Author Topic: Bugs and typos for v2  (Read 14794 times)

Offline Eden

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Re: Bugs and typos for v2
« Reply #25 on: August 13, 2008, 11:57:05 AM »
no, Ive extracted the mod using the .exe into a temp folder, then archived it into a archive (.rar).

Copied the archive from my "Big World DB" folder to the BG2 - SOA one's, then when time as come, used .exe and get that error.

Ill try to use the .exe and tell you how it goes.

Nevermind, it worked by using directly the .exe into my BG2-SOA folder.

Sorry for the trouble, Ill see to keep that in mind in case of later trouble.
« Last Edit: August 13, 2008, 12:19:37 PM by Eden »

Offline Kulyok

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Re: Bugs and typos for v2
« Reply #26 on: August 13, 2008, 12:48:16 PM »
All right, then.

So, once again for everyone out here: to install Assassinations, click Assassinations_v2.exe, click "Yes", proceed from there. Read the Readme, if you are unsure.

Offline Prine

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Re: Bugs and typos for v2
« Reply #27 on: August 16, 2008, 12:37:13 AM »
One other very minor thing - I noticed Tea had a pair of arrows of slaying, but they're the ones that are programmed to kill ogre-magi, so they aren't doing her much good. If you wanted her to be a little more deadly you could always give her an arrow of slaying that was enchanted to kill a humanoid.

Offline Kulyok

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Re: Bugs and typos for v2
« Reply #28 on: August 16, 2008, 01:00:01 AM »
Yes, but that would be selling overpowered equipment. :) I figured they were heading from Baldur's Gate, where those arrows are more common - some nostalgia, if you like.

Offline coaster

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Re: Bugs and typos for v2
« Reply #29 on: August 27, 2008, 10:23:28 AM »
Hi Kulyok,

Great mod so far. Just one oddity (yes, apart from the reincarnated Inspector which you are doubtless sick of hearing about ;)) - the boy who gives you a message in Chapter 6 appeared immediately after Bodhi's death, ie. he spawned in the tomb right next to me as Bodhi was busy exploding body parts left, right and centre. Perhaps it would be better if he accosted you on leaving the tomb?

cheers

coaster

Offline Kulyok

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Re: Bugs and typos for v2
« Reply #30 on: August 27, 2008, 11:34:39 AM »
He should already, in version 2, but apparently I should've added another line. I probably should do a re-release soon.

Offline Kulyok

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Re: Bugs and typos for v2
« Reply #31 on: September 07, 2008, 01:59:54 AM »
Hey, folks, can anyone send me a game where Daton spawns again(rises from the dead)? 'Cause I really can't figure out how the old man is doing it. The address is kulyok,
at yandex.ru

Offline Kulyok

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Re: Bugs and typos for v2
« Reply #32 on: September 08, 2008, 08:50:42 AM »
Please?

Offline coaster

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Re: Bugs and typos for v2
« Reply #33 on: September 21, 2008, 11:53:26 AM »
Sorry but I uninstalled & deleted the games from my previous run. Current run = same mods, same responses to Daton (I think) but this time he hasn't respawned. Seems that whatever the bug is, it's a bit erratic.

Offline Kulyok

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Re: Bugs and typos for v2
« Reply #34 on: September 21, 2008, 12:25:12 PM »
All right. I kinda sorta fixed it; not sure, though. I was\am going to do a Xan\Assassinations joint release, but it may wait a little, especially if a translation comes up in a few weeks.

Offline coaster

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Re: Bugs and typos for v2
« Reply #35 on: September 23, 2008, 05:43:49 AM »
Minor typo - one of the mercenaries who appears to help Qyr is misspelt "mercenery".

Offline Kulyok

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Re: Bugs and typos for v2
« Reply #36 on: September 23, 2008, 05:45:37 AM »
Thanks - just in time, too.