Author Topic: The Bandit Camp (Bg1)  (Read 4761 times)

Offline Jarin

  • Wanderer
  • Planewalker
  • *****
  • Posts: 70
The Bandit Camp (Bg1)
« on: March 27, 2009, 10:38:38 AM »
One of the few things that bugged me about the bandit camp is that, once you got in the stealthy way, you could just walk up tazok's tent, fight, and get out. Chapter 3 is ... really... really short that way.

What I would like to see is a mod that allows you to work with the bandits, and gain entrance to Tazok's tent the ... even more stealthy way, similar to Ust Natha. You will have to gain the trust of the bandits, raid stuff, and face some moral issieus (Or if moral issieus are not your thing, you will have to face the issiue on how to carry all that loot back to your camp :P). Another thing that comes to mind is telling the Flaming Fist where the bandit camp is, attack the place together, and face the possibility that Tazok's tent got burned during your attack.


Offline plainab

  • Sasha al'Therin
  • Planewalker
  • *****
  • Posts: 491
    • Infinity Engine Modding
Re: The Bandit Camp (Bg1)
« Reply #1 on: March 27, 2009, 04:12:34 PM »
Since you can already gain the bandits trust and enter the camp through the front door, I'm guessing that you are wanting to have a bit more to go along with that...

Here's an idea:

The Flaming Fist officer who halts the party on the way south from Beregost to Nashkell keep him from appearing until after the player has joined the bandit group. The player is then given a task to go intercept a caravan of iron going from Nashkell to Beregost. Since the iron weakness has been stopped at the mines, the bandits will want to keep the good iron from getting out to the public.  When the player returns to that area, the officer will appear and have his normal dialog. Should the player choose to turn themselves in they could be escorted to Officer Vai at the Jovial Juggler. Here the player can explain what they have done and either make coordinated efforts with the Flaming Fist or go it alone and bring back all those bandit scalps as proof...

I'm sure that there are more details that need to be worked out, but you can get the picture...

However, without making a new map you can't have Tazok's tent burn. You can, however, work in something where the bandits have moved Tazok's stuff to a safer location. Perhaps you can catch up to them on their way to the Cloakwood mines....
My working mods:
an AI Party Script for BG2 game engine DOWNLOAD LINK ONLY!
Interactive Tweaks for BG series with some IWD support. DOWNLOAD LINK ONLY!
Rest For 8 Hours an IWD mod
-------------------------------------------
My contributions: BG1Fixpack, BG1Tweaks
On Hold: Solestia an NPC for SOA
-------------------------------------------
My website: http://sasha-altherin.webs.com

 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: