Think about it. Quest pack is one of those winner mods almost everyone plays on almost all installs, yet its not really anything earth-shattering in terms of modding work. All you have is a collection of small, unrelated, yet high quality quests adding up to one awesome package.
Today you find lots of people wanting to start out at modding coming along with really ambitious ideas like super NPCs or really long quest lines, with the result being that little gets done and the would be modders dissappearing from the community when they become overwhelmed with their new projects.
But what if a small group of people, wanting to get into modding, collaborated to create a new Quest Pack - each being responsible for one or two small quests that they design, write and code themselves. In addition to their own quest, everyone will also help one another with code, dialog and ideas if need be. People could help eachother through the process of getting a mod finished - creating success where people with good ideas may otherwise give up in frustration. The project could be headed up by a veteran PPG modder, who would decide which quests make the grade (ensuring PPGs high standards are maintained), offer input, and eventually compile the quests. All it would take is 4-10 n00bs serious about making a mod.
This project could provide many people interested in modding with an easy entry point, while also answering the Delcia Caan question. What do you guys think?