Author Topic: strenght of one  (Read 7014 times)

Offline death_mtl

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strenght of one
« on: August 02, 2007, 12:47:24 PM »
Hey

I was playing your MOD and was wondering how to get Strenght of ONe to work? It sems to just fizzle and do nothing when Viconia casts it.

FYI i have installed:
~SETUP-BG1-EASE-V2.1.TP2~ #0 #0 // Higher (500 items) stacks for gems/missiles/potions/scrolls
~SETUP-BG1-EASE-V2.1.TP2~ #0 #1 // Bag of holding and improved Erdane store
~SETUP-BG1-EASE-V2.1.TP2~ #0 #2 // Higher stacks for normal missiles in stores
~SETUP-BG1-EASE-V2.1.TP2~ #0 #3 // Maximum of hit points per level
~SETUP-BG1-EASE-V2.1.TP2~ #0 #4 // Improved spell learning for bards and mages
~SETUP-BG1-EASE-V2.1.TP2~ #0 #5 // Happy mode (no annoyed or angry NPC)
~SETUP-BG1-EASE-V2.1.TP2~ #0 #9 // 2 million xp level cap
~SETUP-BG1-EASE-V2.1.TP2~ #0 #10 // Xp level cap remover
~SETUP-FOTD.TP2~ #0 #0 // The Fields of the Dead
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel
~BG1UB/SETUP-BG1UB.TP2~ #0 #4 // Finishable Kagain Caravan Quest
~BG1UB/SETUP-BG1UB.TP2~ #0 #5 // Coran and the Wyverns
~BG1UB/SETUP-BG1UB.TP2~ #0 #6 // Kivan and Tazok
~BG1UB/SETUP-BG1UB.TP2~ #0 #7 // Branwen and Tranzig
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses
~BG1UB/SETUP-BG1UB.TP2~ #0 #25 // Elven Charm and Sleep Racial Immunity
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections
~SETUP-BG1ADVENTURE.TP2~ #0 #0 // bg1adventure
~SETUP-VAULT.TP2~ #0 #0 // Vault Item Pack v5.01 (BG: TotSC)
~SETUP-VAULT.TP2~ #0 #1 // Max HP on Level Up (BG: TotSC)

Thanks
M

Offline Echon

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Re: strenght of one
« Reply #1 on: August 02, 2007, 02:04:05 PM »
Is the party AI turned on?

-Echon

Offline death_mtl

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Re: strenght of one
« Reply #2 on: August 02, 2007, 02:16:55 PM »
Is the party AI turned on?

-Echon

Yes it is.

Offline Echon

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Re: strenght of one
« Reply #3 on: August 02, 2007, 03:47:23 PM »
Does anyone in the party have strength 17 or greater?

By the way, I noticed a bug in the spell. Strength 16 grants +1 to damage but it only looks for 17+.

-Echon

Offline death_mtl

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Re: strenght of one
« Reply #4 on: August 03, 2007, 05:21:55 AM »
Does anyone in the party have strength 17 or greater?

By the way, I noticed a bug in the spell. Strength 16 grants +1 to damage but it only looks for 17+.

-Echon

Shar-teel (18/56) does and my dwarf fighter has 17 or 18. Do you have to select someone before casting the spell?

Offline Echon

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Re: strenght of one
« Reply #5 on: August 03, 2007, 05:57:23 AM »
No, it automatically selects the one with the highest strength score. I am not sure what is causing the problem but I will test it on my own installation to make sure it works.

-Echon

Offline death_mtl

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Re: strenght of one
« Reply #6 on: August 03, 2007, 05:59:15 AM »
No, it automatically selects the one with the highest strength score. I am not sure what is causing the problem but I will test it on my own installation to make sure it works.

-Echon

Could it be the order i installed my mods? I installed EOU then FOD then other Weidu mods like it explained in another thread here.

Offline Echon

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Re: strenght of one
« Reply #7 on: August 03, 2007, 06:15:31 AM »
I am not familiar with BG1 Adventure or The Vault, but other than that it looks fine to me. None of the BG1UB components seem like they would cause problems with this spell, but I would need to take a closer look to make sure that is not the case.

-Echon

Offline death_mtl

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Re: strenght of one
« Reply #8 on: August 03, 2007, 07:06:03 AM »
I played with it a little more. After casting the spell, if i stand around for a moment i get the spell animation and everyone in my party gets the strenght icon on they're avatar. But the damage bonus doesn't show up on they're character screen. And they all have melee weapons equiped. They should have +3 damage bonus from either Shar-teel or my Fighter Dwarf (18/46)

http://img160.imageshack.us/img160/5318/bgoz5.jpg

Offline Echon

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Re: strenght of one
« Reply #9 on: August 03, 2007, 09:22:34 AM »
Then it does work. For spells like Strength of One and Defensive Harmony, it takes a second or two for the script to trigger. The damage bonus is not supposed to show up on the character sheet, since it only covers the character's current strength score. Go ahead and hit something, you should notice the difference. If Coran is wielding a long sword, he would normally do 3-10 damage but this should have changed to 6-13.

-Echon

Offline death_mtl

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Re: strenght of one
« Reply #10 on: August 03, 2007, 09:31:20 AM »
Then it does work. For spells like Strength of One and Defensive Harmony, it takes a second or two for the script to trigger. The damage bonus is not supposed to show up on the character sheet, since it only covers the character's current strength score. Go ahead and hit something, you should notice the difference. If Coran is wielding a long sword, he would normally do 3-10 damage but this should have changed to 6-13.

-Echon

ok. ill try it out.

Cool mod though. Its cool to play with all the changes to the spells and such. Is it this mod that removes a bunch of the over powered items you can access early in the game? That was a surprise, so is some of the encounters being alot harder.

 ;D

Offline Echon

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Re: strenght of one
« Reply #11 on: August 03, 2007, 01:03:28 PM »
Yes, FotD removes the Ring of Protection +1 and the Ring of Wizardry that are available early in the game. Other items have been relocated, and of course many new items have been added to the game.

Which encounters do you find more difficult now?

-Echon

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Re: strenght of one
« Reply #12 on: August 08, 2007, 02:21:26 PM »
Yes, FotD removes the Ring of Protection +1 and the Ring of Wizardry that are available early in the game. Other items have been relocated, and of course many new items have been added to the game.

Which encounters do you find more difficult now?

-Echon

Greywolf seems harder than i remember, the ogre mage in Firewine, that guy in the Vestibule (was this a new encounter?)

Offline Echon

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Re: strenght of one
« Reply #13 on: August 08, 2007, 03:08:20 PM »
I gave Greywolf some potions and a plate mail instead of a leather armour, and Kahrk was given some more spell levels to play with, so both of these were intended to be more challenging. I do not recall the vestibule, though. Where is this?

-Echon

Offline death_mtl

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Re: strenght of one
« Reply #14 on: August 09, 2007, 07:37:17 AM »
I gave Greywolf some potions and a plate mail instead of a leather armour, and Kahrk was given some more spell levels to play with, so both of these were intended to be more challenging. I do not recall the vestibule, though. Where is this?

-Echon

The vestibule (building next to Beregost Temple) has a new encounter, i just assumed it was from your mod, but i think its from The Vault. Near impossible to get near this guy before getting decimatted  >:(. And i have a level 6 party.

Offline Echon

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Re: strenght of one
« Reply #15 on: August 09, 2007, 10:27:43 AM »
That is not from FotD. I have not added that many new unique encounters.

-Echon

Offline Salk

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Re: strenght of one
« Reply #16 on: August 17, 2007, 07:09:31 AM »
The Vestibule encounter is from The Vault.

Offline Greater Malison

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Re: strenght of one
« Reply #17 on: August 19, 2007, 04:52:27 AM »
sorry echon off topic question here but for those of you who also have the vault installes at what point do u start to see the new items and where exactly is that vestibule quest.  Im playing Vault, fotd ub installed in that order and im in chapter 3.

 

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