Author Topic: Ding0 Catches Up On: Quest Pack  (Read 35882 times)

Dirty Uncle Bertie

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Re: Ding0 Catches Up On: Quest Pack
« Reply #25 on: November 16, 2008, 09:03:29 AM »
Is there any chance we could see some sort of interim release that includes the fixes so far?

Offline lac

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Re: Ding0 Catches Up On: Quest Pack
« Reply #26 on: November 16, 2008, 09:09:35 PM »
According to the Big World v 5.5.1 beta English pdf document  http://www.shsforums.net/index.php?autocom=downloads&showcat=72  section 10.4.3 The d0Quest pack makes improper changes to kit.ids

Does anybody know a) if this has been resolved and b) if this is only an issue for BGT people and/or people using BiG Word or BP?

Offline Jarno Mikkola

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Re: Ding0 Catches Up On: Quest Pack
« Reply #27 on: November 17, 2008, 02:54:19 AM »
Does anybody know a) if this has been resolved and b) if this is only an issue for BGT people and/or people using BiG Word or BP?
B) not anymore with the BWPs Fixpack. :dah: And that's BiG World Project, not Big Word. -Word-

unreserved_Steve

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Re: Ding0 Catches Up On: Quest Pack
« Reply #28 on: November 18, 2008, 06:29:06 PM »
The questpack deletes the MAGESCHOOL_GENERALIST line out of kit.ids, causing scripts that use that name to misbehave.  The BWP mentions to copy the kit.ids from their fixpack but it isn't there.  If you want to fix it yourself, edit setup-d0questpack.tp2 and change line 120 from:
    REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~  ~0x0000 WILDMAGE~
to:
    REPLACE_TEXTUALLY ~.*\bMAGESCHOOL_GENERALIST\b~  ~0x4000 MAGESCHOOL_GENERALIST~

Offline DavidW

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Re: Ding0 Catches Up On: Quest Pack
« Reply #29 on: December 29, 2008, 05:39:22 PM »
If these are the archers I think they are, it's because they're equipped with shields(!) - this turned up as a problem in SCSII as well.

Very true (long ago fixed there, though - I hope)

Offline Amgot

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Re: Ding0 Catches Up On: Quest Pack
« Reply #30 on: January 21, 2009, 06:59:42 AM »
So any word on a new release? It's a shame to see one of the most popular BG2 mods not getting bugfixed... :(

Offline trinket3

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Re: Ding0 Catches Up On: Quest Pack
« Reply #31 on: January 25, 2009, 10:10:37 AM »
let the man have some rest... see if you can find something else thats going on, remember that this is people doing this in their spare time.... its not a job or anything.....  ???

Offline Salk

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Re: Ding0 Catches Up On: Quest Pack
« Reply #32 on: January 26, 2009, 07:36:31 AM »
Well, this is a hot topic for me.

I am perfectly aware, like everyone else, that nothing is due to us. What we get to download is for free and thanks are never enough for modders that decide to share their mods with us. I, being no modder, try returning their kindness the way I can (feedback, suggestions, ideas) to just express my gratitude, on top of publically giving my support and thanks on the forums and most of all showing the due respect. Many don't even do this minimum.

Said that, I still think that it's not so nice (I don't say professional just because this word wouldn't apply for software not created by people making money on it) to just disappear for months or years without even bothering saying "goodbye, I don't know when and if I will be back here to even give the least support".

Real life takes precedence and I would never even dream of holding a grudge after reading a line similar to the one above, but here I think it's more a matter of politeness. Because writing "I am taking a break of indeterminate lenght" or "I am leaving this community and I don't think I will return" doesn't really take so long.

Of course I am not speaking of those border cases when there is the impossibility of doing that. I have been working with a modder that left the scene, without saying a word, in June 2008. I am still praying practically every day that she is feeling well!

I hope I am not showing any disrespect here to any modder. I didn't mean to imply any specific modder. This is meant to be a very generic opinion which has perhaps not much to do with modding itself but rather with ethics.

I cannot but close this post with another big thanks to all modders out there!  :pirate

Offline Kulyok

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Re: Ding0 Catches Up On: Quest Pack
« Reply #33 on: January 26, 2009, 07:53:12 AM »
Quote
Many don't even do this minimum.

Thank God.

Offline Salk

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Re: Ding0 Catches Up On: Quest Pack
« Reply #34 on: January 26, 2009, 09:39:54 AM »
Quote
Many don't even do this minimum.

Thank God.

I am not sure I understand.

You mean that it's better to have passive users instead of those who partecipate to the forum with suggestions, feedback, praise or criticisms?

Offline Kulyok

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Re: Ding0 Catches Up On: Quest Pack
« Reply #35 on: January 26, 2009, 09:51:38 AM »
Three thousand downloads a month.
One thousand.
Five hundred.

Imagine a hundred posts, bug reports, suggestions, praise, anti-praise and casual talk daily, hourly, weekly? I think I'd leave.

Offline Salk

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Re: Ding0 Catches Up On: Quest Pack
« Reply #36 on: January 26, 2009, 10:14:04 AM »
I think you have depicted an apocalyptic scenario here...  ;D

But if we take the extremes (every download=one topic) then I can ask you what you'd feel if no one of those who downloaded your mods would ever make a single comment.

I think you'd leave even sooner...

Offline Kulyok

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Re: Ding0 Catches Up On: Quest Pack
« Reply #37 on: January 26, 2009, 10:24:47 AM »
Exactly my point.

An "active" fan(an avid Pratchett reader, Harry Potter fan) is no worse and no better than a person who buys a book, downloads a mod, plays, reads, enjoys and says nothing. The reaction(or lack thereof) always happens within.

Speaking of which, everyone is welcome to play our mods and post here. :)

Offline the bigg

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Re: Ding0 Catches Up On: Quest Pack
« Reply #38 on: January 26, 2009, 10:39:55 AM »
I think you have depicted an apocalyptic scenario here...  ;D
Not quite. I can testify that reading (and not answering) 300 posts in an year, all regarding the same three problems, is very soul-crushing. And 300 is very smaller than, say, 10k.

Also, nobody posts "gone forever" because nobody will take a "gone forever" seriously.
« Last Edit: January 26, 2009, 10:50:56 AM by the bigg »
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline coaster

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Re: Ding0 Catches Up On: Quest Pack
« Reply #39 on: January 28, 2009, 04:12:31 PM »
Yeah, interesting how the people who say "bye forever" are always the ones who come back. Happens on all sorts of internet forums. I secretly enjoy the sheepish nature of the return..."I...uh..changed my mind. I discovered I didn't have a life outside the internet after all".

Anyway in the spirit of the discussion...come back SimDing0! We love your work [which means we want you to fix the bugs in it]!! Will you sign my weidu log??!

Offline Salk

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Re: Ding0 Catches Up On: Quest Pack
« Reply #40 on: January 28, 2009, 11:22:44 PM »
Well, with "goodbye" I meant more like a cease of activity as modder or stepping off the modding ladder, if you prefer.

Domi, at G3, did something like that when she left the BG1 NPC project direction and I must say I did appreciate her public statement. She is around and she works on different things now.

Anyway yes, SimDing0 is a pillar for this community and he's very much missed.  :pirate

Offline Leomar

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Re: Ding0 Catches Up On: Quest Pack
« Reply #41 on: March 28, 2009, 06:24:13 PM »
Only to list the issue with QuestPack and SCS:

Install Component 0 [General AI Improvements]?
This component need to be installed before the Durlag's Tower component of SCS.

Install Component [Creature & Area Improvements]? choose one:
1 1] All Creature & Area Improvements
2 2] All Creature Improvements
3 3] Boss Improvements Only
This component need to be installed before the Durlag's Tower component of SCS.

From the SCS project page:
Quote
However (for slightly complex reasons) the AI improvements from the Quest Pack need to be installed before SCS (to be precise: before the Durlag's Tower component of SCS).
http://forums.gibberlings3.net/index.php?s=&showtopic=11899&view=findpost&p=101591



And here I've posted all issues with Questpack in a megamod last year:
http://forums.pocketplane.net/index.php/topic,24721.msg312151.html#msg312151

And the important thing from that is this here:
Quote
If you choose here Skip them, the components “Miscellaneous Enhancements” and “Additional Shadow Thieves Content” are not indicated, although they are not installed, and you cannot select them.

To solve this change in the setup-d0questpack.tp2 the following:
Code: [Select]
@@ -1526,7 +1528,7 @@
 
 BEGIN @6
 
-DESIGNATED 2
+DESIGNATED 4
 
 UNINSTALL Setup-BonsKiss.tp2 0
 UNINSTALL Setup-LMA.tp2 0

Greetings Leomar

Dirty Uncle Bertie

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Re: Ding0 Catches Up On: Quest Pack
« Reply #42 on: March 31, 2009, 10:55:26 AM »
Leomar, are you able to tell us what issues BWP Fixpack doesn't fix?  There are a whole load of issues mentioned at the start of this thread, as you know, and another lot mentioned and/or linked to here:

http://www.shsforums.net/index.php?showtopic=37926

At the moment I have no idea which QP components are buggy and which aren't.  This doesn't make community fixes as useful as they might otherwise be, because I don't know what a lot of them fix.

Offline Leomar

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Re: Ding0 Catches Up On: Quest Pack
« Reply #43 on: May 05, 2009, 10:01:29 PM »
Leomar, are you able to tell us what issues BWP Fixpack doesn't fix?  There are a whole load of issues mentioned at the start of this thread, as you know, and another lot mentioned and/or linked to here:
http://www.shsforums.net/index.php?showtopic=37926

At the moment I have no idea which QP components are buggy and which aren't.  This doesn't make community fixes as useful as they might otherwise be, because I don't know what a lot of them fix.
Sorry, I can't say which problems are not fixed, because I don't know all of them exactly. I can explain which fixes the BW Fixpack has and which problems are solved with them, but that are not much and I'll report them here in the next time. The most fixes are from Steve which we have trustfully included in the BW Fixpack, but don't know exactly what is fixed through him. I'll get in contact with Steve and if he has time, he can explain us, what he has fixed. These are the informations which we have at the moment:

:: Steve's fixes
:: http://www.shsforums.net/index.php?s=&showtopic=37926&view=findpost&p=428254
:: http://www.shsforums.net/index.php?s=&showtopic=37926&view=findpost&p=428670
:: http://forums.pocketplane.net/index.php/topic,26020.msg316860.html


Greetings Leomar
« Last Edit: May 05, 2009, 10:06:15 PM by Leomar »

unreserved_Steve

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Re: Ding0 Catches Up On: Quest Pack
« Reply #44 on: May 06, 2009, 10:30:14 AM »
The BWP fixpack doesn't fix any of the problems listed in the first post.

Offline Leomar

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Re: Ding0 Catches Up On: Quest Pack
« Reply #45 on: May 06, 2009, 05:58:05 PM »
Thank you Steve, so you fixed things, like you have described in my above given links.

Here are the additional fixes, which are included in the "BiG World Fixpack":

----------------------------------------------------------------------------------------


:: d0Questpack

:: Azazello's Infinite Rune Assassins fix - city_new.baf
:: http://forums.pocketplane.net/index.php/topic,24876.msg308040.html#msg308040

:: the bigg's adding Start/EndCutSceneMode to harpass1.bcs
:: http://www.shsforums.net/index.php?s=&showtopic=33538&view=findpost&p=393893

:: the bigg's addenda
:: http://www.shsforums.net/index.php?s=&showtopic=36182&view=findpost&p=414114

:: omeletted's hell trial fix
:: http://www.shsforums.net/index.php?s=&showtopic=31309&view=findpost&p=370565

:: CamDawg's YuanTe - Mage spellcasting fix
:: http://forums.pocketplane.net/index.php/topic,24754.0.html


----------------------------------------------------------------------------------------


:: Azazello's Infinite Rune Assassins fix - city_new.baf
Code: [Select]
--- questpack\encounters\DING0\randenc\city_new.baf Thu Jan 05 21:07:28 2006
+++ C:\BWP Patchstudio\patched files\questpack\encounters\DING0\randenc\city_new.baf Sat Oct 18 20:06:10 2008
@@ -202,8 +202,8 @@
  RandomNumGT(5,2)
 THEN
  RESPONSE #100
- SetGlobal("D0RandEncRuneRevenge","GLOBAL",1)
- SetGlobalTimer("D0RuneReinforce","MYAREA",12)
+ SetGlobal("D0RandEncRuneRevenge","GLOBAL",2)
+ SetGlobalTimer("D0RuneReinforce","MYAREA",60)
  CreateCreature("TANTHF01",[488.558],10)
  CreateCreature("TANTHF01",[427.548],10)
  CreateCreature("TANWIZ02",[525.591],10)
@@ -271,7 +271,7 @@
  GlobalTimerExpired("D0RuneReinforce","MYAREA")
 THEN
  RESPONSE #100
- SetGlobal("D0RandEncRuneRevenge","GLOBAL",1)
+ SetGlobal("D0RandEncRuneRevenge","GLOBAL",2)
  CreateCreatureObjectDoor("TANTHF01",Player1,0,0,0)
  CreateCreatureObjectDoor("TANTHF01",[PC],0,0,0)
 END

:: the bigg's adding Start/EndCutSceneMode to harpass1.bcs
Code: [Select]
--- questpack\harpers\harpass1.baf Mon Sep 12 17:00:06 2005
+++ C:\BWP Patchstudio\patched files\questpack\harpers\harpass1.baf Sat Oct 18 20:00:44 2008
@@ -19,6 +19,7 @@
  Global("D0Harpers","GLOBAL",3)
 THEN
  RESPONSE #100
+ StartCutSceneMode()
  FaceObject("Lyros")
  ActionOverride("Lyros",FaceObject([NEUTRAL.HUMANOID.HUMAN.FIGHTER_THIEF.133.FEMALE.CHAOTIC_GOOD]))
  Wait(1)
@@ -30,4 +31,5 @@
  Wait(1)
  CreateVisualEffectObject("SPFIREPI",Myself)
  Kill(Myself)
+ EndCutSceneMode()
 END

:: the bigg's addenda
Code: [Select]
@@ -1526,7 +1528,7 @@
 
 BEGIN @6
 
-DESIGNATED 2
+DESIGNATED 4
 
 UNINSTALL Setup-BonsKiss.tp2 0
 UNINSTALL Setup-LMA.tp2 0

:: omeletted's hell trial fix
Code: [Select]
--- questpack\helltest\selfish.d Sun Mar 27 23:43:22 2005
+++ C:\BWP Patchstudio\patched files\questpack\helltest\selfish.d Fri Nov 28 22:08:57 2008
@@ -153,7 +153,8 @@
   IF ~~ THEN DO ~SetGlobal("Player1Selfish","GLOBAL",3)
 IncrementGlobal("C7SinCounter","GLOBAL",1)
 SetGlobal("OpenedDoor5","AR2904",2)
-SetGlobal("OpenedDoor6","AR2904",2)~ JOURNAL @55 FLAGS 64 GOTO 32
+SetGlobal("OpenedDoor6","AR2904",2)
+ForceSpell(Player2Fill,HELL_DISPELL)~ JOURNAL @55 FLAGS 64 GOTO 32
 END
 
 END

:: CamDawg's YuanTe - Mage spellcasting fix
Code: [Select]
// These guys need script order changes
 COPY_EXISTING ~kpsham01.cre~ ~override~
 WRITE_ASCII 0x248 "SHOUTDLG"
-WRITE_ASCII 0x250 "MAGE12D"
+WRITE_ASCII 0x250 "MAGE12D" #8

Greetings Leomar

Ding0

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Re: Ding0 Catches Up On: Quest Pack
« Reply #46 on: May 08, 2009, 06:39:50 AM »
Hey guys. Will get the changes I have locally made available as soon as possible. Sorry for the delay.

- Ding0

Offline Kulyok

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Re: Ding0 Catches Up On: Quest Pack
« Reply #47 on: May 08, 2009, 06:52:01 AM »
Oh-my-God! He is back! He is back!!!

;D

Offline Leomar

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Re: Ding0 Catches Up On: Quest Pack
« Reply #48 on: May 08, 2009, 05:53:30 PM »
Hey guys. Will get the changes I have locally made available as soon as possible. Sorry for the delay.

- Ding0
Nice to hear.  :D

Greetings Leomar

Offline SimDing0™

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Re: Ding0 Catches Up On: Quest Pack
« Reply #49 on: May 09, 2009, 08:14:55 AM »
Oh-my-God! He is back! He is back!!!

;D

Yeah, it's more or less the second coming. My current status is "don't expect me to do a whole lot of IE work, but I'll get what I've had lying around for two years released".

 

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