I am attemping to create some simiple store mods that make the unloading of junk more convenient. Specifically, I am trying to create a gemcutter (buys & sells gems), a jeweler (buys & sells rings and necklaces) and a militia organizer/trainer/equipper (will buy excess weapons/armor for the purpose of collecting arms and armor for to equip a local militia in light of the new threat, what with the iron shortage and all, he'll take whatever he can get - using a Flaming Fist Mercanary as the actor).
Here's what I got so far, I'm able to use a store editor to create a store with the correct inventory and all, I'm able to use an area editor (gorin's) to insert the new actor into the desired area at the desired locaton. This is where my luck stops......................
1. a. I have no idea how to set up the triggers that will cause an actor to open a store.
1. b. for that matter, I have no idea how to trigger dialog strings when you "talk" to someone.
2. When I create the modified areas and put them in the override folder. For some reason, the modified area loses it's exit, in other words, I can enter the area, but I can't get out. This has happened with other mods when I tried to alter treasure caches with custom items, etc. I didn't change anything else, but adding the new treasure or actor, so why would the exit just disappear??
3. I tried to use bentley mirrorshade as a template for the gemcutter. I modified bentley's cre file, but he still used bentleys dialog and sto options (even with a new cre file name
??). Totally unintended consequence.