Author Topic: Virtue v19 bug  (Read 3169 times)

Phil Krzeminski

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Virtue v19 bug
« on: May 26, 2009, 03:33:30 PM »
When my alignment changed it started an infinite loop of "<Characters Name> - Alignment changed to true neutral." Any ideas how to fix this?

Offline Salk

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Re: Virtue v19 bug
« Reply #1 on: February 10, 2017, 01:52:07 AM »
I know there is very low activity and interest nowadays but I am trying to debug Virtue (with my very limited knowledge).

I was wondering if anyone has encountered the problem mentioned above?

The script block seems to correctly prevents an infinite loop:

Code: [Select]
IF
Global("VirtueSetup","GLOBAL",1)
GlobalGT("D0VIRTUE","GLOBAL",8)
GlobalLT("D0VIRTUE","GLOBAL",13)
!Alignment(Player1,MASK_GENEUTRAL) <--- False if alignment is LN, TN or CN
Alignment(Player1,MASK_LCNEUTRAL)
Global("D0Change","GLOBAL",0)
!Global("D0VirtueDisable","GLOBAL",1)
THEN
RESPONSE #100
ChangeAlignment(Player1,NEUTRAL)
DisplayStringHead(Player1,@9)
END
« Last Edit: February 10, 2017, 01:52:49 AM by Salk »

Offline jastey

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Re: Virtue v19 bug
« Reply #2 on: February 23, 2017, 02:57:18 PM »
I don't know enough about the Alignment(Player1,MASK_LCNEUTRAL) and what ChangeAlignment(Player1,NEUTRAL) does. Maybe the change alignment somehow included the MASK_LCNEUTRAL for the player's PC?

Offline Salk

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Re: Virtue v19 bug
« Reply #3 on: February 25, 2017, 12:34:54 AM »
I don't know enough about the Alignment(Player1,MASK_LCNEUTRAL) and what ChangeAlignment(Player1,NEUTRAL) does. Maybe the change alignment somehow included the MASK_LCNEUTRAL for the player's PC?

NEUTRAL is TRUE NEUTRAL.

GENEUTRAL covers LAWFUL NEUTRAL, TRUE NEUTRAL and CHAOTIC NEUTRAL alignments.

LCNEUTRAL covers  NEUTRAL GOOD, TRUE NEUTRAL and NEUTRAL EVIL alignments.

The !Alignment(Player1,MASK_GENEUTRAL) condition should stop any looping.

 

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