Author Topic: Isaea Lair  (Read 3227 times)

Offline the bigg

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Isaea Lair
« on: March 14, 2008, 01:56:52 PM »
This is on V1, but I haven't seen this mentioned in the release notes for V2. Isaea's area (deArnise/Areas/PGDARN.ARE) contains an information trigger which is not assigned any string, thus saying an useless string from the stock game. Also, the deArnise/Areas folder contains some cruft files that are copied for no apparent reason to the override by the tp2.

Also, since I'm too lazy to post at G3 just for this: Angelo interjects with Amauna (the ghost in the Umar Hills) saying that dragons are scary and we should avoid them, since he knows people who have been killed by others.
Which sounds stupid, given I've just killed Firkraag one game day before.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
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Offline Kulyok

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Re: Isaea Lair
« Reply #1 on: March 14, 2008, 02:04:47 PM »
Yep, the trigger's in "minor corrections" - I think I got it fixed.

All area files are made by Bons; I didn't touch them - was afraid to ruin something, since I'm not an area master.


Quote
Also, since I'm too lazy to post at G3 just for this: Angelo interjects with Amauna (the ghost in the Umar Hills) saying that dragons are scary and we should avoid them, since he knows people who have been killed by others.
Which sounds stupid, given I've just killed Firkraag one game day before.

Heheh. :) But I'm not in power to deal with it, I'm afraid: I only correct bugs(up until now, anyway), the rest is up to SisterVigilante, the author.


Thank you very much for reporting!

Offline the bigg

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Re: Isaea Lair
« Reply #2 on: March 15, 2008, 06:55:12 AM »
I'll keep using this as my 'dump' thread.

Having just the Copper Coronet, Guarded Compound and Mae'Var to do before going on to Bodhi and being at LT 36, I'd think a "Hey Nalia, Burwood is at the Keep so come here ASAP PLZ" messenger would be very welcome. Either that, or a mention in the readme that you should go to the Keep sometimes after LT32. I have ~100.000 gp by then, so I don't go to the Keep on a weekly basis and have missed the talks for quite some time.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline the bigg

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Re: Isaea Lair
« Reply #3 on: March 15, 2008, 07:43:12 AM »
Also, the readme should mention that the romance timer is PGNaliaRomanceTimer, rather than the Bioware-standard PGNaliaRomance.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline jcompton

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Re: Isaea Lair
« Reply #4 on: March 15, 2008, 09:47:33 AM »
Having just the Copper Coronet, Guarded Compound and Mae'Var to do before going on to Bodhi and being at LT 36, I'd think a "Hey Nalia, Burwood is at the Keep so come here ASAP PLZ" messenger would be very welcome. Either that, or a mention in the readme that you should go to the Keep sometimes after LT32.

Yeah, thanks, we do need some in-game nudge to go to the Keep to, uh, keep things moving. I had meant to add that for v2 but it slipped my mind.
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

 

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