Isn't that a picture of Yuna from FF games? Or am I (as is usually the case) completely wrong...
Probably, since the original file names had yuna at the end. Of course, I've no clue what you are talking about, but like I said, I've seen the picture (my avatar at G3) in other locations.... I saw it on a Gamer's First site, I don't play that anymore, it was jumpier than BG2 with E-series on an 800mhz processor with 512mb ram running Win98se and that's using a pc which is 3x as fast (2.4ghz) with the same ram running WinXP.
Just so you know, it wasn't that easy. This was the third revision...
It often is. That you worked so hard makes it even better.
Yes, but things have slowed down, way down. Real life gets in the way, so does the bg fixpack. I have to decide which should get done first, the fixpack has been in the works since 2006 and we are just now finding out that some of the first draft of code doesn't do what it is supposed to do.
If ya had your choice, would you want a fixpack for bg vanilla/totsc/saga or a new npc for bg2 soa/tob?
If you want a site to use as a workroom of sorts during development you could register something really quickly and for free at 50megs.com. Portrait looks good!
If I do decide to make a website, I would probably use freewebs.com. I'm familiar with them, had a site there before. Just need a place to chat about ideas and get occasional help with code. Currently teambg.eu seems to be out of the equation...
Here is an idea which I'm not sure quite how to do. It is also the reason why I want to lengthen her quest a bit.
I want her to be able to react to the kidnapping of Boo if that UB component is installed. Specifically, I'd like her to have the opportunity to convince Minsc that the fake boo is not the real boo if PC chooses to go that way, but only if the friendship has gone far enough. However, that would take at least three banters all before or after rest. There in lies the problem. Solestia has to speak with a shadow thief rep located on the docks. Minsc looses Boo after the second visit to the docks. One path for Solestia's quest results in two visits to the docks, so I need to find some way to stretch it out so that there can be at least three game days before Boo gets taken.
As far as the interaction with the UB component, I know I can't safely interject because UB could change dialog and then I'd be forced to update. But I can script banter to start based on UB variables, I just have to require that Solestia be installed after UB instead of before.
Full quest details as of today (So if ya don't want to be spoiled don't read):
Solestia has to find buyers for her acquisitions. She has heard of a buyer for the paintings in the Promenade. Go there and sell paintings to Quataris. After paintings are sold, a thief (his name is Harry Dini) steals the telescope and jade statue from Solestia. A witness comes up and says that she thinks that he was one of the Dini brothers and can be found on the docks. Go to docks or go see Shorty in Five Flagons to give him the money from selling the paintings.
If gone to see Shorty, he'll ask if Solestia is finished. She'll say no and he'll leave to go to the Crooked Crane to make another delivery.
If gone to the docks, a Shadow Thief (Enrico) approaches and demands the statue. Player tells him they don't have it, that someone stole them. He asks about this person.
Player can lie and give correct name or tell the truth about not knowing the first name and be sent to hunt him down and kill him, after a brief description of why this person is to be killed.
Player can lie and give the incorrect first name, and be immediately attacked followed by the pickpocket showing up to give back the items because now that Enrico and his brother (Hugh Dini) are dead, he doesn't need them anymore.
If player was sent to kill Harry Dini, then they go to the slums to a house in the north east (same one where Baron Ployer is at for Jaheria's quest), have a little battle (it's tough - for me - because I gave each of them some form of enchanted armor and/or weapons).
The quest ends by returning to see Shorty either in Five Flagons or in Crooked Crane, where he'll ask if Solestia is finished. She'll say yes, but that it's up to the player whether she can stay or go. Shorty will ask the player, and the player can decide whether they want to keep Solestia or let her go.
If the player lets Solestia leave at this point, she is gone for good. In fact, if the player drops Solestia at any point before the quest is done, she leaves and is gone for good. If the player allows Solestia to stay, she won't leave for good unless somehow offended. She'll wait in the Copper Cornet or at the Five Flagons Inn or right where she is at.
Before anyone says that the early acquiring of enchanted stuff is not appropriate, I give no experience for completing Solestia's quest. The only xp is from creatures killed. There is already enough xp in the game that I feel I don't need to add anymore. I tried to be a bit realistic about the enchanted stuff, there shouldn't be anything too enchanted. Some of the items are BG2 versions of BG1 enchanted items, so the player has already come across these things before.
One thing, I know I need to do is have some kind of distraction for the player and party while Solestia gets pickpocketed. It doesn't make sense right now, how a thief who out did the Shadow Thieves can be pickpocketed without any distractions. Perhaps, I need to include a few low-level thief gangs who are out to get Solestia, she did cross the Shadow Thieves after all. Besides, part of killing Harry is to clear her name. It would be more realistic to have some attacks before and no attacks after. Maybe I can move the stealing of the items from the promenade to the bridge district after having returned to Shorty with the money. Or when Solestia gets picked up, Shorty can go ahead and move to a different inn/tavern like the Copper Coronet. Perhaps if I require her quest to move around a bit, the player will get tied up in other quests long enough for all the needed banters to fire for the UB Boo interaction.
Any thoughts....