Author Topic: Ding0 Catches Up On: Quest Pack  (Read 37188 times)

Offline SimDing0™

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Re: Ding0 Catches Up On: Quest Pack
« Reply #50 on: May 09, 2009, 08:26:57 AM »
(And sure, I've missed you fuckers.)

Offline cmorgan

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Re: Ding0 Catches Up On: Quest Pack
« Reply #51 on: May 09, 2009, 08:53:20 AM »
He's not dead yet! (he got better...)

Offline Salk

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Re: Ding0 Catches Up On: Quest Pack
« Reply #52 on: May 11, 2009, 04:26:42 AM »
Hey guys. Will get the changes I have locally made available as soon as possible. Sorry for the delay.

- Ding0

 :o :o :o :o

Hail to the Ding0!!

 :-* :-* :-* :-*

Offline Azazello

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Re: Ding0 Catches Up On: Quest Pack
« Reply #53 on: May 12, 2009, 01:09:00 AM »
(And sure, I've missed you fuckers.)

He's not dead yet! (he got better...)

He hasn't changed a bit.  :)
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Offline MajorTomSawyer

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Re: Ding0 Catches Up On: Quest Pack
« Reply #54 on: May 30, 2009, 08:00:03 AM »
(And sure, I've missed you fuckers.)

The IE community is 89.3% less entertaining when you are not around.
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Immort_guest

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Re: Ding0 Catches Up On: Quest Pack
« Reply #55 on: June 03, 2009, 09:28:22 AM »

Offline Da_venom

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Re: Ding0 Catches Up On: Quest Pack
« Reply #56 on: June 03, 2009, 01:22:24 PM »
gues some old dogs will never die :P

so where u been dingo?:P

Offline Leomar

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Re: Ding0 Catches Up On: Quest Pack
« Reply #57 on: June 04, 2009, 01:23:38 AM »
Yeah while you are at it, Ding0, add this translation plz: http://academia.clandlan.net/index.php?page=download&file=iemods/D0QuestPack_v23ESPANOL.rar
Thanks Immortality. I've packed all fixed files which I've mentioned above. Additional it includes the complete Spanish and German translations. So we have all together and can hope that all will be included in a next mod-update.  ;)

http://www.shsforums.net/index.php?act=attach&type=post&id=16607

Greetings Leomar

Offline Daulmakan

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Re: Ding0 Catches Up On: Quest Pack
« Reply #58 on: July 23, 2009, 09:08:01 PM »
Yeah, it's more or less the second coming. My current status is "don't expect me to do a whole lot of IE work, but I'll get what I've had lying around for two years released".
Any news? That was 2 and a half months ago.

Offline GeN1e

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Re: Ding0 Catches Up On: Quest Pack
« Reply #59 on: July 26, 2009, 12:27:51 AM »
Hell Trials component, 'teardoor.baf' file

Code: [Select]
IF
Global("C7AlignmentAdjust","GLOBAL",1)
Alignment(Player1,MASK_CHAOTIC)
THEN
RESPONSE #100
ChangeAlignment(Player1,CHAOTIC_EVIL)
SetGlobal("C7AlignmentAdjust","GLOBAL",4)
DisplayStringHead(Player1,@161) // No such index
Continue()
END
Clearly there's a typo here, the 'Global("C7AlignmentAdjust","GLOBAL",1)' must be 'Global("C7AlignmentAdjust","GLOBAL",2)'. I've wronged everything I could yet my alignment remained CN.

Offline Salk

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Re: Ding0 Catches Up On: Quest Pack
« Reply #60 on: August 07, 2009, 10:54:45 AM »
Yeah, it's more or less the second coming. My current status is "don't expect me to do a whole lot of IE work, but I'll get what I've had lying around for two years released".
Any news? That was 2 and a half months ago.

 :'( :'( :'( :'( :( :( :( :(

pe shan

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Re: Ding0 Catches Up On: Quest Pack
« Reply #61 on: September 04, 2010, 04:26:23 PM »
hi...played questpack in 2007, now re-playing it again.! love the new stuff :D

curiousgamer

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Re: Ding0 Catches Up On: Quest Pack
« Reply #62 on: March 01, 2012, 06:11:21 PM »
exactly why are people making mods for these kind of games if they cant take the time and patience to put any effort into what they make anymore? Yes I know real life can interfere. But Also whats wrongw ith just taking a few minutes a day for yourself to just get a mod released by changing a few lines of code which only take not even 10 miniutes to change. OMG! such a big issue for someone to take such time off just to change some simple coding. is there REALLY an excuse for someone to really complain that real life is an issue this much for just a few minutes that wont even make a difference at all? if you are going to be a modder and or an admin for a site. at least please devout some time into it every day or for once. pass your work onto someone else and declaire your retirement and let someone alot more active than you update your work but yet still give you credit because this is getting really stupid from some people who they call themselves modders and or admins and just leave people hanging when thye already said they would release an update. if you are going to spend years and years never releasing something you say. then get lost. you never were a modder in the first place or a gamer. for once get someone else to clean up after you then so people can finally enjoy these new addons and mods we enjoy playing BUG FREE AND WITHOUT ERRORS!!!!

Offline Azazello

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Re: Ding0 Catches Up On: Quest Pack
« Reply #63 on: March 02, 2012, 02:33:47 AM »
 ::)

Please don't delete the above post - instead, let's use it to advocate for turning Off guest-posting.
Community Contributions
Level 1 NPCs * gMinion: expanded TP2 for MegaInstalls * PSM (PSQM): expanded scripts for Melanthium * Weimer's-Tactics: revised TP2 for MegaInstalls * non-detectable Cloak of Non-Detection ??
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"Deception has many faces. Truth...has only one."

Offline GeN1e

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Re: Ding0 Catches Up On: Quest Pack
« Reply #64 on: March 02, 2012, 05:01:29 PM »
Besides the public v2.3 there are:
1) BWP's fixes
2) Temujin's fixpack
3) v2.3 fully traified and translated to Russian
4) QP v3 beta

One can't take an hour and produce a stable working update from that mess. Also QP is not the only "abandoned" mod, there are others too. And the number of "active people, who have time to update others' mods" is limited too.

Offline Eden

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Re: Ding0 Catches Up On: Quest Pack
« Reply #65 on: September 18, 2014, 08:34:28 AM »
Indeed, this mod is one of the base for my setup(s) since release, and so, having it being updated = :)

 

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