Author Topic: Playthrough log  (Read 18766 times)

Offline devSin

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Re: Playthrough log
« Reply #25 on: January 14, 2009, 07:13:39 PM »
Yeah, time is stored as expiry time (game time + effect duration), although the delay modes work a bit differently.

I don't think there's any comprehensive knowledge of the mode changes (although it should always be a certain value depending on the original mode), but not preserving the dispel/resist flags in TotSC is probably just a bug or oversight.

Offline the bigg

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Re: Playthrough log
« Reply #26 on: January 15, 2009, 12:46:00 PM »
Bah, I'm getting constant CTDs when entering AR0300 (NE section of BG City). Viewing the area in both IE and NI works fine. What's the checklist for diagnosing these problems?

EDIT: Marek.cre appears to be the culprit - spawning him causes the CTD also in other areas. The crash happens even if the game is paused.
« Last Edit: January 15, 2009, 12:52:48 PM by the bigg »
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Echon

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Offline the bigg

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Re: Playthrough log
« Reply #28 on: January 15, 2009, 01:01:33 PM »
Bah, I had researched this myself and then wrote thirty lines of insults for the oversight, and you forced me to delete them because you were quicker in replying.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Echon

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Re: Playthrough log
« Reply #29 on: January 15, 2009, 01:07:23 PM »
I am sure you will find another opportunity to complain.

 

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