Friends and Neighbors > Near Infinity
v1.33b20 Issues / Suggestions
Sam.:
These refer to NearInfinity v1.33b20 as of 2009-09-03 found on GitHub.
Issues/Problems:
Unless the "Keyfile Cleanup" tool has gotten a complete make-over since v1.33b19, it can still completely destroy your game. I used it on my ToB game and despite my having made a backup of my chitin.key, I had to completely reinstall my game to get it working again (but thin again I was dumb enough to install a few mods after doing the Keyfile Cleanup but before realizing that the game was broken).
Suggestions:
* Add a R-Click Cut/Copy/Paste dialog box to things like script editing.
* Add a "Search" function for file names, especially the file types that aren't identified by a string reference such as items and creatures.
* Add some real support for .PLT files (the solid color selections for the whole body aren't even close to accurate). It might be worth looking into how WizWom made his BMP<->PLT converters.
* Add support for exporting .PLT files as .BMP
* I think it would be amazingly useful to enable "Store Purchases" info as checks (like how the "Flags" work), instead of having to add an individual entry for every type of item purchased.
* It would be great if there was an option under "Options" to set the memory usable by NI. As it it, the "File->View Area (Experimental)" frequently runs out of memory.
* Could Ctrl+F be made to where it sends to the main window whenever it is pressed when any NI window is active? (If that didn't make sense I can try to explain further.)
* Could more text fonts be added, such as Time New Roman?
* Add support to export .TIS files as .BMPs and be prompted for the dimensions.
* Add ability to open more that 1 external file at a time (Drag & Drop supports it but "Browse..." does not).
* Check to make sure the same game (same path to chitin.key) is not found under Game tab more that once. (I currently have three different entries for the same Icewind Dale - Heart of Winter game that I can't make go away.)
* Also, and I know it's complicated, but can you add a check for potions equipped in a creature's inventory that are unusable by that creature?
TIA,
Sam.
Jarno Mikkola:
Suggestion...
-Could somebody export/compile the v1.33b20 as a .jar file so it could be executed in PC too.
Taimon:
I won't be working on NI for a while, but I'll keep things in mind.
Fixing bugs has a much higher priority for me, though.
Sam.:
I have noticed that even after a child window of NI is closed, it doesn't seem to be removed from memory. So when NI's allocated memory is full, it kind of freezes and will not open any more windows. For me, it freezes up after opening and then closing around 15 or 16 child windows. NI must be completely restarted for it to start working again. I recall other people commenting about this in earlier versions, so I don't think it's just me. Is this a problem with NI or java, and can it be fixed? It gets really frustrating having to restart NI every couple of minutes while I'm trying to work on something.
TIA,
Sam.
Jarno Mikkola:
--- Quote from: Sam. on September 17, 2009, 04:59:15 PM ---...
--- End quote ---
Using the BP-BGT_Worldmap's NearInfinity Patches... Link?
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