Author Topic: Converting Item Upgrade  (Read 35388 times)

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #25 on: March 27, 2010, 10:02:17 PM »
I was gonna do another BWP install yesterday to test this out, but something massively fubared and I had to restart :'( Will give it a try again :)

Also, according to this, there are some more mods that use WSMITH01 (no idea about BOTSMITH though :P)

- Nanstein
- Mordan's Xmas Mod
- Daulmakan's Item pack
- G3Anniversary
- Rogue Rebalancing (true inspiration for this ;D)

Okay, looks like just SCSII mods BOTSMITH in addition to the above mods :)
« Last Edit: March 27, 2010, 10:06:05 PM by Lollorian »

Offline berelinde

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Re: Converting Item Upgrade
« Reply #26 on: March 27, 2010, 10:09:12 PM »
If you're going to be doing any testing using Neh'taniel, make sure you're using the latest version. Not sure what it is, exactly, but it's at least v4. V2.73 was the bugged version Kitanna inherited, and Lollorian must be well aware of the many changes that mod has undergone over the last six months, especially since he suggested some of them to improve Neh'taniels compatibility profile with other mods that use wsmith01.dlg

 8)

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #27 on: March 28, 2010, 12:55:24 PM »
Ok, I tried it with this install and it works mah-vellously :D (Sorry for the size of the WeiDU.log :P) Tried Cespy too this time btw :) (although I didn't get all the upgrades ... I randomly chose 5. I think the Glory Girdle, Skullcrusher, Ilmater amulet, some sword and the ankheg plate) They all worked :) And with Hoppy's fix for the BG2Fixpack installed this time, he properly played the cutscene and told me to enjoy too!! (both of em)

Looks like WeiDU.log won't even fit in here :P (more than 50000 chars ftw!!) Here's a mediafire link :P

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #28 on: March 29, 2010, 12:12:21 PM »
Ok, we have polish (courtesy morgan from the Children of Bhaal) :D And separate components!!

IUPatch_Integrated_v5

Current changelog:
Code: [Select]
- IU can now also use standard BGII-ToB upgrading methods as separate components (translations by:
* Ancalagon el Negro (spanish)
* morgan (polski) - also found typos in the english .tra :P
- Added README and VERSION tags
- Added Lich's fixed c2ax1h01.itm (http://kerzenburg.baldurs-gate.eu/showpost.php?p=903720&postcount=1008)
- Expanded item checks for Gloves of Master Thief, Amulet of Ilmater, Sorcerian Ring and Girdle of Glory
- Smiths now properly destroy Aeger's Hide +3 (used to destroy Human Flesh +5)
- Smiths no longer take Poisoned Throwing Daggers when doing Haer'Dalis' upgrade

And a --list-components to show the new component numbers ;)
Code: [Select]
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original list version
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original list version
~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version
~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version
... so now the BWP won't get into trouble with an updated IU unless it purposefully changes the component numbers :)

I'll also mention that morgan is also revising the original item descriptions for polish (the current version sounds extremely outrageous ... atleast the parts he pointed out :P)

Thank you for your time!
« Last Edit: March 29, 2010, 12:22:11 PM by Lollorian »

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #29 on: April 01, 2010, 09:56:33 PM »
I should be back around for testing tomorrow midday, and will try for a full package setup for JCompton - well, a  linux .zip, an OSX zip, and a windows .rar, because I hate NSIS installers, but he can set it up with the full prettified package.

Lollorian, did you try this out on a non-Fixpacked install - one without Fixpack, and one with Baldurdash (latest)? If not, i can do those checks.

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #30 on: April 01, 2010, 11:03:51 PM »
I can try out the install in a non-BG2Fixpack/non-BDash-WeiDUed install :D

Also, prowler from the aerie.ru is doing the russian translation now ;D

EDIT: Tested and working with a purely vanilla install (no BG2Fixpack, no BDash, no nothing :) ... just the patch 24698)
« Last Edit: April 02, 2010, 02:01:54 AM by Lollorian »

Offline jcompton

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Re: Converting Item Upgrade
« Reply #31 on: April 02, 2010, 09:50:16 AM »
I should be back around for testing tomorrow midday, and will try for a full package setup for JCompton - well, a  linux .zip, an OSX zip, and a windows .rar, because I hate NSIS installers, but he can set it up with the full prettified package.

Wes always did his stuff with simple self-extracting RARs.
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Offline cmorgan

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Re: Converting Item Upgrade
« Reply #32 on: April 02, 2010, 10:37:51 AM »
OK, will do!

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #33 on: April 12, 2010, 11:32:22 AM »
Hehe, tis been a while innit?? :)

Anyway, another update with a russian translate of the lolwot from the good folks at aerie.ru and an updated polish setup.tra from morgan :D And added the translators' nicks to the .tp2 ...

IUPatch_v6

Code: [Select]
- IU can now also use standard BGII-ToB upgrading methods as separate components (translations by:
* Ancalagon el Negro (spanish)
* morgan (polski) - also found typos in the english .tra AND revised the original polish setup.tra
* Hawkmoon, Aldark & prowler (russian)
- Added README and VERSION tags
- Added Lich's fixed c2ax1h01.itm (http://kerzenburg.baldurs-gate.eu/showpost.php?p=903720&postcount=1008)
- Expanded item checks for Gloves of Master Thief, Amulet of Ilmater, Sorcerian Ring and Girdle of Glory
- Smiths now properly destroy Aeger's Hide +3 (used to destroy Human Flesh +5)
- Smiths no longer take Poisoned Throwing Daggers when doing Haer'Dalis' upgrade

Also, french lolwots underway :)
« Last Edit: April 13, 2010, 10:15:57 AM by Lollorian »

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #34 on: April 12, 2010, 05:03:40 PM »
yep, sorry - sidetracked - I will grab this one and test.

Version v38 prerelease as posted a few posts back worked great on Fixpacked and UnFixpacked, with Amber installed both before and after it. I will retest with another combination, but this looks darned fine!

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #35 on: April 23, 2010, 05:58:43 PM »
This is looking great. Tests out fine, and the new non-list version is much more mod friendly.

I do suggest leaving the .tp2 in the top level along with the .exe, since if you don't some person who has already installed the old version will mess stuff up (the setup-mymod.tp2 in the highest level wins over the one in the mod folder) so I would stick with the legacy setup.


Only one last question for JCompton - do you want v38 to include the audio the way modern mods do, dropping it to one mod?

I am attaching the v215 here as tested, with version number already set for v38, just in case Lollorian wants to doublecheck it. It is windows, weidu v215, and tested on a regular (non-mega) install with both old and new versions - just need to know about audio.

 [ deleted ]
« Last Edit: April 26, 2010, 04:19:56 PM by cmorgan »

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #36 on: April 23, 2010, 10:52:58 PM »
W00T!! :D (need french, german and korean translates though :P)

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Re: Converting Item Upgrade
« Reply #37 on: April 25, 2010, 05:46:29 PM »
It looks like the BWP patches to cespy.d and crom.d haven't been added.  They're basically changing:
          TakePartyItemNum("leat20",1)   DestroyItem("leat21")
to:
          TakePartyItemNum("leat20",1)   DestroyItem("leat20")

at approximately line 327 in both files.

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #38 on: April 26, 2010, 01:06:56 PM »
Thanks a lot for the heads up ;D Stupid oversight on my part! (seems to be happening quite often these days ...)

Here's the pack with the added fixes (this isn't the full pack like cmorgan's :P ... you'll have to extract this over the current v37)

IUPatch_Integrated_v7

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #39 on: April 26, 2010, 04:21:16 PM »
I'll put it up all fuly set up again, with these changes. Just waiting on the translators, then, and JCompton to make a decision about merging in the soundpack.

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #40 on: April 27, 2010, 06:23:33 AM »
I'll say it again ... thank you muchly for taking some time out for this, cmorgan! :D

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #41 on: May 17, 2010, 09:37:12 PM »
<gentle poking about>

no problem... any words on translations or merging the sound pack?

</gentle poking about>

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #42 on: May 18, 2010, 09:13:26 AM »
Passed on the poke to the relevant people ... regarding the translations atleast :P

There might be a situation where we don't have the korean translation though. Would that be acceptable??

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #43 on: May 18, 2010, 10:02:32 AM »
It's your update, man! I'm just facilitating, acting as a second check for install so JCompton knows it has been checked/tested/rechecked, etc. - you are doing all the real work. It is up to you whether the Korean translations are important enough to wait on or if you want to go ahead.

Just need a JCompton call on the sound mod integration, but the default position is "fixes and translations, and leave the C2 sound add-on as a separate mod". After all, the installation "problem" with the soundset is a cosmetic one. The installer is putting audio into override\override\mysoundclip.wav. The only reason to change it is for the chance to set up wavc files and unify a distribution fo rWin/ Mac/Linux, and stop folks getting worried about finding an override folder inside of their override folder. I think it is a PPG mod, not a WeiDU.org one, too, and JCompton's work, so he may want to keep it as a separate set of materials anyways.

Offline the bigg

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Re: Converting Item Upgrade
« Reply #44 on: May 18, 2010, 10:25:01 AM »
Forcing people to download 30 MB isn't a problem, but 500kb is?

(still bitter about downloading Kelsey over a 56k pay-by-the-hour and getting a corrupted archive twice).
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
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Offline Kulyok

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Re: Converting Item Upgrade
« Reply #45 on: May 18, 2010, 11:47:48 AM »
Quote
(still bitter about downloading Kelsey over a 56k pay-by-the-hour and getting a corrupted archive twice).

Exactly - I absolutely agree that size matters a lot. Thousands of people all over Russia still use 28k connection and worse.

Offline Lollorian

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Re: Converting Item Upgrade
« Reply #46 on: May 18, 2010, 11:50:51 AM »
Quote
(still bitter about downloading Kelsey over a 56k pay-by-the-hour and getting a corrupted archive twice).
Exactly - I absolutely agree that size matters a lot. Thousands of people all over Russia still use 28k connection and worse.
... and India (rues the day he finished downloading the entire 1.5 GB Classic Adventures ... only to find it got a major update THE NEXT DAY!!!) :'(

@cmorgan: If ya ask me, I'd be happy with just an english version out :P But ... I guess atleast the german translate is kinda obligatory ...
« Last Edit: May 18, 2010, 11:52:38 AM by Lollorian »

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #47 on: May 18, 2010, 02:06:01 PM »
Then it sounds like the best option for all parties is to forget the audio integration completely; it is currently in a standalone mod that works/is completely optional anyways. So let's see if your poke at the translators, L, is effective, and get this puppy set up.

Offline Creepin

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Re: Converting Item Upgrade
« Reply #48 on: May 18, 2010, 03:09:49 PM »
Then it sounds like the best option for all parties is to forget the audio integration completely; it is currently in a standalone mod that works/is completely optional anyways. So let's see if your poke at the translators, L, is effective, and get this puppy set up.
:o

I have to admit, I'm somewhat shocked by this decision. Do you seriously mean that adding 3 megs worth of sound to 1 meg of mod itself could be too hard to download? 4 meg is seriously considered as too hard to download here in 21st century? Ok, may be not everyone nowadays has broadband connection, but I remember myself downloading TDD & Spine of the World, that were 300 megs each at that time, with my 56 kbit dial-up modem! Even from that experience I could have tell you with absolute certainity: 4 megs is by no means large size.

Also, have you checked other mod's size for comparison? Even if you integrate sound into the mod it will remain as one of smallest mods around, so what's this all about?

Offline cmorgan

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Re: Converting Item Upgrade
« Reply #49 on: May 18, 2010, 03:30:20 PM »
If it was my own stuff, I'd go for the full audio, as straightforward patches (let alone mods)  for modern games run much bigger than anything here - and folks download TOD, etc. But this one is a WeiDU.org thing; in the absence of JCompton giving a specific answer, the bigg (weidu maintainer) and kulyok (ppg global moderator) are the next best thing to asking the original author himself. Weimer's work isn't sacred, but I don't feel right ignoring the folks who are keeping his stuff maintained/accessible.

The whole audio thing may be a red herring anyways - it was created and voiced by JCompton as an add on, right? Everyone who uses it just assumes it is part of the Item Upgrade mod, but I think we really are taking about merging a PPG and a WeiDU.org mod here... and while I am cool with that (and suggested it in the first place) it is way beyond my pay-grade.

 

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