First off, I've got IWD + HOW + TOTLM. I've got a whole slew of mods, but I'll be removing them so that I can work with a clean install.
I wish to add a spell and use it in a script. It won't be displayed in any of the spell books so I don't need to give it a name or a description. I've already created the spell. What I want to know is since there is no ApplySpellRES in IWD+HOW+TOTLM must I name the spell along the lines of spinXXX.spl (where XXX is a number) or can I name it whatever I want with my prefeix (such as abXXX.spl)? Also, if I use my own name how will the game match up my spell with the added entry in the spells.ids file? Any suggestions or ideas?
Currently, the spell works and is saved as spin200.spl as that was a non-existing spell and 3200 was an unused value in the IDS file.