Author Topic: Help Regarding Banters - [Solved]  (Read 1199 times)

Offline Emzeror

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Help Regarding Banters - [Solved]
« on: January 28, 2008, 08:03:32 AM »
I've also posted this topic on Spellhold Studios, so if you have an account there, feel free to answer there instead.
http://www.shsforums.net/index.php?showtopic=31584 - The link to the topic.

But now to the problem, the NPC is spawning, is kickable/joinable etc. So I pick up the NPC in Goverment District, after that I go and do the Viconia "event". Letting Viconia join, and still the Banter won't happen. I've tried with CTRL + I etc.

If you need further information, please tell me what and I will tell it directly :)

e#XelB.d - Banther File:
Code: [Select]
BEGIN e#XelB

CHAIN
IF ~InParty("Viconia")
See("Viconia")
AreaType(CITY)
Global("e#XelViconia","LOCALS",0)~ THEN e#XelB XelViconia1
~Viconia, how are you?~
DO ~SetGlobal("e#XelViconia","LOCALS",1)~
== e#XelB ~So you are strong?~
== BVICONI ~Better than you!~
 = ~BITCH!~
== e#XelB ~COOOOOOCKSUCKER!~
EXIT

And the .tp2 file:
Code: [Select]
BACKUP ~XelTheNPC\backup~
AUTHOR ~mbengan@gmail.com~
BEGIN ~Xel the NPC for BG2:ToB~

COPY ~XelTheNPC\e#Xel.cre~ ~override\e#Xel.cre~

COMPILE ~XelTheNPC\e#Xel.d~
COMPILE ~XelTheNPC\e#XelB.d~

EXTEND_TOP ~Ar1000.bcs~ ~XelTheNPC\ar1000.baf~

APPEND ~pdialog.2da~
~e#Xel e#XelP e#XelJ e#XelD e#Xel25P e#Xel25J e#Xel25D e#Xel25~
UNLESS ~e#Xel~

APPEND ~interdia.2da~
~e#Xel e#XelB e#XelB25~
UNLESS ~e#Xel~

I already know that "e#" is taken. But I will change it later, this won't really be a public project yet. Still on the newbie move :)
« Last Edit: January 28, 2008, 08:48:16 PM by Emzeror »

 

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