Author Topic: NI Issues  (Read 6202 times)

Offline Rabain

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NI Issues
« on: May 06, 2007, 09:39:10 AM »
I have a weird problem with NI ever since I started using it on my new pc. 

When I'm in a script and I'm scrolling up and down some of the text will disappear until I highlight with the cursor.  In bams I might be able to see the first frame of a sequence but when I go to the next frame I can't see it, or the next or the next etc even though there are frames to see.

Sometimes at the bottom of the screen the source directory address is half missing i.e I will see nothing and then half of the e in Blackisle and the rest of the address \BGII - SOA\Override etc

It seems to be slightly better using the BP NI patch (it allows NI to use more memory (?) or something) but still not great.

Anybody any ideas or recommendations for this problem?

Also if anyone can tell me how to add the command included into the bat file directly to NI that would be great...its a bit of a pain having the bat open and NI (when I close the bat NI closes).  Yes I'm a stickler for unneccesary open windows.

bat contains:  java -Xmx512M -jar NearInfinity-1.33b19-1.jar
Touchstone: Wild Elf Fighter
BG2CPM: Dialog Portraits for Everyone!
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Offline the bigg

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Re: NI Issues
« Reply #1 on: May 06, 2007, 02:25:34 PM »
[...]
Anybody any ideas or recommendations for this problem?
I don't know if they'll help, but what are your OS & RAM?

Also, if increasing the memory allocation helps, you can try to increase the memory cap even more in the .bat file (E.G. java -Xmx1024M blah_blah).

Quote
Also if anyone can tell me how to add the command included into the bat file directly to NI that would be great...its a bit of a pain having the bat open and NI (when I close the bat NI closes).  Yes I'm a stickler for unneccesary open windows.
Create a link, using the "java -Xmx512M blah_blah" command line as destination and the directory containing NearInfinity-blah.jar as working directory.
Otherwise, I believe that using 'start java -Xmx512M blah_blah' will cause the DOS window to be closed after the program is started.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Rabain

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Re: NI Issues
« Reply #2 on: May 06, 2007, 02:55:38 PM »
I'm on WinXP Pro and I have 2gb of RAM.

Puttting the start at the beginning of the bat file does indeed close the window...unfortunately it also opens another dos window which then stays open with just a flashing cursor in it...closing this box closes NI too.

It's not a huge problem just an annoying one!
Touchstone: Wild Elf Fighter
BG2CPM: Dialog Portraits for Everyone!
WTPFamiliars: A new version of the Find Familiar Spell
All at: Border Kingdoms

Offline the bigg

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Re: NI Issues
« Reply #3 on: May 06, 2007, 03:04:06 PM »
Puttting the start at the beginning of the bat file does indeed close the window...unfortunately it also opens another dos window which then stays open with just a flashing cursor in it...closing this box closes NI too.
Ouch. Does creating a link work, or does that spawn a DOS screen too?

PS: what is your Java version? I believe that NI is compiled for 1.5.*, while the latest NI is for 1.6.*. I don't think that should cause problems, though.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline devSin

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Re: NI Issues
« Reply #4 on: May 06, 2007, 04:40:55 PM »
1.32 requires 1.4+. 1.33 requires 1.5+.

The problems you're encountering are almost certainly coming from Java. Make sure you have the latest version; if you do, there may be an incompatibility with the latest and greatest. You could try downgrading to the latest 1.5 release, but who knows how Windows would handle this.

Offline Rabain

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Re: NI Issues
« Reply #5 on: May 07, 2007, 05:31:32 AM »
Yeah i'm on java 1.6 now.  I don't really wanted to go uninstalling / downgrading as this invariably fubars something.

I did manage to find a command for closing the dos boxes though:

start javaw -Xmx512M -jar NearInfinity-1.33b19-1.jar


Note the w at the end of the first java.  So now at least NI opens without dos boxes needing to be open too.

Thanks guys...i guess I'll persevere until a new NI comes along!
Touchstone: Wild Elf Fighter
BG2CPM: Dialog Portraits for Everyone!
WTPFamiliars: A new version of the Find Familiar Spell
All at: Border Kingdoms

Offline the bigg

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Re: NI Issues
« Reply #6 on: May 07, 2007, 06:41:44 AM »
I use java 6 and my NI was compiled for java 5 (it's not the official one, I merged in some diffs for Linux compatibility), but I don't have any problems. I've sent a version compiled for JVM 6 at your BWL address, if that could help.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Rabain

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Re: NI Issues
« Reply #7 on: May 07, 2007, 06:43:58 AM »
Cool I'll try it out, thanks muchly!

Edit: Unfortunately it says the invalid or currupt jar file when i try to launch.
« Last Edit: May 07, 2007, 07:31:20 AM by Rabain »
Touchstone: Wild Elf Fighter
BG2CPM: Dialog Portraits for Everyone!
WTPFamiliars: A new version of the Find Familiar Spell
All at: Border Kingdoms

Offline the bigg

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Re: NI Issues
« Reply #8 on: May 07, 2007, 09:18:34 AM »
Whoops, I somehow used fastjar rather than JVM jar. File sent again  :-/
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Bardess

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Re: NI Issues
« Reply #9 on: May 12, 2007, 03:37:13 PM »
I don't know if it's NI or my hardware, but sound files sometimes can get bugged while playing in it. They stop at some point and then start repeating a single cut part to the point where I must close NI so that it doesn't drive me insane  :-[
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