious Max HP effect from C2SW1H01.ITM (that increased Max HP by 0 ::))

The updated package is here and detailed changes can be viewed in the commits here :D (also includes all the readme changes mentioned in the posts above)

Thank you for your time!

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Re: Converting Item Upgrade
« Reply #73 on: January 05, 2013, 04:33:10 AM »
I had a serious bug with Item Upgrade (revised version): I installed only the ToB component, and none of the recipes worked. Ingredients and gold were taken from me and all dialogue happened as normal, but I didn't get the new item. Updating to the git version (and as a consequence installing item upgrade last) didn't help. I tried to install the list version instead of the revised one, but that didn't work at all, no dialogue changes to Cespenar. Installing both components of the revised version finally made it work.

I am using several other mods (copy or quote to read):
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v8
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v2.5
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V7.2 for BG2:ToB
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #1 // Alternate Auren Portrait -> Portrait 1 (From Neverwinter Nights Vault)
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 3.1
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v6
~SETUP-TACTICS.TP2~ #0 #11 // Gebhard Blucher's Lich in the Docks
~SETUP-TACTICS.TP2~ #0 #29 // Kensai Ryu's Improved Copper Coronet
~SETUP-TACTICS.TP2~ #0 #30 // SimDing0's Improved Oasis
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2019 // Antimagic attacks penetrate improved invisibility -> Antimagic spells remain single-target, but affect the target creature whether or not it is invisible (default option): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4061 // Make the cleric stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4062 // Make the druid stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4064 // Make the paladin stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4066 // Make the thief stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4100 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v21
~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v21
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v21
~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v21
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6060 // Smarter genies -> Genies have fast, uninterruptable innate magic: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6080 // Smarter celestials -> Celestials have fast, uninterruptable innate magic: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6100 // Smarter dragons -> Dragons have fast, uninterruptable innate magic: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6110 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6121 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids can see through invisibility: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved de'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7065 // Improved Unseeing Eye: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v21
~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v21
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3130 // No Traps or Locks (Weimer): v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v11
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v11
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
~SETUP-TACTICS.TP2~ #0 #1 // The Ritual (requires ToB)
~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v39
~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v39

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #74 on: January 05, 2013, 06:25:22 AM »
Heh :P That happened because the actual items are copied into the game in the SoA components (both list and revised) but not in the ToB components...

Would it be worth making the ToB components independent of the SoA stuff? (I think WeiDU provides for the items to ALWAYS be copied in regardless of which components are installed)
Another solution might be to make the ToB components depend on the SoA components :)

 

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