Author Topic: TODO: Talk to joined party members  (Read 8788 times)

Offline jcompton

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TODO: Talk to joined party members
« on: February 20, 2003, 10:29:28 PM »
...anything that needs interparty click-to-talk. (This means you, flirt packs!)

Yes, it can be worked around with scripting. But still.
                   
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Offline weimer

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TODO: Talk to joined party members
« Reply #1 on: February 21, 2003, 02:00:25 PM »
We can change dplayer.bcs (or whatever it is that all npcs get upon joining in IWD2) so that if you press a certain hotkey that NPC initiates dialogue with you. In my mind this ranks high on the simple-work-around list.                    

Offline jcompton

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TODO: Talk to joined party members
« Reply #2 on: February 21, 2003, 02:05:23 PM »
That sounds like a good idea. It can be useful to force the occasional Biolines that don't come out right as well.
                   
Cespenar says, "Kelsey and friends be at the Pocket Plane? Ohhh yesssss!" http://www.pocketplane.net

Blucher

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TODO: Talk to joined party members
« Reply #3 on: February 21, 2003, 10:21:16 PM »
I know in BG1, the 'dplayer' scripts don't work unless the party AI is turned on. This doesn't seem to be the case in BG2 and I'm assuming IWD2, but thought I should mention it.  (For the BG1 thing, I put the workaround in the chr overrid scripts.)                    

 

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