Author Topic: dialog.tlk doesn't get updated in time  (Read 12751 times)

Offline Miloch

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Re: dialog.tlk doesn't get updated in time
« Reply #25 on: October 15, 2009, 11:09:09 PM »
git checkout downloads all files (same as downloading the .zip); http://www.weidu.org/~thebigg/beta/ anyhow.
Ok, I got it. Is there supposed to be a compiled beta at the beta forum link though? I must not have compton-style super-access, because I get this:
Quote
The topic or board you are looking for appears to be either missing or off limits to you.
Like I said, I'd rather not download all the crap I need to compile it on Windows. BWP ate all the free space on my machine.

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #26 on: October 16, 2009, 06:16:21 AM »
On the page I linked you to (http://www.weidu.org/~thebigg/beta) there is a line like this: `Download Link (Windows Binary).'  I don't know how to make it easier  ;)
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Jarno Mikkola

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Re: dialog.tlk doesn't get updated in time
« Reply #27 on: October 16, 2009, 08:19:39 AM »
`Download Link (Windows Binary).' 
Perhaps that description is a bit misleading, as the link actually leads to a .zip archive that contains all the .exes etc. Just like the regular link for the v211.
As some people lack the imagination to understand that the binary file is actually compiled WEiDU.exe etc. and not just the source code.

Offline Miloch

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Re: dialog.tlk doesn't get updated in time
« Reply #28 on: October 16, 2009, 01:35:26 PM »
As some people lack the imagination to understand that the binary file is actually compiled WEiDU.exe etc. and not just the source code.
Well, obviously a Windows binary is an .exe. But what threw me is the fact that it looks almost identical to the non-beta download page, version numbers and everything, so I just assumed it was the existing v211.

Anyway, I downloaded it and will test. Does it include both the STRING_SET and DECOMPILE_DLG changes?

Offline GeN1e

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Re: dialog.tlk doesn't get updated in time
« Reply #29 on: October 16, 2009, 02:50:51 PM »
Quote from: WeiDU Readme
Version 212:
...
  * Don't link to porn sites from the readme.
For real? :blink:

Shortcuts are great, btw, thanks.

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #30 on: October 17, 2009, 10:33:04 AM »
Quote from: WeiDU Readme
Version 212:
...
  * Don't link to porn sites from the readme.
For real? :blink:
It was linking to the following for DLTCEP:
Code: [Select]
http://www.dragonlancetc.com/forums/index.php?board=9([ code ] to avoid linking, copy-paste if you're curious).
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline devSin

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Re: dialog.tlk doesn't get updated in time
« Reply #31 on: October 17, 2009, 01:35:05 PM »
Queue.length executed twice on strings_to_add for each STRING_SET, a full Queue walk if STRING_SETting on new string (for each STRING_SET). I don't know if the former is O(1) or O(N), though.
EDIT: Queue.length is O(1), so your code won't be slowed down measurably :)
Just to confirm, there's no perceptible difference for me between whatever version I last used and whatever version I just built, so it doesn't look like it's going to be an issue for normal people, just these freaks who want to patch strings in flight. ;-)

Offline cmorgan

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Re: dialog.tlk doesn't get updated in time
« Reply #32 on: October 18, 2009, 07:15:17 PM »

If it is useful, here are (probably all the english language ones) the mods which play with STRING_SET and ALTER_TLK - most are 1 to 5 lines modified, but Baldurdash and TutuFix make extensive use of it.

STRING_SET

[Y:\ie_modding\ding0_questpack_v23\setup-d0questpack.tp2]
[Y:\ie_modding\bg1tweaks-beta1\bg1tweaks\setup-bg1tweaks.tp2]
[Y:\ie_modding\BDash166\Setup-BDToBv166.tp2]
[Y:\ie_modding\bp_s_and_h_patchv7\Setup-BP_s_and_h_Patch.tp2]
[Y:\ie_modding\CtBv1.11\Setup-CtB.tp2]
[Y:\ie_modding\BGTTweak_v8\Setup-BGTTweak.tp2]
[Y:\ie_modding\RoT2\Setup-RoT.tp2]
[Y:\ie_modding\ashesofembers_v27\setup-ashesofembers.tp2]
[Y:\ie_modding\BG1UB_v7\bg1ub\setup-bg1ub.tp2]
[Y:\ie_modding\NeJ2v691\Setup-NeJ2v691.tp2]
[Y:\ie_modding\BPv177\Setup-BPv177.tp2]
[Y:\ie_modding\Divine_Remix-v5\Divine_Remix\Setup-Divine_Remix.tp2]
[Y:\ie_modding\ironmodder2pack\Riklaunim-Slime\Slime\Setup-RikiSlime.tp2]
[Y:\ie_modding\ironmodder10pack\sixofspades-im10\Six'sIM10\setup-Six'sIM10.tp2]
[Y:\ie_modding\TS_BPv6.10\Setup-TS-BP.tp2]
[Y:\ie_modding\BG2_Fixpack-v8\bg2fixpack\lib\gtu.tph]
[Y:\ie_modding\BG2_Fixpack-v8\bg2fixpack\setup-bg2fixpack.tp2]
[Y:\ie_modding\BG2_Tweaks-v7\BG2_Tweaks\Setup-BG2_Tweaks.tp2]
[Y:\ie_modding\BGT107_Install\BGT\Include\tra_update.tpp]
[Y:\ie_modding\BGT107_Install\Setup-BGT.tp2]
[Y:\ie_modding\ironmodder3pack\Riklaunim-KissBeforeDying\iron mod\Setup-Kiss.tp2]
[Y:\ie_modding\DSotSC_v215\DSotSC\lib\wb_ext_sounds.tpa]
[Y:\ie_modding\GreyA_KI\Setup-GreyA.tp2]
[Y:\ie_modding\hctutuaddonv1\setup-hctutuao.tp2]
[Y:\ie_modding\P5Tweaks_v11\P5Tweaks\P5Tweaks.tp2]
[Y:\ie_modding\ImprovedAnvil_v5\Setup-ImprovedAnvil.tp2]
[Y:\ie_modding\REPAIREDsetup-tutufix\setup-tutufix.tp2]
[Y:\ie_modding\refinements_windows_3.20\refinements\lib\hlab.tpa]
[Y:\ie_modding\ironmodder8pack\GrimsIM8\GrimsIM8-v1\GrimsIM8\Setup-GrimsIM8.tp2]
[Y:\ie_modding\Kitpack6-v1\Kitpack6\setup-Kitpack6.tp2]
[Y:\ie_modding\KonTwk_v2.1\KonTwk\Setup-KonTwk.TP2]
[Y:\ie_modding\MorrowGateV9D\Setup-MorrowGate.tp2]
[Y:\ie_modding\RR_V411\RR\SETUP-RR.TP2]
[Y:\ie_modding\song_and_silence-v3\song_and_silence\setup-song_and_silence.tp2]
[Y:\ie_modding\sword_and_fist-v4\sword_and_fist\setup-sword_and_fist.tp2]
[Y:\ie_modding\TDDv1.12\Setup-TDD.tp2]
[Y:\ie_modding\Sword_and_Fist-v3\sword_and_fist\setup-sword_and_fist.tp2]
[Y:\ie_modding\Tutufix_v18\setup-tutufix.tp2]
note: usage in TutuFix is for journals:
Code: [Select]
STRING_SET ~The bandit raids have really put a scare into the people of Beregost.~ ~Troubles in the region

The bandit raids have really put a scare into the people of Beregost.~



ALTER_TLK

I found no mods that used this... going back to recheck my grep.

Offline Miloch

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Re: dialog.tlk doesn't get updated in time
« Reply #33 on: October 19, 2009, 06:36:32 AM »
Anyway, I downloaded it and will test. Does it include both the STRING_SET and DECOMPILE_DLG changes?
The v211.04 appears to be working as expected for both commands. I'm gonna hammer it a bit more on BWP but don't expect too many issues, apart from patching anything on BWP being slow as hell no matter what.

So any ETA for a v212? :P (Or anything else you need tested?) I'm going to delay a new release of our mod until the new WeiDU, for the obvious reason that it seems to fix the issues in the initial posts.

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #34 on: October 19, 2009, 06:48:38 AM »
ALTER_TLK is only used in Qwinn's PST stuff (that I know of).

No ETA.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Miloch

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Re: dialog.tlk doesn't get updated in time
« Reply #35 on: October 20, 2009, 05:51:51 PM »
ALTER_TLK is only used in Qwinn's PST stuff (that I know of).
Oh. Who cares then :D.

V211.04 throws a LAUNCH_MACRO_ACTION "tb#tutu_weaponprof" error in line 6292 in BG2 Tweaks (v6 on my install). Not sure how it got away with this in the first place - I thought it was LAUNCH_ACTION_MACRO. What's more, it's your prefix there. But I don't know why it was trying to parse that tp2 anyway since I wasn't installing or uninstalling it and it's installed before the mod I'm messing with.

Other than that, the BWP stress-test went well enough. There are still a few dialogues that take a while to mess with (berrun, dynaj, jaheiraj and tb#lotr) but I suspect it's our own code and the dialogues themselves rather than WeiDU. Anyway, there's no duplicate entries in the DEBUG now and ~20 seconds per dialogue is a damn sight better than ~5 minutes.
Quote
No ETA.
Not even a rough guess? Let me put it this way then - what's holding you back at present from a new version?

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #36 on: October 20, 2009, 06:45:25 PM »
V211.04 throws a LAUNCH_MACRO_ACTION "tb#tutu_weaponprof" error in line 6292 in BG2 Tweaks (v6 on my install). Not sure how it got away with this in the first place - I thought it was LAUNCH_ACTION_MACRO. What's more, it's your prefix there. But I don't know why it was trying to parse that tp2 anyway since I wasn't installing or uninstalling it and it's installed before the mod I'm messing with.
LAM and LMA are synonms, but I broke the synonim system in 211 beta, I believe. I'll upload a beta with a fixed one (up in 30 minutes-ish).

Quote
tb#lotr
I'd say a state with 100 transitions wasn't a smart idea  :)

Quote
Not even a rough guess? Let me put it this way then - what's holding you back at present from a new version?
Laziness, the need for CMorgan to run some tests, and a freshman project. In no particular order.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline GeN1e

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Re: dialog.tlk doesn't get updated in time
« Reply #37 on: October 20, 2009, 06:53:12 PM »
[quote[V211.04 throws a LAUNCH_MACRO_ACTION "tb#tutu_weaponprof" error in line 6292 in BG2 Tweaks (v6 on my install). Not sure how it got away with this in the first place - I thought it was LAUNCH_ACTION_MACRO.[/quote]Good thing I've asked for LAUNCH shortcuts, huh? Now you too know about LAUNCH_MACRO_ACTION synonim :)

Quote
But I don't know why it was trying to parse that tp2 anyway since I wasn't installing or uninstalling it and it's installed before the mod I'm messing with.
It tries since v210 or v211.

Offline Miloch

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Re: dialog.tlk doesn't get updated in time
« Reply #38 on: October 21, 2009, 12:54:35 AM »
Quote
But I don't know why it was trying to parse that tp2 anyway since I wasn't installing or uninstalling it and it's installed before the mod I'm messing with.
It tries since v210 or v211.
But why?

Edit: Because I don't just get that parsing error once, but like 50 times any time I install something, and I end up with a bunch of ????? for the Tweaks components in my WeiDU log. Sure, the synonym fix might solve that, but what if some other mod has crap syntax, why should I care?

I suppose it would be Bad Form to release a mod with a beta WeiDU. Though apart from this (fixed) issue, I can't see any others, and it may have precedent (WSM maybe?). The STRING_SET workaround is one thing, but the 30 minute DECOMPILE glitch is a bit unpalatable.
« Last Edit: October 21, 2009, 02:24:31 AM by Miloch »

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #39 on: October 21, 2009, 06:57:45 AM »
But why?

Edit: Because I don't just get that parsing error once, but like 50 times any time I install something, and I end up with a bunch of ????? for the Tweaks components in my WeiDU log. Sure, the synonym fix might solve that, but what if some other mod has crap syntax, why should I care?
All tp2s are fully parsed when saving weidu.log, and having broken synthax (LMA for instance) broke that.

Quote
I suppose it would be Bad Form to release a mod with a beta WeiDU. Though apart from this (fixed) issue, I can't see any others, and it may have precedent (WSM maybe?). The STRING_SET workaround is one thing, but the 30 minute DECOMPILE glitch is a bit unpalatable.
I did it with Widescreen for EXTEND_MOS, and it caused troubles when I found out it was actually broken. If you're willing to perform two full BWS Expert installs and diff them for me (and have the disk space for them), well, that can speed up the time for releasing 212 proper  ;)
« Last Edit: October 21, 2009, 07:07:18 AM by the bigg »
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Miloch

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Re: dialog.tlk doesn't get updated in time
« Reply #40 on: October 21, 2009, 08:37:11 PM »
If you're willing to perform two full BWS Expert installs and diff them for me (and have the disk space for them), well, that can speed up the time for releasing 212 proper  ;)
Well, it's the space that'd be the problem. I suppose I could install them on the external terabyte drive, but I don't know how that would go (wouldn't go quickly, that's for sure).

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #41 on: October 21, 2009, 09:06:18 PM »
USB disks are pretty slow (e-sata/firewire ones are OK though). It's up to you if you want to speed up the release  :)
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline cmorgan

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Re: dialog.tlk doesn't get updated in time
« Reply #42 on: October 22, 2009, 09:28:49 AM »
Miloch, my ETA for a diff of both release and beta installs (and don't forget to modify all the mods that introduce randomness, or at least be ready to account for them :) ) is not soon - my computer is in the shop and getting upgraded to windows 7, it is heading into November concert season/trimester grading, and family stuff has slowed my progress - I would think it will be much quicker for you to run those out on an external. On the positive side, I am slower than molasses at building BWP installs, not usually being a player of one; so you will be a much more efficient installer...

Offline Miloch

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Re: dialog.tlk doesn't get updated in time
« Reply #43 on: October 25, 2009, 12:08:52 AM »
Well I'm currently updating some of my mini-mods and after that might get bogged down with some contracts, so although I do intend to install a new BWP or 2 eventually, it probably won't be anytime soon either. Also, I'm not really an expert at building BWP installs either - my last one is 5.0 and there's 8.1 now. I think the bigg should recruit someone from the SHS/BWP forum - I believe he had some bites on testing his biffing routine there, so that'd probably be the quickest way.

Just advertise it as "help get WeiDU v212 released and your BWP installs will go quicker" :).

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #44 on: October 25, 2009, 07:38:42 AM »
Fact is, I'd prefer having somebody I do trust do that (and I certainly don't meet the definition of 'trust' in this context)  ;)
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Taimon

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Re: dialog.tlk doesn't get updated in time
« Reply #45 on: October 27, 2009, 01:04:47 PM »
A bit late:
just out of curiousity... what is your favourite programming language, Taimon?
Don't really have one.
However, I like languages that are easy to read, allow you to program in a "beautiful" way (no boilerplate code, etc.) and make it hard to shoot yourself in the foot. (unlike C++)

Quote
which one do you honestly think would've better suited Weidu?
Can't really comment on this, haven't been around that long.
I don't think Weimer's choice was bad.
WeiDU did really evolve over time. Most tools would have gotten a complete rewrite in this timespan.

temujin.

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Re: dialog.tlk doesn't get updated in time
« Reply #46 on: October 28, 2009, 12:16:56 AM »
i'm disappointed, Taimon...  i was hoping you'd give a rather straightforward answer, instead you give this politically correct fence-sitting mumbojumbo.  :-Zzz


i truly wish there is a way i can dig into your mind and devour all your thoughts.   >:(



and make it hard to shoot yourself in the foot. (unlike C++)
i was under the impression that making you shoot yourself in the foot was C's responsibility

 ;)

Offline the bigg

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Re: dialog.tlk doesn't get updated in time
« Reply #47 on: October 28, 2009, 07:15:07 AM »
i'm disappointed, Taimon...  i was hoping you'd give a rather straightforward answer, instead you give this politically correct fence-sitting mumbojumbo.
A good programmer has no favored language.

Quote
i was under the impression that making you shoot yourself in the foot was C's responsibility
In C++ you can do everything you do in C, and the backwards class inheritance system makes it all easier to shoot yourself.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

temujin.

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Re: dialog.tlk doesn't get updated in time
« Reply #48 on: October 28, 2009, 07:42:14 AM »
A good programmer has no favored language.

that was just a test.  i'm very well aware Taimon is more than a good programmer, thank you very much.

Quote
In C++ you can do everything you do in C, and the backwards class inheritance system makes it all easier to shoot yourself.

the point was that metaphor was fabricated courtesy of C.

 

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