Reminder of the technical issuesHello,
I would again like to add some clarification:
It is that the set I installed in the directory of SOA / sound (this is the directory which is the Charac sound bank) everything works to wonder but if I try a manipulation described previously, since NI or from the SOA Sound file I can't add additional sounds .
My ambition and add as many sounds as possible to our avatar for more gameplay.
My interest for this project is essentially based on being able to increase the gameplay but also I am very motivated by a player interaction, non-player character change...
I understand that some entries were not, a priori accessible to Charac at the most to the NPC .
Could I have some details concerning the difficulties encountered and especially know if there is a possible alternative to break this limit of 37 sounds?
I am given to understand that should patch or the exe hacker or even use an emulator (gemrb),
Or can be redesigned engine in a more recent set (dragon age origin)...
Attempted ResolutionI would add that after what I have observed
IcewinDDale (in particular the 2), game originates from my customizes sound kit (changed and enriched for BG by pazzoberserk) :
-This game has more computer input as Baldur ( 43 vs 37 Wav Files) would it possible to adapt from this set a number of sounds or equal to our favorite game?
Of my resolution of problems described above was to add more sounds to my avatar (from a Setup full and clean SOA/TOB with a total conversion Mod: Classics Adventures),
I was able to observe that, when I add my adapted soundset of Icewind Dale that contains: 37 effect, and that during part I accesses charname sounds customization interface to select the set by default, to return to the screen a strange bug occurs:
I have on the one hand the default game sound since the map charac sprite and I have my Italian soundset sounds from the avatar icon …
- How to explain this bug would it there a vulnerability to exploit?
- Also what is a NPC biography file is it an option of the alter/overwrite one in seen to assume its more complete sound set?
-You're telling me that I can possibly substitute for certain entries available because non-utilisable: additional sounds, what precisely entries?
follow those naming conventions Sam listed (also in readme.txt in your game folder) and put your sound clips in the Sounds folder, and you should be ready to go.
Which accurately, and with what values (I may have tried all possible values nothing is done)?
Attempted ComprehensionAlso I don't see how I could exceed this limit by adding others labeled as precisely "something prevents" me firstly to use sounds and other share of rename with disputes of those assigned to default charac prefixes advantage
-Which leads me to the following questions:
That is what prevents me from recognise my sounds?
Where is that it happens?
How does it work?
Why it happens?
When it arrives?
ProblematicBecause the current state of things:
I therefore concluded that interactivity in combat is reduced by
I concluded that the spiritual dimension of our avatar is limited
I concluded our character sociability is lowered
How to break this limit of 37 sounds?PerspectivesAlso
The addition of special sounds would it not add other specific action or even, add or create items for this purpose...
For example it would in the case of a Bard or a Roublard object engaged a specific sound to which would be added for more sound specific fate bound to this enchanted item (the case of a flute enchanted invoking vermin, rats by ex.)
I add that if a character enough initially ignored in this game would take another dimension concerning, sounds, music, the presence, it is the Bard (and all these different kits) would benefit to kick off a some soul supplement.
Yet the sound goes with light and Yes more sounds we require (or at least for the most competent of us) to decline special effects in connection with its new "colority sound", let me explain:
-It could provide some of these items innate: the lyre, for example, more graphic effect based songs (cf : the effect of the bard's song in TOEE), the same thing for the used spells …
Also the interjections question arises: what would a new interjection without a response of a companion or an enemy if it is an insult...
I would add that deprive the Bard of his talent beautiful speaker and his humour by fi his courtesy or its provocations (is it is also true for many other class but remain in there), not allowing greetings or insult is a real shame (c.f: humor in Bard ' s tale).
This leads us to consider:
-Operating skills such as charm, intuition, or intimidation (cf: jade Empire) either in semi-actif of meeting (alignment detection),
-or travel (creatures, detections of item indices...),
-in assets with additional attributes of combat (various dice jet bound to more settings as a test of resistance to the charism),
-or in the dialogues with more options linked either to the resolution of a quest for an NPC ,
-or for example profession education (cf: PST Switching professions).
It would be possible to avoid firstly: of the confrontations / adjust quests through dialogue. And above all benefit from wisdom, intuition, intimidation, options assigned depending either physical characteristics: constitution, strength, dexterity ;
or psychological characteristics: intelligence, wisdom , charisma ; is a depth and diversity at the possible choices in the very significant dialogs (like jade empire/PST).
Additional requestA teaching purposes some of you they could we draw these 3 Mind-Map :
(a) A representative the interconnections between the different functions of the game involved in the PC Sound Set
(showing particular conflict and the difficulties encountered here)
(b) The other representing the characteristics I would like to see develop in the case of the Bard and their possible mutual associations.
(c) The different Mods that I cited below (*), their inter-opérabilités and their potential conflicts
Subsidiary Question:
Is it possible to import / exploit sounds / graphics from other sets from ADD and or RPG and under different ports (including games console)
TOEE
Lionheart
Arcanum
Baldur I
Baldur II
Bard’s tale …
Thank you for everything Sources (not exhaustive)
Games Review
http://www.fanpop.com/spots/computer-role-playing-games/articles/253/pics/2http://www.mobygames.com/game/windows/planescape-torment/screenshots/gameShotId,11917/http://www.gamespot.com/pc/rpg/greyhawkthetempleofee/index.htmlhttp://www.gamespot.com/xbox/rpg/thebardstale/index.htmlhttp://www.gamespot.com/xbox/rpg/bgdarkalliance2/index.htmlhttp://www.gamespot.com/xbox/rpg/baldursgatedarkalliance/index.html?om_act=convert&om_clk=gssimilargames&tag=similargames;img;1Infinity Engine Gemrb Emulator
http://forums.gibberlings3.net/index.php?showforum=91Mod Websites
http://www.sorcerers.net/Games/BG2/index_soundsets.phphttp://forums.chosenofmystra.net/index.php?topic=743.0;prev_next=next#newhttp://www.co8.org/forum/ Bioware
http://social.bioware.com/browse_bw_projects.php (*) Mods :
Technical and Tweaks ModsSong and Silence
RR Balancing
1 PP
Total and Partial ConversionClassics Adventures
RulesVirtue
KitsBards Kit in BWP KITLIST
Mega-Modification :BGT-Weidu
Custom Content :PC Soundset
Miscellaneous Released ModsBard Song Switching
Pick-Pocket Option