Author Topic: Attack the dijini in drow city  (Read 5947 times)

Offline Jerry

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Attack the dijini in drow city
« on: April 09, 2004, 12:33:15 PM »
We know the drows using him as their target in practice. They keep his form to prevent him from being free. If we attacked him and destroyed his form we can free him but the drow who watch over it would be angry. We can pay 4000 gold for it. Is it influence the virtue?

Offline Ghreyfain

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Re: Attack the dijini in drow city
« Reply #1 on: April 09, 2004, 04:05:58 PM »
Should increase virtue, in my mind.  Risking oneself so greatly to free another takes some righteous cahones.
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Re: Attack the dijini in drow city
« Reply #2 on: April 09, 2004, 04:27:20 PM »
Should increase virtue, in my mind. Risking oneself so greatly to free another takes some righteous cahones.

That it does  ;)

Offline rreinier

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Re: Attack the dijini in drow city
« Reply #3 on: April 19, 2004, 03:24:20 PM »
On the other hand, should seeing the genie being tortured and not doing anything decrease Virtue?

I say it should...

Offline Mongoose87

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Re: Attack the dijini in drow city
« Reply #4 on: April 19, 2004, 03:28:00 PM »
Not if oyu're concerned for the life of yourelf and your party members.  it is somewhat reckless to slay some genie that the drow are torturing and very un-drow

Offline rreinier

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Re: Attack the dijini in drow city
« Reply #5 on: April 19, 2004, 03:53:25 PM »
Not if you were leaving anyway...

Offline jester

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Re: Attack the dijini in drow city
« Reply #6 on: April 19, 2004, 07:04:57 PM »
http://www.queendom.com/tests/minitests/fx/cajones.html

Click here to find out, if you have what it takes, and then take it from there. Do you get a virtue hit for killing Rielev? Would be a similar idea for me. I also think that a mercy killing would be seen as undrow.
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Offline SimDing0

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Re: Attack the dijini in drow city
« Reply #7 on: April 20, 2004, 06:39:01 AM »
Not if you were leaving anyway...

If you've turned the city hostile, I'm fairly sure the Djinni disappears, and I don't think it's fair to say that not wanting to blow your cover during a stealthy escape is evil. On the other hand, risking doing so to free the Djinni is almost definitely good, and I've implemented a Virtue bonus for it.

Incidentally, there's also a False() dialog option in there to offer to provide the torturer with a replacement "plaything". UB, anyone?

Offline Jerry

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Re: Attack the dijini in drow city
« Reply #8 on: April 20, 2004, 07:58:28 PM »
Incidentally, there's also a False() dialog option in there to offer to provide the torturer with a replacement "plaything". UB, anyone?

I can have these dialogues without mod.

Offline SixOfSpades

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Re: Attack the dijini in drow city
« Reply #9 on: June 29, 2004, 09:08:24 PM »
...... I don't think it's fair to say that not wanting to blow your cover during a stealthy escape is evil. On the other hand, risking doing so to free the Djinni is almost definitely good, and I've implemented a Virtue bonus for it.

Not according to my version (downloaded about a month ago, not sure of the Version # off the top of my head). I took both routes: Pay the blood money, or invoke the name of House Despana to buy 1 day of extra time (during which you can finish all the quests and wash your hands of Ust Natha entirely). Neither path affected my Virtue, and yes I took screenshots.

On a related note, it seems I was wrong about freeing the slaves not boosting Virtue--there was a gain in there, I just didn't see it. Although I would suggest that if you equip and arm the slaves, you should get a Repuation boost as well, considering the higher probability that they'll live long enough to tell people about it.

Offline SimDing0

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Re: Attack the dijini in drow city
« Reply #10 on: June 30, 2004, 04:18:55 AM »
I haven't actually got round to releasing the version where killing the djinni affects Virtue yet, largely due to some annoyingly complicated coding for NPC happiness that I'd like to get properly tested (and a bug in WeiDU that actually prevents me doing it the way I want). It will come soon. Honest.

And yeh, the reputation boost seems like a good idea.

Offline rreinier

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Re: Attack the dijini in drow city
« Reply #11 on: July 05, 2004, 12:02:30 PM »
I'm against a reputation boost for arming the slaves. After all, they have no idea who you are (since you're disguised), so they can't tell anyone about you...

BTW, if the "replacement" option is included in UB, I suggest providing a replacement (probably one of the slaves available in the city) takes away any Virtue you gained by freeing the Djinni.

Offline icelus

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Re: Attack the dijini in drow city
« Reply #12 on: July 05, 2004, 12:54:50 PM »
Incidentally, there's also a False() dialog option in there to offer to provide the torturer with a replacement "plaything". UB, anyone?

Working on it.  :)
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Offline SixOfSpades

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Re: Attack the dijini in drow city
« Reply #13 on: July 06, 2004, 01:31:26 AM »
I'm against a reputation boost for arming the slaves. After all, they have no idea who you are (since you're disguised), so they can't tell anyone about you...
That, I think, is a fault of BioWare's for not including that dialogue option. The original version gave you a Rep. bonus, so assumedly there should have been some way to let them sing your praises, and I don't think it would be out of line to add that option in. After all, the player could tell them his/her true CHARNAME without any danger (well, no more danger than purchasing slaves and setting them free would involve) since the Drow have no idea who this CHARNAME is--the only name they know is Veldrin.

Offline rreinier

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Re: Attack the dijini in drow city
« Reply #14 on: July 06, 2004, 02:12:04 AM »
You're forgetting that Reputation also took the role of Virtue in the original game. You lost reputation for killing slaves in the Ust Natha tavern, while nobody could have known you did it. The same applies to Slayer Change.

Offline SimDing0

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Re: Attack the dijini in drow city
« Reply #15 on: July 10, 2004, 06:01:43 AM »
I'm against a reputation boost for arming the slaves. After all, they have no idea who you are (since you're disguised), so they can't tell anyone about you...
Maybe a further Virtue boost, since you're furthering their chances of survival?

Quote
BTW, if the "replacement" option is included in UB, I suggest providing a replacement (probably one of the slaves available in the city) takes away any Virtue you gained by freeing the Djinni.
Yes, it definitely would.

Offline rreinier

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Re: Attack the dijini in drow city
« Reply #16 on: July 10, 2004, 10:52:03 AM »
I'm against a reputation boost for arming the slaves. After all, they have no idea who you are (since you're disguised), so they can't tell anyone about you...
Maybe a further Virtue boost, since you're furthering their chances of survival?
You should definately gain more Virtue for arming them than for simply releasing them. I'm wondering, though, if you should gain any Virtue at all for only releasing them. The only difference it's gonna make to them is that they'll be brutally slaughtered by some Underdark inhabitant, instead of dying quickly on a Drow altar...

I think you got a +1 to reputation for arming them in the original game, so I'd say +1 to Virtue and no reputation change for arming them, and nothing for freeing them.

Offline SixOfSpades

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Re: Attack the dijini in drow city
« Reply #17 on: July 10, 2004, 07:36:18 PM »
I'm wondering, though, if you should gain any Virtue at all for only releasing them. The only difference it's gonna make to them is that they'll be brutally slaughtered by some Underdark inhabitant, instead of dying quickly on a Drow altar...
Well, given the odds that you've slaughtered every Hostile creature in the main Underdark map by now, it should be safe even for Commoners to wander around in there. It's certainly less dangerous than staying in Ust Natha, as some random Priestess might come up and buy some of them at any moment.

As for where unarmed slaves could go from there, the PC may or may not know that the Kou-Toa tunnels get an endless respawn, but he does know that the Svirfneblins are hospitable, and could likely carve a new tunnel up to the surface, if they haven't already. (Personally, I don't know why the Drow don't enslave a few Svirfneblin and make a new tunnel every week or so, given the deep gnomes' ability to shape rock with their bare hands.)

Offline rreinier

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Re: Attack the dijini in drow city
« Reply #18 on: July 11, 2004, 03:27:23 AM »
Well, according to the intro movie, "evil lurks behind every shadow" in the Underdark. Also, one can only hope that the surfacers will find the path that the PC cleared for them. I'd say that the odds for them encountering enemies are far better thane the ones for them walking straight to the surface without every encontering anyone at all...

Offline Caswallon

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Re: Attack the dijini in drow city
« Reply #19 on: July 11, 2004, 06:11:29 PM »
Well, given the odds that you've slaughtered every Hostile creature in the main Underdark map by now, it should be safe even for Commoners to wander around in there.

the PC may or may not know that the Kou-Toa tunnels get an endless respawn

That is a typical situation where game mechanics get in the way of roleplaying. From a gameworld view, the Underdark stays a dangerous and deadly place for inexperienced travellers, regardless of whether the player killed everything in the BG2 map with the same name.
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Offline SimDing0

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Re: Attack the dijini in drow city
« Reply #20 on: August 21, 2004, 09:20:21 AM »
Okay, from the writing it looks to me as if releasing them without weapons is supposed to be as cruel an option as not releasing them at all. Therefore, you'll only get the Virtue bonus if you choose to arm them.

 

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