Author Topic: Specialist Mage bonuses?  (Read 2965 times)

Offline Ergopad

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Specialist Mage bonuses?
« on: July 17, 2008, 01:43:56 PM »
From PHB:

Advantages:
* One extra spell slot per level
* +1 vs. spells saving throws, from speclialized school, against spells
* -1 vs. spells saving throws, from specialized school, when casting spells
* +15% to learning from specialized school
* Automatically gains one new spell to spellbook, from specialized school, when gains new spell level

Disadvantages:
* Ability score requirements
* -15% penalty to learning from other than specilialized schools
* Cannot learn or cast spells form the opposition school
* Cannot be multi-class

Are these accurate? What I do know for sure, is that specialist mages get extra spell slot per level, but have ability score requirements and cannot cast/learn spells from opposite schools. And don't gain automatically new spell from their school when gaining new spell level.

Has anyone find if specialist really has saving throw bonus or learning percentage bonus/penalty?

If those are accurate, can someone make a simple weidu mod that changes the description?

And is it possible to add new kits to mage class or does it already have (with Wild Mage) maximum number of kits?

Offline the bigg

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Re: Specialist Mage bonuses?
« Reply #1 on: July 17, 2008, 01:50:56 PM »
Implemented:
* One extra spell slot per level
* Cannot learn or cast spells form the opposition school
* Ability score requirements

Sort-of-implemented (there are Gnomes Illusionist/X, as well as dualclasses)
* Cannot be multi-class

Not implemented, decently easy to implement:
* +1 vs. spells saving throws, from speclialized school, against spells

* Automatically gains one new spell to spellbook, from specialized school, when gains new spell level
Not implemented, very hard to impossible to implement:
* -1 vs. spells saving throws, from specialized school, when casting spells
* +15% to learning from specialized school
* -15% penalty to learning from other than specilialized schools
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Offline Ergopad

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Re: Specialist Mage bonuses?
« Reply #2 on: July 17, 2008, 01:57:28 PM »
Wow, that was a fast answer.  :)

It's a kind of pity, that they original didn't implemented those features, as they would made the specialization far more interesting... How hard would it be implement the bonus (or penalty to the target) to saving throw, when casting a spell from specialist spellschool?

And is it possible to make a new mage kit, as I haven't seen one?

Offline the bigg

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Re: Specialist Mage bonuses?
« Reply #3 on: July 17, 2008, 02:10:56 PM »
The bonus/penalties to saving throws are next to impossible to implement properly. They could even be impossible, depending on what exactly you can script it to do.

New mage kits aren't possible to do directly. It is possible to do them with ugly workarounds.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Lu

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Re: Specialist Mage bonuses?
« Reply #4 on: July 29, 2008, 09:20:02 PM »
Quote
Implemented:
 [...]
* Cannot learn or cast spells form the opposition school
  Actually, not implemented. Still can use scrolls of the opposite school


Offline Miloch

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Re: Specialist Mage bonuses?
« Reply #5 on: July 30, 2008, 03:13:51 AM »
Quote
Implemented:
* Cannot learn or cast spells form the opposition school
Actually, not implemented. Still can use scrolls of the opposite school
Must be implemented in the BG2 Fixpack then, and therefore quite easy to steal for Tutu etc.
Quote
The bonus/penalties to saving throws are next to impossible to implement properly.
Could be done by making alternate versions of every spell and scroll in the game, making them usable only by the specialists and making the normal versions unusable by them.  Ugly, but some WeiFu ninja could probably handle it in a couple hours.

Offline Galactygon

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Re: Specialist Mage bonuses?
« Reply #6 on: July 30, 2008, 05:08:46 AM »
The problem is, EFF files cannot target kits. So you might have to set something else, like specifics.

Quote
* +15% to learning from specialized school
* -15% penalty to learning from other than specilialized schools
I imagine something similar could be implemented if you use specifics, and use an .eff file to increase/decrease intelligence to 25 or 1 with some sort of probabbility 85-100%. And it shouldn't be too hard.

-Galactygon

Offline Miloch

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Re: Specialist Mage bonuses?
« Reply #7 on: July 30, 2008, 01:36:24 PM »
I imagine something similar could be implemented if you use specifics, and use an .eff file to increase/decrease intelligence to 25 or 1 with some sort of probabbility 85-100%.
Possibly.  I was thinking of just cloning fully new spells and scrolls for the specialists, and using WeiDU to change the saves and usability flags as relevant.  The main issue I see with that is you'd probably run out of SPWI slots pretty quickly, but you wouldn't even need to prefix them with SPWI unless you needed to script them, would you?  If you could get it to work with the same spells and EFFs, that might be a less cluttered approach.  Maybe something to think of for the next SpellPack? ;)

Offline Galactygon

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Re: Specialist Mage bonuses?
« Reply #8 on: July 31, 2008, 02:09:57 AM »
Maybe something to think of for the next SpellPack? ;)

Nah, that would be ItemPack. I am pretty much done with SpellPack. :)

-Galactygon

 

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