Actually, CamDawg's reference is why I stopped my work of a blanket LIB that assigned all Tutu areas, even though it was 80% coded and I had done the area research. Unfortunately, I am unable to tell what Tutu area scripts are real, which are abandoned but have working code that will interfere with stuf, and which are duplicates; so instead of creating a blanket "assign all area script references", my workspace has a partial section of code that just covers areas which BG1 NPC actually uses.
I would be happy to provide that to any Tutu modder, by throwing the code up on G3's Development Wikki under the "common code" section, as soon as I get a chance to do some additional testing (all area script assignment contents but one are fully playtested). Other modders could add to the library as they confirm that assigning an area script reference actually does what it is supposed to do. I would suggest it be included in Tutufix, except that the reson we found out about the problem were folks not installing Tutufix... but I can do the next best thing, and ask Macready to incorporate the materials into the EasyTutu distribution. Even then, it would probably need to be included in each mod to cover folks using regular Tutu.