Author Topic: Player versus Player in Baldur's Gate II  (Read 4718 times)

Offline Remiq

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Player versus Player in Baldur's Gate II
« on: November 28, 2009, 12:21:25 PM »
Welcome everybody!

For beginning, I would like to introduce myself, and sorry for all possible language mistakes in this post.

My name is Remiq, and i'm representative of the greatest polish clan of Baldur's Gate players- "Dzieci Bhaala" (The Children of Bhaal Clan).
For years our Clan's activity appears in few ways, among other things: writing articles and collect knowledge about whole Baldur's Gate, supporting mod's translators, organising special events etc.

One of us- Shinigami has created also a especial mod for playing PvP in BgII, which softly change rules of game for solo and PvP playing. Since 2007 we had prepare many tournaments for our polish players.

But we have decided to open our area for other players :) , and organise the biggest online tournament in Baldur's Gate II! But for start, we must know how many human resources can we collect.

If YOU are intresting in joining our dream, just send email to me (aot@cob.netarteria.pl). If there be lot players, our translators will begin translating rules and mod.

I look forward to hearing from you in the near future.

Yours faithfully,
Remiq


ps. Here are few links for, with our PvP rules in Polish language ^^'. Rules may awe, but they are simply:

http://wrota.cob.netarteria.pl/ - our site
http://forum.cob.netarteria.pl/ - our forum
http://liga.cob.netarteria.pl/awt - site of our polish league, and tournament rules

Offline the bigg

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Re: Player versus Player in Baldur's Gate II
« Reply #1 on: November 28, 2009, 05:41:12 PM »
English PLZ.

The idea is very good, but IMHO the game would be unbalanced (Vecna + Improved Alacrity, anybody?), suffer from rampant cheating (people joining with characters with all stats in the 25) and having luck-based rather than skill-based games (between two equally equipped mages, the first to get his Time Stop off automatically wins).
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Remiq

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Re: Player versus Player in Baldur's Gate II
« Reply #2 on: November 29, 2009, 04:39:49 AM »
We will translate rules when there will be more than 5 people, which are waiting for play.

We have got few categories- for example for "clean" mages, for (i don't now how it mean in english) "oneclass characters", for characters with same eqipment etc.

But there is a freestyle too  ;D

We have got many methods for cheaters, you should'nt worry. There few ways to create char, but we prefer when jugdes are creating character with direction means by player.

We have decided to lock using Time Stop for all classes (only clean mages can use TS, but one per game), becouse of reason you said.


ps. sorry for all new possible mistakes- i'm still learning your language ^^'
« Last Edit: November 29, 2009, 04:46:33 AM by Remiq »

Offline the bigg

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Re: Player versus Player in Baldur's Gate II
« Reply #3 on: November 29, 2009, 07:07:02 AM »
We will translate rules when there will be more than 5 people, which are waiting for play.
I'm sure you'll generate more interest by translating at least portions of the site (for example, the mod and a summary of the rules).

Judge-created character and limiting Time Stops looks good to me.

Quote
ps. sorry for all new possible mistakes- i'm still learning your language ^^'
It's not my language either  :D
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

 

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