I can add them, n problem, or you can - I think probably it will be quicker if you do. I am currently searching for the Rest() and RestParty() actions, and tracing them back to the relevant triggers, but you might be faster. Let me see what i can do with a mass search of the Phase3 materials:
By the way, I 'll post this in the workroom, but FYI if you get to it before I do:
Searching for: RestParty()
AJROM\DLG\AjantisLTs_PR.D(2430): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceActive","GLOBAL",3) SetGlobal("X#AjantisRomanceOtherMan","GLOBAL",1) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2435): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceActive","GLOBAL",3) SetGlobal("X#AjantisRomanceNoInterest","GLOBAL",1) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2440): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceActive","GLOBAL",3) SetGlobal("X#AjantisRomanceInsult","GLOBAL",1) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2450): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceActive","GLOBAL",2) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2704): IF ~~ THEN DO ~RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2775): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceWantsInt","GLOBAL",2) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2791): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceWantsInt","GLOBAL",2) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2801): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceIntimacy","GLOBAL",1) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2816): IF ~~ THEN DO ~RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2831): IF ~~ THEN DO ~RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2836): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceWantsInt","GLOBAL",2) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(2841): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceWantsInt","GLOBAL",2) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(3303): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceMakeLove2","GLOBAL",1) SetGlobal("X#AjantisRomanceIntimacy","GLOBAL",1) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(3315): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceNoMakeLove2","GLOBAL",1) RestParty()~ EXIT
AJROM\DLG\AjantisLTs_PR.D(3351): IF ~~ THEN DO ~SetGlobal("X#AjantisRomanceIntimacy2Morning","GLOBAL",2) RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(505): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(525): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(530): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(535): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(540): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(545): IF ~~ THEN DO ~RestParty() SetGlobal("P#BranwenRomanceActive","GLOBAL",3)~ EXIT
BRROM\DLG\P#BRLT.D(620): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(641): IF ~~ THEN DO ~RestParty() SetGlobal("P#BranwenRomanceActive","GLOBAL",3)~ EXIT
BRROM\DLG\P#BRLT.D(655): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(667): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(672): IF ~~ THEN DO ~RestParty() SetGlobal("P#BranwenRomanceActive","GLOBAL",3)~ EXIT
BRROM\DLG\P#BRLT.D(677): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(683): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(998): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1024): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1171): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1176): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1181): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1285): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1290): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1295): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1308): IF ~~ THEN DO ~RestParty()~ EXIT
BRROM\DLG\P#BRLT.D(1330): IF ~~ THEN DO ~RestParty()~ EXIT
CHALLENGE\Chal_Dialogue\X#CHALLENGE.D(107): IF ~~ THEN DO ~SetGlobal("X#MaleChallengeDone","GLOBAL",1) SetGlobal("CoranRomanceInactive","GLOBAL",1) ActionOverride("X#MASTE",EscapeArea()) ActionOverride("X#MASTE",DestroySelf()) RestParty()~ EXIT
CHALLENGE\Chal_Dialogue\X#CHALLENGE.D(112): IF ~~ THEN DO ~SetGlobal("X#MaleChallengeDone","GLOBAL",1) SetGlobal("X#AjantisRomanceActive","GLOBAL",3) ActionOverride("X#MASTE",EscapeArea()) ActionOverride("X#MASTE",DestroySelf()) RestParty() ~ EXIT
CHALLENGE\Chal_Dialogue\X#CHALLENGE.D(117): IF ~~ THEN DO ~SetGlobal("X#MaleChallengeDone","GLOBAL",1) SetGlobal("CoranRomanceInactive","GLOBAL",1) SetGlobal("X#AjantisRomanceActive","GLOBAL",3) ActionOverride("X#MASTE",EscapeArea()) ActionOverride("X#MASTE",DestroySelf()) RestParty()~ EXIT
CHALLENGE\Chal_Dialogue\X#CHALLENGE.D(122): IF ~~ THEN DO ~SetGlobal("X#MaleChallengeDone","GLOBAL",1) SetGlobal("CoranRomanceInactive","GLOBAL",1) SetGlobal("X#AjantisRomanceActive","GLOBAL",3) ActionOverride("X#MASTE",EscapeArea()) ActionOverride("X#MASTE",DestroySelf()) RestParty()~ EXIT
CHALLENGE\Chal_Dialogue\X#CHALLENGE.D(127): IF ~~ THEN DO ~SetGlobal("X#MaleChallengeDone","GLOBAL",1) SetGlobal("CoranRomanceInactive","GLOBAL",1) SetGlobal("X#AjantisRomanceActive","GLOBAL",3) SetGlobal("X#XARomanceInactive","GLOBAL",1) ActionOverride("X#MASTE",EscapeArea()) ActionOverride("X#MASTE",DestroySelf()) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(27): ++ @16 DO ~SetGlobal("CoNight","GLOBAL",2) RealSetGlobalTimer("CFlirtTalkTime","GLOBAL",COROM_TIMER) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(28): ++ @17 DO ~SetGlobal("CoNight","GLOBAL",2) RealSetGlobalTimer("CFlirtTalkTime","GLOBAL",COROM_TIMER) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(34): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(66): IF ~~ THEN DO ~SetGlobal("CoInn","GLOBAL",2) RealSetGlobalTimer("CFlirtTalkTime","GLOBAL",COROM_TIMER) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(139): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(144): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(149): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(155): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(516): IF ~~ THEN DO ~SetGlobal("X#CoranHanaliRune","GLOBAL",2) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(552): IF ~~ THEN DO ~SetGlobal("X#CoranHanaliRune","GLOBAL",6) RealSetGlobalTimer("X#CoHanaliTime","GLOBAL",300) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(562): IF ~~ THEN DO ~SetGlobal("X#CoranHanaliRune","GLOBAL",8) RealSetGlobalTimer("X#CoHanaliTime","GLOBAL",300) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(570): IF ~~ THEN DO ~SetGlobal("X#CoranHanaliRune","GLOBAL",10) SetGlobalTimer("X#CoranLonging","GLOBAL", THREE_DAYS) SetGlobal("CoranRomanceInactive","GLOBAL",1) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(600): IF ~~ THEN DO ~SetGlobal("X#CoranHanaliRune","GLOBAL",14) RealSetGlobalTimer("X#CoHanaliTime","GLOBAL",300) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(609): IF ~~ THEN DO ~SetGlobal("X#CoranHanaliRune","GLOBAL",16) RealSetGlobalTimer("X#CoHanaliTime","GLOBAL",300) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(633): IF ~!Alignment("coran",CHAOTIC_NEUTRAL)~ THEN DO ~SetGlobal("CoranRomancePath","GLOBAL",2) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(634): IF ~Alignment("coran",CHAOTIC_NEUTRAL)~ THEN DO ~SetGlobal("CoranRomancePath","GLOBAL",4) RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(640): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(646): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(652): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(658): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(664): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CIFLIRT.D(670): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\CRNPC.D(295): DO ~RestParty()~
COROM\DLG\CRNPC.D(504): DO ~SetGlobal("CoranLover","GLOBAL",0) SetGlobal("CoranRomancePath","GLOBAL",2) RestParty()~
COROM\DLG\CRNPC.D(510): IF ~~ THEN DO ~RestParty() SetGlobal("KivanRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\CRNPC.D(515): ++ @183 DO ~RestParty() SetGlobal("KivanRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\CRNPC.D(516): ++ @184 DO ~RestParty() SetGlobal("KivanRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\CRNPC.D(517): ++ @185 DO ~RestParty() SetGlobal("KivanRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\CRNPC.D(518): ++ @186 DO ~RestParty() SetGlobal("KivanRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\CRNPC.D(526): IF ~~ THEN DO ~RestParty() SetGlobal("KivanRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\CRNPC.D(548): IF ~~ THEN DO ~SetGlobal("CoranRomanceInactive","GLOBAL",1) RestParty()~
COROM\DLG\P#CORLT.D(459): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",1) SetGlobal("CoranRomancePath","GLOBAL",2)~
COROM\DLG\P#CORLT.D(472): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(535): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",1) SetGlobal("CoranRomancePath","GLOBAL",2)~
COROM\DLG\P#CORLT.D(541): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(546): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(551): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(556): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(561): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(573): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(578): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(583): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(595): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(600): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(863): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(906): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(911): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",1) SetGlobal("CoranRomancePath","GLOBAL",2)~
COROM\DLG\P#CORLT.D(917): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",1) SetGlobal("CoranRomancePath","GLOBAL",2)~
COROM\DLG\P#CORLT.D(923): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(928): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(941): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(947): ++ @347 DO ~IncrementGlobal("CGLoveTalk","GLOBAL",1) RestParty()~ EXIT
COROM\DLG\P#CORLT.D(948): ++ @348 DO ~IncrementGlobal("CGLoveTalk","GLOBAL",1) RestParty()~ EXIT
COROM\DLG\P#CORLT.D(953): ++ @350 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(964): ++ @358 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(965): ++ @359 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(966): ++ @360 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(974): ++ @358 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(975): ++ @364 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(983): ++ @358 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(984): ++ @366 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(986): ++ @368 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(994): ++ @370 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(995): ++ @371 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1003): ++ @358 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1004): ++ @373 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1012): ++ @378 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1018): ++ @381 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1031): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1037): ++ @390 DO ~RestParty() SetGlobal("CoranRomancePath", "GLOBAL",2) SetGlobal("CoranLover","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(1047): ++ @397 DO ~RestParty() SetGlobal("CoranRomancePath", "GLOBAL",2) SetGlobal("CoranLover","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(1054): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1060): ++ @402 DO ~RestParty() SetGlobal("CoranRomancePath", "GLOBAL",2) SetGlobal("CoranLover","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(1066): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath", "GLOBAL",2) SetGlobal("CoranLover","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(1072): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1077): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1082): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1671): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1676): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1698): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1710): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1715): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1729): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(1801): ++ @681 DO~ RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(1807): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1834): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1860): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1870): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1875): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1880): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1885): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1890): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1895): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1900): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1913): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(1985): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomancePath","GLOBAL",2)~ EXIT
COROM\DLG\P#CORLT.D(2033): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(2362): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",1)~ EXIT
COROM\DLG\P#CORLT.D(2374): IF ~~ THEN DO ~RestParty()~
COROM\DLG\P#CORLT.D(2394): IF ~~ THEN DO ~SetGlobal("CoranRomanceInactive","GLOBAL",1) RestParty()~
COROM\DLG\P#CORLT.D(2400): IF ~~ THEN DO ~RestParty()~
COROM\DLG\P#CORLT.D(2406): IF ~~ THEN DO ~RestParty() SetGlobal("CoranLover","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2609): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2615): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2621): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2634): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2640): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2646): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2652): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2658): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2670): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2676): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(2922): ++ @1088 DO~ SetGlobal("CoranLover","GLOBAL",1) RestParty()~ EXIT
COROM\DLG\P#CORLT.D(2930): IF ~~ THEN DO ~SetGlobal("CoranLover","GLOBAL",1) RestParty()~
COROM\DLG\P#CORLT.D(2936): IF ~~ THEN DO ~SetGlobal("CoranLover","GLOBAL",1) RestParty()~
COROM\DLG\P#CORLT.D(3005): IF ~~ THEN DO ~SetGlobal("CoranLover","GLOBAL",1) RestParty()~
COROM\DLG\P#CORLT.D(3043): ++ @1124 DO ~SetGlobal("CoranLover","GLOBAL",1) RestParty()~ EXIT
COROM\DLG\P#CORLT.D(3060): IF ~~ THEN DO ~SetGlobal("CoranLover","GLOBAL",1) RestParty()~
COROM\DLG\P#CORLT.D(3081): IF ~~ THEN DO ~SetGlobal("CoranLover","GLOBAL",1) RestParty()~
COROM\DLG\P#CORLT.D(3208): IF ~~ THEN DO ~Kill("coran") RestParty()~ EXIT
COROM\DLG\P#CORLT.D(3240): ++ @1175 DO ~RestParty() SetGlobal("Co3Healer","GLOBAL", 1)~ EXIT
COROM\DLG\P#CORLT.D(3241): + ~OR(4) Class(Player1,DRUID_ALL) Class(Player1,CLERIC_ALL) Class(Player1,PALADIN_ALL) Class(Player1,RANGER_ALL) ~ +@1176 DO ~ RestParty() SetGlobal("Co3Healer","GLOBAL", 1)~ EXIT
COROM\DLG\P#CORLT.D(3279): ++ @1194 DO ~ RestParty() SetGlobal("Co3Marriage","GLOBAL", 1) ReputationInc(-2) ~ EXIT
COROM\DLG\P#CORLT.D(3285): ++ @1197 DO ~RestParty() SetGlobal("CoranRomanceInactive", "GLOBAL", 1) ReputationInc(-2) ~ EXIT
COROM\DLG\P#CORLT.D(3291): ++ @1200 DO ~ RestParty() ReputationInc(-2) ~ EXIT
COROM\DLG\P#CORLT.D(3298): ++ @1200 DO ~ RestParty() ReputationInc(-2) ~ EXIT
COROM\DLG\P#CORLT.D(3306): ++ @1206 DO ~ RestParty() SetGlobal("Co3Healer","GLOBAL", 1)~ EXIT
COROM\DLG\P#CORLT.D(3307): + ~OR(4) Class(Player1,DRUID_ALL) Class(Player1,CLERIC_ALL) Class(Player1,PALADIN_ALL) Class(Player1,RANGER_ALL) ~ +@1176 DO ~ RestParty() SetGlobal("Co3Healer","GLOBAL", 1) ~ EXIT
COROM\DLG\P#CORLT.D(3312): IF ~~ THEN DO ~ReputationInc(-8) Kill("coran") RestParty()~ EXIT
COROM\DLG\P#CORLT.D(3318): ++ @1210 DO ~ RestParty() SetGlobal("CoranRomanceInactive", "GLOBAL", 1) ReputationInc(-2) ~ EXIT
COROM\DLG\P#CORLT.D(3319): ++ @1211 DO ~ RestParty() ReputationInc(-2) ~ EXIT
COROM\DLG\P#CORLT.D(3326): ++ @1214 DO ~SetGlobal("Co3Healer","GLOBAL",3)RestParty()~ EXIT
COROM\DLG\P#CORLT.D(3327): ++ @1215 DO ~SetGlobal("Co3Healer","GLOBAL", 3)RestParty()~ EXIT
COROM\DLG\P#CORLT.D(3703): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3709): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3715): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3728): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3734): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3740): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3746): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3752): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3764): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3770): IF ~~ THEN DO ~RestParty() SetGlobal("CoranRomanceInactive","GLOBAL",1)~
COROM\DLG\P#CORLT.D(3781): ++ @1322 DO ~RestParty() SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(3782): ++ @1323 DO ~RestParty() SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(3783): ++ @1324 DO ~RestParty() SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(3784): ++ @1325 DO ~RestParty() SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(3785): ++ @1326 DO ~RestParty() SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(3786): ++ @1327 DO ~RestParty() SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(3787): ++ @1328 DO ~RestParty() SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(3788): ++ @1329 DO ~RestParty() SetGlobal("CorMonologue", "GLOBAL",2) SetGlobal("CNSexTalk","GLOBAL",3)~ EXIT
COROM\DLG\P#CORLT.D(4180): ++ @1476 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4186): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4203): ++ @1484 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4213): ++ @1484 DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4239): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4244): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4249): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4296): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4302): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4315): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4321): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4326): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4333): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4340): IF ~~ THEN DO ~RestParty()~ EXIT
COROM\DLG\P#CORLT.D(4347): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(510): ++ @213 DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(513): + ~OR(2) Class(Player1,MAGE_ALL) Class(Player1,BARD_ALL)~ + @216 DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(521): ++ @221 DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(529): ++ @226 DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(530): ++ @227 DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(535): IF ~~ THEN DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(587): ++ @253 DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(605): IF ~~ THEN DO ~SetGlobal("X#DynaDance","GLOBAL",2) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(611): IF ~~ THEN DO ~SetGlobal("X#DynaDance","GLOBAL",2) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(616): IF ~~ DO ~SetGlobal("X#DynaDance","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(1654): ++ @692 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(1655): ++ @693 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(1660): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(1667): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(1673): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(1681): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(1686): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(2106): ++ @858 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(2114): ++ @858 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(2122): ++ @858 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(2135): ++ @858 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3167): ++ @1326 DO ~SetGlobal("X#DYLovetalk","GLOBAL",39) RealSetGlobalTimer("X#DYLoveTalkTime","GLOBAL",DYROM_TIMER) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3207): IF ~~ THEN DO ~SetGlobal("X#DynaheirLover","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3212): IF ~~ THEN DO ~SetGlobal("X#DynaheirLover","GLOBAL",2) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3236): IF ~~ THEN DO ~SetGlobal("X#DynaheirRomanceInactive","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3608): ++ @1509 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3611): ++ @1512 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3617): ++ @1509 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3620): ++ @1512 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3646): ++ @1509 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3649): ++ @1512 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3654): ++ @1509 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3661): ++ @1509 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3668): ++ @1509 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3675): ++ @1509 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3682): IF ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF)~ THEN DO ~GiveItemCreate("X#DYPORE",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3683): IF ~Race(Player1,HALFORC)~ THEN DO ~GiveItemCreate("X#DYPORO",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3684): IF ~Race(Player1,HUMAN) OR(3) Class(Player1,FIGHTER_ALL) Class(Player1,RANGER_ALL) Class(Player1,PALADIN_ALL) ~ THEN DO ~GiveItemCreate("X#DYPORF",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3685): IF ~Race(Player1,HUMAN) !Class(Player1,FIGHTER_ALL) !Class(Player1,RANGER_ALL) !Class(Player1,PALADIN_ALL) ~ THEN DO ~GiveItemCreate("X#DYPORR",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3690): IF ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF)~ THEN DO ~GiveItemCreate("X#DYPORE",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3691): IF ~Race(Player1,HALFORC)~ THEN DO ~GiveItemCreate("X#DYPORO",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3692): IF ~Race(Player1,HUMAN) OR(3) Class(Player1,FIGHTER_ALL) Class(Player1,RANGER_ALL) Class(Player1,PALADIN_ALL) ~ THEN DO ~GiveItemCreate("X#DYPORF",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3693): IF ~Race(Player1,HUMAN) !Class(Player1,FIGHTER_ALL) !Class(Player1,RANGER_ALL) !Class(Player1,PALADIN_ALL) ~ THEN DO ~GiveItemCreate("X#DYPORR",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3700): IF ~OR(2) Race(Player1,ELF) Race(Player1,HALF_ELF)~ THEN DO ~GiveItemCreate("X#DYPORE",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3701): IF ~Race(Player1,HALFORC)~ THEN DO ~GiveItemCreate("X#DYPORO",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3702): IF ~Race(Player1,HUMAN) OR(3) Class(Player1,FIGHTER_ALL) Class(Player1,RANGER_ALL) Class(Player1,PALADIN_ALL)~ THEN DO ~GiveItemCreate("X#DYPORF",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3703): IF ~Race(Player1,HUMAN) !Class(Player1,FIGHTER_ALL) !Class(Player1,RANGER_ALL) !Class(Player1,PALADIN_ALL)~ THEN DO ~GiveItemCreate("X#DYPORR",Player1,1,0,0) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3783): ++ @1573 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3794): ++ @1576 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3828): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3834): + ~CheckStatGT(Player1,12,CON)~ + @1591 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3835): + ~CheckStatLT(Player1,13,CON)~ + @1591 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3836): ++ @1592 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1)RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3842): + ~CheckStatGT(Player1,12,CON)~ + @1591 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3843): + ~CheckStatLT(Player1,13,CON)~ + @1591 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3844): ++ @1592 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3849): + ~CheckStatGT(Player1,12,CON)~ + @1591 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3850): + ~CheckStatLT(Player1,13,CON)~ + @1591 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3851): ++ @1592 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3858): + ~CheckStatGT(Player1,12,CON)~ + @1591 DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3859): + ~CheckStatLT(Player1,13,CON)~ + @1591 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3860): ++ @1592 DO ~SetGlobal("X#DYMagicItem","GLOBAL",1) RestParty()~ EXIT
DYROM\DLG\X#DYRO.D(3866): IF ~~ THEN DO ~RestParty()~ EXIT
DYROM\DLG\X#DYRONPC.D(15): DO ~RestParty()~
PID\X#PCINIT.D(5547): ++ @1410 DO ~RestParty()~ EXIT
PID\X#PCINIT.D(13480): ++ @3421 DO ~RestParty()~ EXIT
PID\X#PCINIT.D(13487): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(18): IF ~~ THEN DO ~SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~
SHROM\DLG\X#SHROM.D(40): IF ~~ THEN DO ~ RestParty()~
SHROM\DLG\X#SHROM.D(48): IF ~~ THEN DO ~ RestParty()~
SHROM\DLG\X#SHROM.D(72): IF ~~ THEN DO ~ RestParty()~
SHROM\DLG\X#SHROM.D(78): ++ @27 DO ~ RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(80): ++ @29 DO ~SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~
SHROM\DLG\X#SHROM.D(86): ++ @27 DO ~ RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(88): ++ @32 DO ~SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~
SHROM\DLG\X#SHROM.D(94): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(99): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(119): IF ~~ THEN DO ~RestParty() SetGlobal("ShartSex","GLOBAL",1)~ EXIT
SHROM\DLG\X#SHROM.D(124): ++ @27 DO ~ RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(126): ++ @32 DO ~SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~
SHROM\DLG\X#SHROM.D(132): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(137): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(540): IF ~~ THEN DO ~ActionOverride(Player1,ApplyDamagePercent(Player1,5,CRUSHING)) SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(554): ++ @211 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(559): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(564): IF ~~ THEN DO ~ SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(570): ++ @216 DO ~ SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(584): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1305): ++ @490 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1310): IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",-1) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1324): ++ @497 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1330): IF ~~ THEN DO ~ RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1343): ++ @505 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1351): IF ~~ THEN DO ~ RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1356): IF ~~ THEN DO ~ RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1361): IF ~~ THEN DO ~ IncrementGlobal("X#SharKind","GLOBAL",-5) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1366): IF ~~ THEN DO ~ SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1371): IF ~~ THEN DO ~ SetGlobal("X#SharInterest","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1376): ++ @515 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1398): ++ @527 DO ~IncrementGlobal("X#SharKind","GLOBAL", 2) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1843): IF ~~ THEN DO ~RestParty() ~
SHROM\DLG\X#SHROM.D(1849): IF ~~ THEN DO ~RestParty() ~
SHROM\DLG\X#SHROM.D(1861): IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",1) RestParty() ~
SHROM\DLG\X#SHROM.D(1933): IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",-1) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1938): IF ~~ THEN DO ~SetGlobal("X#SharInterest","GLOBAL",3) GivePartyGold(-100000) ActionOverride(Player1,ApplyDamagePercent(Player1,50,CRUSHING)) LeaveParty() EscapeArea() RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1943): IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",-1) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1948): IF ~~ THEN DO ~SetGlobal("X#SharInterest","GLOBAL",3) GivePartyGold(-100000) ActionOverride(Player1,ApplyDamagePercent(Player1,50,CRUSHING)) LeaveParty() EscapeArea() RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1953): IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",-1) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1958): IF ~~ THEN DO ~SetGlobal("X#SharInterest","GLOBAL",3) GivePartyGold(-100000) ActionOverride(Player1,ApplyDamagePercent(Player1,50,CRUSHING)) LeaveParty() EscapeArea() RestParty() ~ EXIT
SHROM\DLG\X#SHROM.D(1963): IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",-3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1973): IF ~~ THEN DO ~ RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1978): IF ~~ THEN DO ~SetGlobal("X#SharInterest","GLOBAL",3) GivePartyGold(-100000) ActionOverride(Player1,ApplyDamagePercent(Player1,50,CRUSHING)) LeaveParty() EscapeArea() RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(1983): IF ~~ THEN DO ~IncrementGlobal("X#SharKind","GLOBAL",-1) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2498): ++ @951 DO ~SetGlobal("X#SharRing","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2503): IF ~~ THEN DO ~SetGlobal("X#SharRing","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2508): IF ~~ THEN DO ~SetGlobal("X#SharRing","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2513): IF ~~ THEN DO ~SetGlobal("X#SharRing","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2519): ++ @956 DO ~TakePartyItem("%tutu_var%RING15") DestroyItem("%tutu_var%RING15") RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2524): IF ~~ THEN DO ~SetGlobal("X#SharRing","GLOBAL",3) RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2574): ++ @980 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2580): ++ @983 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2587): ++ @983 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2594): ++ @987 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2607): ++ @983 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2614): IF ~~ THEN DO ~LeaveParty() EscapeArea() RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2629): ++ @983 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2635): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2640): ++ @983 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2648): ++ @1006 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2655): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2661): ++ @1006 DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(2673): IF ~~ THEN DO ~RestParty()~ EXIT
SHROM\DLG\X#SHROM.D(3264): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(462): IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(492): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(497): IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(502): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(514): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(519): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(524): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1108): IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1) LeaveParty() EscapeArea() RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1147): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1803): IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1808): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1829): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1834): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1856): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1862): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1945): IF ~~ THEN DO ~SetGlobal("X#XanLover","GLOBAL",0) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1950): IF ~~ THEN DO ~SetGlobal("X#XARomanceInactive","GLOBAL",1) LeaveParty() EscapeArea() RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(1955): IF ~~ THEN DO ~SetGlobal("X#XanLover","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2397): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2402): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2414): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2419): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2424): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2497): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2502): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(2507): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3148): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3185): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3190): IF ~~ THEN DO ~RestParty() SetGlobal("X#XARomanceInactive","GLOBAL",1)~ EXIT
XAROM\DLG\X#XANLT.D(3227): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3267): IF ~~ THEN DO ~RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3299): IF ~~ THEN DO ~RestParty() SetGlobal("X#XanLover","GLOBAL",1) SetGlobal("X#XanFl3Lover","GLOBAL",1)~ EXIT
XAROM\DLG\X#XANLT.D(3552): ++ @1113 DO ~SetGlobal("X#XAAjantisBreak","GLOBAL",2) SetGlobal("X#XaRomanceInactive","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3553): ++ @1114 DO ~SetGlobal("X#XAAjantisBreak","GLOBAL",2) SetGlobal("X#AjantisRomanceActive","GLOBAL",3) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3554): ++ @1115 DO ~SetGlobal("X#XAAjantisBreak","GLOBAL",2) SetGlobal("X#AjantisRomanceActive","GLOBAL",3) SetGlobal("X#XaRomanceInactive","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3559): ++ @1117 DO ~SetGlobal("X#XACoranBreak","GLOBAL",2) SetGlobal("X#XaRomanceInactive","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3560): ++ @1118 DO ~SetGlobal("X#XACoranBreak","GLOBAL",2) SetGlobal("CoranRomanceInactive","GLOBAL",1) RestParty()~ EXIT
XAROM\DLG\X#XANLT.D(3561): ++ @1119 DO ~SetGlobal("X#XACoranBreak","GLOBAL",2) SetGlobal("X#XaRomanceInactive","GLOBAL",1) SetGlobal("CoranRomanceInactive","GLOBAL",1) RestParty()~ EXIT
Found 380 occurrence(s) in 11 file(s)
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