I've been stalking here for ages, thinking about actually giving my thoughts on the PPG mods that I've played (it's the least I can do after all the work that everyone's put into them) although it was my first impressions on the mod made me decide to actually make an account... Then I remembered that I'd already made one aaaaggggeeessss ago
If found the start of the quest chain to be extremely well paced, "Mysterious note - Awesome! ... Simple test of trust - Ooh nice touch ... And now the first mission ... Excellent!
"... Unfortunately that's when the problem began.
I could only make it as far as coming face to face with my target during the first mission - I tend to play as "good" characters and the moment that that man starting begging and pleading for his life I realised that I wouldn't be able to go through with it
... (well, I did kill him, twice in fact, but I felt bad and ended up reloading to before I murdered him and just let him go
). Long story short: I love what little I've seen and consider the fact that the mod caused me to feel that sorry for that man as nothing but good modding.
I feel that I need to try and find something I didn't like about the mod, just to be proper. I was going to say that it felt like an age before it tocked round to the time when I could be murderous, but then realised that this was my fault since er... I only just realised that you can use the pendulm to check what hour it is, so I ended up waiting far longer than I would have otherwise.
I guess I would have found it nice if the barman had been a little more specific about when my target would probably arrive since upon finally finding out what time it actually was I waited until the evening and then was surprised when the barman told me that it wasn't time yet, my first thoughts were that maybe I hadn't managed to intall the mod correctly and so the timer might not be working (Although upon checking the spoilers section in the readme I realised that the target wouldn't arrive until later), although if I'd known about how to check the clock sooner and not been waiting prior to the start of the evening I may well have been more patient and stuck around for long enough rather than start worrying about whether I installed the mod properly or not.
Also it occurs to me... do we know that we have to talk to the barman (I don't remember there being any hints in the missions briefing, although I admit that I might have missed it), or might it be possible to not realise that this is what you should do and just end up waiting in the bar all evening for the target to show up? Upon entering the inn I had a moment of confusion as to how I was meant to achieve my aims. Whilst I did think that talking to the barman for infomation was a good thing to have put in I didn't find it immediately obvious that I would need to be checking with the barman to see if the man had entered the bar (and subsequently left), I kept on looking around the bar for when my man arrived and outside its entrance in case he actually spawned outside the door. Having said that I admit that had I not checked the readme I would have probably ended up talking to the barman at the right time anyway since the desire to see if the barman would say that it was the right time for the assassination to take place would need to be quenched at least once within the period of 3 game hours.
I feel that it's worth pointing out that even though I managed to spin out my "criticisms" more than my compliments, my positive feelings for this mod dominate any of the less positive feelings that I had for it, especially since I admit that my criticisms may well be down to me not noticing the obvious and being impatient rather than anything with the mod.
Looking forward to my evil playthrough (where I will force myself to kill all comers and kick puppies, even though it's not very nice of me) so that I can finally enjoy this mod the whole way through.
Edited: a comma