At first I don't know if you know this problem with batch-files. If we want to start your mod over the batch-file, we are missing to components to can choose. That means, we can not install the following components with a batch-file, because of missing numbers:
- Miscellaneous Enhancements
- Addition Shadow Thieves Content
Here is something to explain why it can be that we can't choose these numbers for the batch-files:
If you choose here Skip them, the components “Miscellaneous Enhancements” and “Additional
Shadow Thieves Content” are not indicated, although they are not installed, and you cannot select
them.
In addition I don't know if you want notices or bugs in a MegaMod with BGT we have found, but I think I 'll list them, so you can decide what you want to do with it or not.
All these things are noticed in our "BiG World Project" guide:
10.6. Ding0's QuestPack v2.3This mod must be installed because of interactions with Kelsey, Keto and Virtue after these
mods, must also be installed after NPCFlirt Pack to avoid inappropriate flirts in the underdark and
must be installed before Refinements.
ATTENTION: This Mod must be installed in three steps! The component General AI Improvements is
to be installed before SCS, the component Improved Oasis II is to be installed before Longer Road,
all the others after Kelsey!
Choose your Language 2 [Deutsch]
You named Caswallon as translator. From him is the first part. The second part of the german translation I've send you is of Cronox.
Install Component [General AI Improvements]? nstall
This component need to be installed before the Durlag's Tower component of SCS.
Install Component [Creature & Area Improvements]?
1] All Creature & Area Improvements [1]
2] All Creature Improvements
3] Boss Improvements Only
This component need to be installed before the Durlag's Tower component of SCS.
These two components we install at this point in the installation order.
ATTENTION: Questpack changes kit.ids in the folder override faultily in a way that the entry 0x4000
MAGESCHOOL_GENERALIST is overwritten. Later other mods will run into troubles with it! Therefore,
replace this file with that one of the same name from the folder BiG World Fixpack\expanded
ids files.
20.7. Ding0's QuestPack v2.3ATTENTION: This Mod must be installed in three steps! The component Improved Oasis II is to be installed before Longer Road!
Install Component [Improved Oasis II]? choose one:
[IO2 Dialogue & Combat Enhancement] [1]
[IO2 Dialogue Enhancement Only]?
This component we install at this point in the installation order.
21.8. Ding0's QuestPack v2.3ATTENTION: This Mod must be installed in three steps! All the others after Kelsey!
21.8.2. The corrections of BG2 Fixpack in the Hell Trials require an adaptation of the suitable files. Depending
on whether you have installed LuvNalia or not, different files are required.
without LuvNalia: Replace the files d4a_1.baf, d4b_1.baf, d6a_1.baf, d6b_1.baf in your directory
...\questpack\helltest\data with this ones of the same name from the folder BiG World Fixpack.
with LuvNalia: Replace the files d2a_1.baf, d4a_1.baf, d4b_1.baf, d6a_1.baf, d6b_1.baf in your directory
...\questpack\helltest\data with this ones of the same name from the folder BiG World Fixpack.
Here follows a description of the fixes you can use:
Ding0QuestPack v2.3
These changes are needed to make the questpack component "Revised Hell Trials" compatible with BG2 Fixpack without LuvNalia installed:
d4a_1.baf
IF
OpenState("DOOR04",TRUE)
Global("OpenedDoor2","AR2904",1) //this line is added
Global("OpenedDoor4","AR2904",0)
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
NumInPartyGT(1)
InPartyAllowDead(Player2)
InParty(Player2)
THEN
RESPONSE #100
SetGlobal("OpenedDoor4","AR2904",1)
MoveViewPoint([502.1313],INSTANT)
Wait(1)
ReallyForceSpell(Player2,HELL_DAMAGE_HALF)
Wait(1)
MoveViewObject(Player1,INSTANT)
END
d4b_1.baf
IF
OpenState("DOOR04",TRUE)
Global("OpenedDoor2","AR2904",1) //this line is added
Global("OpenedDoor4","AR2904",0)
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
THEN
RESPONSE #100
SetGlobal("OpenedDoor4","AR2904",1)
MoveViewPoint([502.1313],INSTANT)
Wait(1)
ReallyForceSpell("hellvict",HELL_DAMAGE_HALF)
Wait(1)
MoveViewObject(Player1,INSTANT)
END
d6a_1.baf
IF
OpenState("DOOR06",TRUE)
Global("OpenedDoor4","AR2904",1) //this line is added
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
NumInPartyGT(1)
InPartyAllowDead(Player2)
InParty(Player2)
THEN
RESPONSE #100
SetGlobal("OpenedDoor6","AR2904",1)
MoveViewPoint([502.1313],INSTANT)
Wait(1)
ReallyForceSpell(Player2,HELL_EXPLODE)
Wait(1)
MoveViewObject(Player1,INSTANT)
END
d6b_1.baf
IF
OpenState("DOOR06",TRUE)
Global("OpenedDoor4","AR2904",1) //this line is added
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
THEN
RESPONSE #100
SetGlobal("OpenedDoor6","AR2904",1)
MoveViewPoint([502.1313],INSTANT)
Wait(1)
ReallyForceSpell("hellvict",HELL_EXPLODE)
Wait(1)
MoveViewObject(Player1,INSTANT)
END
----------------------------------------------------------------------
These changes are needed to make the questpack component "Revised Hell Trials" compatible with BG2 Fixpack with LuvNalia installed:
d2a_1.baf
IF
OpenState("DOOR02",TRUE)
Global("OpenedDoor2","AR2904",0)
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
!Global("NaliaTaken","AR2904",1) //this line is added
NumInPartyGT(1)
InPartyAllowDead(Player2)
InParty(Player2)
THEN
RESPONSE #100
SetGlobal("OpenedDoor2","AR2904",1)
MoveViewPoint([502.1313],INSTANT)
Wait(1)
ReallyForceSpell(Player2,HELL_DAMAGE_HALF)
Wait(1)
MoveViewObject(Player1,INSTANT)
END
d4a_1.baf
IF
OpenState("DOOR04",TRUE)
Global("OpenedDoor4","AR2904",0)
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
!Global("NaliaTaken","AR2904",1) //this line is added
NumInPartyGT(1)
InPartyAllowDead(Player2)
InParty(Player2)
THEN
RESPONSE #100
SetGlobal("OpenedDoor4","AR2904",1)
MoveViewPoint([502.1313],INSTANT)
Wait(1)
ReallyForceSpell(Player2,HELL_DAMAGE_HALF)
Wait(1)
MoveViewObject(Player1,INSTANT)
END
d6a_1.baf
IF
OpenState("DOOR06",TRUE)
Global("OpenedDoor5","AR2904",0)
Global("OpenedDoor6","AR2904",0)
!Global("NaliaTaken","AR2904",1) //this line was added
NumInPartyGT(1)
InPartyAllowDead(Player2)
InParty(Player2)
THEN
RESPONSE #100
SetGlobal("OpenedDoor6","AR2904",1)
MoveViewPoint([502.1313],INSTANT)
Wait(1)
ReallyForceSpell(Player2,HELL_EXPLODE)
Wait(1)
MoveViewObject(Player1,INSTANT)
END
The files d4b_1.baf and d6b_1.baf are the same as above Fixpack without LuvNalia
Install Component [Revised Hell Trials]? I]nstall
You must first carry out the corrections described on top to be able to install this component.
At this step, all the rest components will be installed.
You can see, because of the conflicts between the named mods, we must install your mod at three places in the installation order like you can see above.
The Fixpack and our guide you can get over the link listed below.
Greetings Leomar