Author Topic: Error reading dialog.tlk - negative seek offset  (Read 18235 times)

Offline Phobossus

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Re: Error reading dialog.tlk - negative seek offset
« Reply #25 on: June 23, 2008, 08:13:19 AM »
Tools --> String Ref --> Edit --> Add --> (I've written message) --> (choosen type - standard message (3) --> Save

Nope, it's just the strings I make do not show, the rest that already excisted in game are on it's place without any changes.


WeiDU does not seem to be easy, at least for me. I might try some tutorials, but NI is still the most comfortable option (in my opinion)

Offline Taimon

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Re: Error reading dialog.tlk - negative seek offset
« Reply #26 on: June 23, 2008, 09:08:44 AM »
Can't replicate.
I added a new string and changed Jaheiras Name to that StrRef. Worked fine even with your polish tlk.
New strings are added at the end of the tlk so you can check, if the string is actually in the tlk.

Tools --> String Ref --> Edit --> Add --> (I've written message) --> (choosen type - standard message (3) --> Save
I guess you meant Edit --> Dialog.tlk.  By the way, for BG2 you should probably use type 7, but I checked with type 3 nevertheless.

Quote
WeiDU does not seem to be easy, at least for me. I might try some tutorials, but NI is still the most comfortable option (in my opinion)
Better get familiar with WeiDU, if you want to share your modifications.

Offline Phobossus

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Re: Error reading dialog.tlk - negative seek offset
« Reply #27 on: June 23, 2008, 09:25:34 AM »
I make mods for my own entertainment, but now that I am reading "Writing dialogue in .d for REAL beginners" it seems to be easier than NI. (When my dialogue is done, how shall I save it and make usable? I'm using notepad)

Well I'm sure the strings I made are in the tlk. file, but they just do not appear in game - dunno why. I'll check type seven, who knows if it makes any difference, but I doubt.

Offline Phobossus

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Re: Error reading dialog.tlk - negative seek offset
« Reply #28 on: June 23, 2008, 09:28:56 AM »
Omg Im so stupid, I've forgotten to "update value" after choosing message type. Sorry for bothering you :S I'm going to work some and if I find any real problems I'll post there.

Offline Taimon

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Re: Error reading dialog.tlk - negative seek offset
« Reply #29 on: June 23, 2008, 09:34:37 AM »
Nevermind. This "update value" action is not really intuitive. I remember falling for this myself some time ago.

Offline Phobossus

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Re: Error reading dialog.tlk - negative seek offset
« Reply #30 on: June 23, 2008, 09:38:59 AM »
One more question - What does "I coded my dialogue straight in .d." mean ? How to code a dialogue made in notepad?

Offline Taimon

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Re: Error reading dialog.tlk - negative seek offset
« Reply #31 on: June 23, 2008, 09:57:29 AM »
You can use any text editor to code your .d files.
But I suggest using some editor with syntax highlighting rather than notepad.
(Please don't ask me on advice for a decent text editor, find your own.)

D is only the language that WeiDU uses to create DLG files for the infinity engine. Read the start of the WeiDU readme for more info.

 

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